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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="World" inherits="Resource" category="Core" version="3.1">
- <brief_description>
- Class that has everything pertaining to a world.
- </brief_description>
- <description>
- Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
- The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
- </member>
- <member name="environment" type="Environment" setter="set_environment" getter="get_environment">
- The World's [Environment].
- </member>
- <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
- The World's fallback_environment will be used if the World's [Environment] fails or is missing.
- </member>
- <member name="scenario" type="RID" setter="" getter="get_scenario">
- The World's visual scenario.
- </member>
- <member name="space" type="RID" setter="" getter="get_space">
- The World's physics space.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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