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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="SpotLight" inherits="Light" category="Core" version="3.1">
- <brief_description>
- Spotlight [Light], such as a reflector spotlight or a lantern.
- </brief_description>
- <description>
- A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="spot_angle" type="float" setter="set_param" getter="get_param">
- </member>
- <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param">
- </member>
- <member name="spot_attenuation" type="float" setter="set_param" getter="get_param">
- </member>
- <member name="spot_range" type="float" setter="set_param" getter="get_param">
- </member>
- </members>
- <constants>
- </constants>
- </class>
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