Sprite.xml 3.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Sprite" inherits="Node2D" category="Core" version="3.1">
  3. <brief_description>
  4. General purpose Sprite node.
  5. </brief_description>
  6. <description>
  7. A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <demos>
  12. </demos>
  13. <methods>
  14. <method name="get_rect" qualifiers="const">
  15. <return type="Rect2">
  16. </return>
  17. <description>
  18. Returns a Rect2 representing the Sprite's boundary relative to its local coordinates.
  19. </description>
  20. </method>
  21. <method name="is_pixel_opaque" qualifiers="const">
  22. <return type="bool">
  23. </return>
  24. <argument index="0" name="pos" type="Vector2">
  25. </argument>
  26. <description>
  27. </description>
  28. </method>
  29. </methods>
  30. <members>
  31. <member name="centered" type="bool" setter="set_centered" getter="is_centered">
  32. If [code]true[/code], texture is centered. Default value: [code]true[/code].
  33. </member>
  34. <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
  35. If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
  36. </member>
  37. <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
  38. If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
  39. </member>
  40. <member name="frame" type="int" setter="set_frame" getter="get_frame">
  41. Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
  42. </member>
  43. <member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
  44. The number of columns in the sprite sheet.
  45. </member>
  46. <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
  47. The normal map gives depth to the Sprite.
  48. </member>
  49. <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
  50. The texture's drawing offset.
  51. </member>
  52. <member name="region_enabled" type="bool" setter="set_region" getter="is_region">
  53. If [code]true[/code], texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
  54. </member>
  55. <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
  56. If [code]true[/code], the outermost pixels get blurred out.
  57. </member>
  58. <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
  59. The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
  60. </member>
  61. <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
  62. [Texture] object to draw.
  63. </member>
  64. <member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
  65. The number of rows in the sprite sheet.
  66. </member>
  67. </members>
  68. <signals>
  69. <signal name="frame_changed">
  70. <description>
  71. Emitted when the [member frame] changes.
  72. </description>
  73. </signal>
  74. <signal name="texture_changed">
  75. <description>
  76. Emitted when the [member texture] changes.
  77. </description>
  78. </signal>
  79. </signals>
  80. <constants>
  81. </constants>
  82. </class>