SpriteBase3D.xml 3.8 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.1">
  3. <brief_description>
  4. 2D Sprite node in 3D environment.
  5. </brief_description>
  6. <description>
  7. A node that displays 2D texture information in a 3D environment.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <demos>
  12. </demos>
  13. <methods>
  14. <method name="generate_triangle_mesh" qualifiers="const">
  15. <return type="TriangleMesh">
  16. </return>
  17. <description>
  18. </description>
  19. </method>
  20. <method name="get_item_rect" qualifiers="const">
  21. <return type="Rect2">
  22. </return>
  23. <description>
  24. </description>
  25. </method>
  26. </methods>
  27. <members>
  28. <member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode">
  29. </member>
  30. <member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis">
  31. The direction in which the front of the texture faces.
  32. </member>
  33. <member name="centered" type="bool" setter="set_centered" getter="is_centered">
  34. If [code]true[/code], texture will be centered. Default value: [code]true[/code].
  35. </member>
  36. <member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag">
  37. If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code].
  38. </member>
  39. <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
  40. If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
  41. </member>
  42. <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
  43. If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
  44. </member>
  45. <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate">
  46. A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
  47. </member>
  48. <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
  49. The texture's drawing offset.
  50. </member>
  51. <member name="opacity" type="float" setter="set_opacity" getter="get_opacity">
  52. The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
  53. </member>
  54. <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size">
  55. The size of one pixel's width on the Sprite to scale it in 3D.
  56. </member>
  57. <member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag">
  58. If [code]true[/code], the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code].
  59. </member>
  60. <member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag">
  61. If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code].
  62. </member>
  63. </members>
  64. <constants>
  65. <constant name="FLAG_TRANSPARENT" value="0" enum="DrawFlags">
  66. If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible.
  67. </constant>
  68. <constant name="FLAG_SHADED" value="1" enum="DrawFlags">
  69. If set, the Light in the Environment has effects on the Sprite.
  70. </constant>
  71. <constant name="FLAG_DOUBLE_SIDED" value="2" enum="DrawFlags">
  72. If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
  73. </constant>
  74. <constant name="FLAG_MAX" value="3" enum="DrawFlags">
  75. Used internally to mark the end of the Flags section.
  76. </constant>
  77. <constant name="ALPHA_CUT_DISABLED" value="0" enum="AlphaCutMode">
  78. </constant>
  79. <constant name="ALPHA_CUT_DISCARD" value="1" enum="AlphaCutMode">
  80. </constant>
  81. <constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2" enum="AlphaCutMode">
  82. </constant>
  83. </constants>
  84. </class>