World2D.xml 1.2 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="World2D" inherits="Resource" category="Core" version="3.1">
  3. <brief_description>
  4. Class that has everything pertaining to a 2D world.
  5. </brief_description>
  6. <description>
  7. Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
  11. </tutorials>
  12. <demos>
  13. </demos>
  14. <methods>
  15. </methods>
  16. <members>
  17. <member name="canvas" type="RID" setter="" getter="get_canvas">
  18. The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
  19. </member>
  20. <member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
  21. The state of this world's physics space. This allows arbitrary querying for collision.
  22. </member>
  23. <member name="space" type="RID" setter="" getter="get_space">
  24. The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
  25. </member>
  26. </members>
  27. <constants>
  28. </constants>
  29. </class>