TextureRect.xml 2.6 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="TextureRect" inherits="Control" category="Core" version="3.1">
  3. <brief_description>
  4. Control for drawing textures.
  5. </brief_description>
  6. <description>
  7. Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <demos>
  12. </demos>
  13. <methods>
  14. </methods>
  15. <members>
  16. <member name="expand" type="bool" setter="set_expand" getter="has_expand">
  17. If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
  18. </member>
  19. <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode">
  20. Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
  21. </member>
  22. <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
  23. The node's [Texture] resource.
  24. </member>
  25. </members>
  26. <constants>
  27. <constant name="STRETCH_SCALE_ON_EXPAND" value="0" enum="StretchMode">
  28. Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [code]STRETCH_KEEP[/code].
  29. </constant>
  30. <constant name="STRETCH_SCALE" value="1" enum="StretchMode">
  31. Scale to fit the node's bounding rectangle.
  32. </constant>
  33. <constant name="STRETCH_TILE" value="2" enum="StretchMode">
  34. Tile inside the node's bounding rectangle.
  35. </constant>
  36. <constant name="STRETCH_KEEP" value="3" enum="StretchMode">
  37. The texture keeps its original size and stays in the bounding rectangle's top-left corner.
  38. </constant>
  39. <constant name="STRETCH_KEEP_CENTERED" value="4" enum="StretchMode">
  40. The texture keeps its original size and stays centered in the node's bounding rectangle.
  41. </constant>
  42. <constant name="STRETCH_KEEP_ASPECT" value="5" enum="StretchMode">
  43. Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
  44. </constant>
  45. <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6" enum="StretchMode">
  46. Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
  47. </constant>
  48. <constant name="STRETCH_KEEP_ASPECT_COVERED" value="7" enum="StretchMode">
  49. Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
  50. </constant>
  51. </constants>
  52. </class>