| 123456789101112131415161718192021222324252627282930313233 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.1">
- <brief_description>
- Enable certain nodes only when visible.
- </brief_description>
- <description>
- The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- If [code]true[/code], [RigidBody] nodes will be paused.
- </member>
- <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- If [code]true[/code], [AnimationPlayer] nodes will be paused.
- </member>
- </members>
- <constants>
- <constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
- This enabler will pause [AnimationPlayer] nodes.
- </constant>
- <constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
- This enabler will freeze [RigidBody] nodes.
- </constant>
- <constant name="ENABLER_MAX" value="2" enum="Enabler">
- </constant>
- </constants>
- </class>
|