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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ShaderMaterial" inherits="Material" category="Core" version="3.1">
- <brief_description>
- A material that uses a custom [Shader] program.
- </brief_description>
- <description>
- A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_shader_param" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="param" type="String">
- </argument>
- <description>
- Returns the current value set for this material of a uniform in the shader.
- </description>
- </method>
- <method name="property_can_revert">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- </description>
- </method>
- <method name="property_get_revert">
- <return type="Variant">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_shader_param">
- <return type="void">
- </return>
- <argument index="0" name="param" type="String">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <description>
- Changes the value set for this material of a uniform in the shader.
- </description>
- </method>
- </methods>
- <members>
- <member name="shader" type="Shader" setter="set_shader" getter="get_shader">
- The [Shader] program used to render this material.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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