editor_log.cpp 5.9 KB

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  1. /*************************************************************************/
  2. /* editor_log.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_log.h"
  31. #include "core/os/keyboard.h"
  32. #include "core/version.h"
  33. #include "editor_node.h"
  34. #include "scene/gui/center_container.h"
  35. #include "scene/resources/dynamic_font.h"
  36. void EditorLog::_error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type) {
  37. EditorLog *self = (EditorLog *)p_self;
  38. if (self->current != Thread::get_caller_id())
  39. return;
  40. String err_str;
  41. if (p_errorexp && p_errorexp[0]) {
  42. err_str = p_errorexp;
  43. } else {
  44. err_str = String(p_file) + ":" + itos(p_line) + " - " + String(p_error);
  45. }
  46. if (p_type == ERR_HANDLER_WARNING) {
  47. self->add_message(err_str, MSG_TYPE_WARNING);
  48. } else {
  49. self->add_message(err_str, MSG_TYPE_ERROR);
  50. }
  51. }
  52. void EditorLog::_notification(int p_what) {
  53. if (p_what == NOTIFICATION_ENTER_TREE) {
  54. //button->set_icon(get_icon("Console","EditorIcons"));
  55. log->add_font_override("normal_font", get_font("output_source", "EditorFonts"));
  56. } else if (p_what == NOTIFICATION_THEME_CHANGED) {
  57. Ref<DynamicFont> df_output_code = get_font("output_source", "EditorFonts");
  58. if (df_output_code.is_valid()) {
  59. if (log != NULL) {
  60. log->add_font_override("normal_font", get_font("output_source", "EditorFonts"));
  61. }
  62. }
  63. }
  64. }
  65. void EditorLog::_clear_request() {
  66. log->clear();
  67. tool_button->set_icon(Ref<Texture>());
  68. }
  69. void EditorLog::clear() {
  70. _clear_request();
  71. }
  72. void EditorLog::add_message(const String &p_msg, MessageType p_type) {
  73. log->add_newline();
  74. bool restore = p_type != MSG_TYPE_STD;
  75. switch (p_type) {
  76. case MSG_TYPE_STD: {
  77. } break;
  78. case MSG_TYPE_ERROR: {
  79. log->push_color(get_color("error_color", "Editor"));
  80. Ref<Texture> icon = get_icon("Error", "EditorIcons");
  81. log->add_image(icon);
  82. log->add_text(" ");
  83. tool_button->set_icon(icon);
  84. } break;
  85. case MSG_TYPE_WARNING: {
  86. log->push_color(get_color("warning_color", "Editor"));
  87. Ref<Texture> icon = get_icon("Warning", "EditorIcons");
  88. log->add_image(icon);
  89. log->add_text(" ");
  90. tool_button->set_icon(icon);
  91. } break;
  92. }
  93. log->add_text(p_msg);
  94. if (restore)
  95. log->pop();
  96. }
  97. void EditorLog::set_tool_button(ToolButton *p_tool_button) {
  98. tool_button = p_tool_button;
  99. }
  100. void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) {
  101. EditorLog *self = (EditorLog *)p_self;
  102. self->add_message(p_name);
  103. }
  104. void EditorLog::_bind_methods() {
  105. ClassDB::bind_method(D_METHOD("_clear_request"), &EditorLog::_clear_request);
  106. ADD_SIGNAL(MethodInfo("clear_request"));
  107. }
  108. EditorLog::EditorLog() {
  109. VBoxContainer *vb = this;
  110. HBoxContainer *hb = memnew(HBoxContainer);
  111. vb->add_child(hb);
  112. title = memnew(Label);
  113. title->set_text(TTR("Output:"));
  114. title->set_h_size_flags(SIZE_EXPAND_FILL);
  115. hb->add_child(title);
  116. clearbutton = memnew(Button);
  117. hb->add_child(clearbutton);
  118. clearbutton->set_text(TTR("Clear"));
  119. clearbutton->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K));
  120. clearbutton->connect("pressed", this, "_clear_request");
  121. log = memnew(RichTextLabel);
  122. log->set_scroll_follow(true);
  123. log->set_selection_enabled(true);
  124. log->set_focus_mode(FOCUS_CLICK);
  125. log->set_custom_minimum_size(Size2(0, 180) * EDSCALE);
  126. log->set_v_size_flags(SIZE_EXPAND_FILL);
  127. log->set_h_size_flags(SIZE_EXPAND_FILL);
  128. vb->add_child(log);
  129. add_message(VERSION_FULL_NAME " (c) 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors.");
  130. eh.errfunc = _error_handler;
  131. eh.userdata = this;
  132. add_error_handler(&eh);
  133. current = Thread::get_caller_id();
  134. add_constant_override("separation", get_constant("separation", "VBoxContainer"));
  135. EditorNode::get_undo_redo()->set_commit_notify_callback(_undo_redo_cbk, this);
  136. }
  137. void EditorLog::deinit() {
  138. remove_error_handler(&eh);
  139. }
  140. EditorLog::~EditorLog() {
  141. }