import_dock.h 3.6 KB

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  1. /*************************************************************************/
  2. /* import_dock.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef IMPORTDOCK_H
  31. #define IMPORTDOCK_H
  32. #include "core/io/config_file.h"
  33. #include "core/io/resource_importer.h"
  34. #include "editor/editor_file_system.h"
  35. #include "editor/editor_inspector.h"
  36. #include "scene/gui/box_container.h"
  37. #include "scene/gui/dialogs.h"
  38. #include "scene/gui/menu_button.h"
  39. #include "scene/gui/option_button.h"
  40. #include "scene/gui/popup_menu.h"
  41. class ImportDockParameters;
  42. class ImportDock : public VBoxContainer {
  43. GDCLASS(ImportDock, VBoxContainer)
  44. Label *imported;
  45. OptionButton *import_as;
  46. MenuButton *preset;
  47. EditorInspector *import_opts;
  48. List<PropertyInfo> properties;
  49. Map<StringName, Variant> property_values;
  50. ConfirmationDialog *reimport_confirm;
  51. Label *label_warning;
  52. Button *import;
  53. ImportDockParameters *params;
  54. void _preset_selected(int p_idx);
  55. void _importer_selected(int i_idx);
  56. void _update_options(const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
  57. void _property_toggled(const StringName &p_prop, bool p_checked);
  58. void _reimport_attempt();
  59. void _reimport_and_restart();
  60. void _reimport();
  61. enum {
  62. ITEM_SET_AS_DEFAULT = 100,
  63. ITEM_LOAD_DEFAULT,
  64. ITEM_CLEAR_DEFAULT,
  65. };
  66. protected:
  67. static void _bind_methods();
  68. void _notification(int p_what);
  69. public:
  70. void set_edit_path(const String &p_path);
  71. void set_edit_multiple_paths(const Vector<String> &p_paths);
  72. void initialize_import_options() const;
  73. void clear();
  74. ImportDock();
  75. ~ImportDock();
  76. };
  77. #endif // IMPORTDOCK_H