editor_resource_preview.h 4.6 KB

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  1. /*************************************************************************/
  2. /* editor_resource_preview.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITORRESOURCEPREVIEW_H
  31. #define EDITORRESOURCEPREVIEW_H
  32. #include "core/os/semaphore.h"
  33. #include "core/os/thread.h"
  34. #include "scene/main/node.h"
  35. #include "scene/resources/texture.h"
  36. class EditorResourcePreviewGenerator : public Reference {
  37. GDCLASS(EditorResourcePreviewGenerator, Reference);
  38. protected:
  39. static void _bind_methods();
  40. public:
  41. virtual bool handles(const String &p_type) const;
  42. virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
  43. virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 p_size) const;
  44. virtual bool should_generate_small_preview() const;
  45. EditorResourcePreviewGenerator();
  46. };
  47. class EditorResourcePreview : public Node {
  48. GDCLASS(EditorResourcePreview, Node);
  49. static EditorResourcePreview *singleton;
  50. struct QueueItem {
  51. Ref<Resource> resource;
  52. String path;
  53. ObjectID id;
  54. StringName function;
  55. Variant userdata;
  56. };
  57. List<QueueItem> queue;
  58. Mutex *preview_mutex;
  59. Semaphore *preview_sem;
  60. Thread *thread;
  61. volatile bool exit;
  62. volatile bool exited;
  63. struct Item {
  64. Ref<Texture> preview;
  65. Ref<Texture> small_preview;
  66. int order;
  67. uint32_t last_hash;
  68. uint64_t modified_time;
  69. };
  70. int order;
  71. Map<String, Item> cache;
  72. void _preview_ready(const String &p_str, const Ref<Texture> &p_texture, const Ref<Texture> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud);
  73. void _generate_preview(Ref<ImageTexture> &r_texture, Ref<ImageTexture> &r_small_texture, const QueueItem &p_item, const String &cache_base);
  74. static void _thread_func(void *ud);
  75. void _thread();
  76. Vector<Ref<EditorResourcePreviewGenerator> > preview_generators;
  77. protected:
  78. static void _bind_methods();
  79. public:
  80. static EditorResourcePreview *get_singleton();
  81. //callback function is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load
  82. void queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
  83. void queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
  84. void add_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);
  85. void remove_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);
  86. void check_for_invalidation(const String &p_path);
  87. void start();
  88. void stop();
  89. EditorResourcePreview();
  90. ~EditorResourcePreview();
  91. };
  92. #endif // EDITORRESOURCEPREVIEW_H