abstract_polygon_2d_editor.cpp 23 KB

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  1. /*************************************************************************/
  2. /* abstract_polygon_2d_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "abstract_polygon_2d_editor.h"
  31. #include "canvas_item_editor_plugin.h"
  32. #include "core/os/keyboard.h"
  33. AbstractPolygon2DEditor::Vertex::Vertex() :
  34. polygon(-1),
  35. vertex(-1) {
  36. // invalid vertex
  37. }
  38. AbstractPolygon2DEditor::Vertex::Vertex(int p_vertex) :
  39. polygon(-1),
  40. vertex(p_vertex) {
  41. // vertex p_vertex of current wip polygon
  42. }
  43. AbstractPolygon2DEditor::Vertex::Vertex(int p_polygon, int p_vertex) :
  44. polygon(p_polygon),
  45. vertex(p_vertex) {
  46. // vertex p_vertex of polygon p_polygon
  47. }
  48. bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
  49. return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
  50. }
  51. bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
  52. return !(*this == p_vertex);
  53. }
  54. bool AbstractPolygon2DEditor::Vertex::valid() const {
  55. return vertex >= 0;
  56. }
  57. AbstractPolygon2DEditor::PosVertex::PosVertex() {
  58. // invalid vertex
  59. }
  60. AbstractPolygon2DEditor::PosVertex::PosVertex(const Vertex &p_vertex, const Vector2 &p_pos) :
  61. Vertex(p_vertex.polygon, p_vertex.vertex),
  62. pos(p_pos) {
  63. }
  64. AbstractPolygon2DEditor::PosVertex::PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos) :
  65. Vertex(p_polygon, p_vertex),
  66. pos(p_pos) {
  67. }
  68. bool AbstractPolygon2DEditor::_is_empty() const {
  69. if (!_get_node())
  70. return true;
  71. const int n = _get_polygon_count();
  72. for (int i = 0; i < n; i++) {
  73. Vector<Vector2> vertices = _get_polygon(i);
  74. if (vertices.size() != 0)
  75. return false;
  76. }
  77. return true;
  78. }
  79. bool AbstractPolygon2DEditor::_is_line() const {
  80. return false;
  81. }
  82. bool AbstractPolygon2DEditor::_has_uv() const {
  83. return false;
  84. }
  85. int AbstractPolygon2DEditor::_get_polygon_count() const {
  86. return 1;
  87. }
  88. Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
  89. return _get_node()->get("polygon");
  90. }
  91. void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
  92. _get_node()->set("polygon", p_polygon);
  93. }
  94. void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
  95. Node2D *node = _get_node();
  96. undo_redo->add_do_method(node, "set_polygon", p_polygon);
  97. undo_redo->add_undo_method(node, "set_polygon", p_previous);
  98. }
  99. Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
  100. return Vector2(0, 0);
  101. }
  102. void AbstractPolygon2DEditor::_commit_action() {
  103. undo_redo->add_do_method(canvas_item_editor, "update_viewport");
  104. undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
  105. undo_redo->commit_action();
  106. }
  107. void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
  108. _action_set_polygon(0, p_polygon);
  109. }
  110. void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
  111. _action_set_polygon(p_idx, _get_polygon(p_idx), PoolVector<Vector2>());
  112. }
  113. void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
  114. _action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
  115. }
  116. bool AbstractPolygon2DEditor::_has_resource() const {
  117. return true;
  118. }
  119. void AbstractPolygon2DEditor::_create_resource() {
  120. }
  121. void AbstractPolygon2DEditor::_menu_option(int p_option) {
  122. switch (p_option) {
  123. case MODE_CREATE: {
  124. mode = MODE_CREATE;
  125. button_create->set_pressed(true);
  126. button_edit->set_pressed(false);
  127. button_delete->set_pressed(false);
  128. } break;
  129. case MODE_EDIT: {
  130. _wip_close();
  131. mode = MODE_EDIT;
  132. button_create->set_pressed(false);
  133. button_edit->set_pressed(true);
  134. button_delete->set_pressed(false);
  135. } break;
  136. case MODE_DELETE: {
  137. _wip_close();
  138. mode = MODE_DELETE;
  139. button_create->set_pressed(false);
  140. button_edit->set_pressed(false);
  141. button_delete->set_pressed(true);
  142. } break;
  143. }
  144. }
  145. void AbstractPolygon2DEditor::_notification(int p_what) {
  146. switch (p_what) {
  147. case NOTIFICATION_READY: {
  148. disable_polygon_editing(false, String());
  149. button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveCreate", "EditorIcons"));
  150. button_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveEdit", "EditorIcons"));
  151. button_delete->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("CurveDelete", "EditorIcons"));
  152. button_edit->set_pressed(true);
  153. get_tree()->connect("node_removed", this, "_node_removed");
  154. create_resource->connect("confirmed", this, "_create_resource");
  155. } break;
  156. }
  157. }
  158. void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
  159. if (p_node == _get_node()) {
  160. edit(NULL);
  161. hide();
  162. canvas_item_editor->update_viewport();
  163. }
  164. }
  165. void AbstractPolygon2DEditor::_wip_changed() {
  166. if (wip_active && _is_line()) {
  167. _set_polygon(0, wip);
  168. }
  169. }
  170. void AbstractPolygon2DEditor::_wip_cancel() {
  171. wip.clear();
  172. wip_active = false;
  173. edited_point = PosVertex();
  174. hover_point = Vertex();
  175. selected_point = Vertex();
  176. canvas_item_editor->update_viewport();
  177. }
  178. void AbstractPolygon2DEditor::_wip_close() {
  179. if (!wip_active)
  180. return;
  181. if (_is_line()) {
  182. _set_polygon(0, wip);
  183. } else if (wip.size() >= (_is_line() ? 2 : 3)) {
  184. undo_redo->create_action(TTR("Create Polygon"));
  185. _action_add_polygon(wip);
  186. if (_has_uv()) {
  187. undo_redo->add_do_method(_get_node(), "set_uv", PoolVector<Vector2>());
  188. undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
  189. }
  190. _commit_action();
  191. } else {
  192. return;
  193. }
  194. mode = MODE_EDIT;
  195. button_edit->set_pressed(true);
  196. button_create->set_pressed(false);
  197. button_delete->set_pressed(false);
  198. wip.clear();
  199. wip_active = false;
  200. edited_point = PosVertex();
  201. hover_point = Vertex();
  202. selected_point = Vertex();
  203. }
  204. void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, String p_reason) {
  205. _polygon_editing_enabled = !p_disable;
  206. button_create->set_disabled(p_disable);
  207. button_edit->set_disabled(p_disable);
  208. button_delete->set_disabled(p_disable);
  209. if (p_disable) {
  210. button_create->set_tooltip(p_reason);
  211. button_edit->set_tooltip(p_reason);
  212. button_delete->set_tooltip(p_reason);
  213. } else {
  214. button_create->set_tooltip(TTR("Create points."));
  215. button_edit->set_tooltip(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point"));
  216. button_delete->set_tooltip(TTR("Erase points."));
  217. }
  218. }
  219. bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
  220. if (!_get_node() || !_polygon_editing_enabled)
  221. return false;
  222. Ref<InputEventMouseButton> mb = p_event;
  223. if (!_has_resource()) {
  224. if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
  225. create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
  226. create_resource->popup_centered_minsize();
  227. }
  228. return (mb.is_valid() && mb->get_button_index() == 1);
  229. }
  230. CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
  231. if (tool != CanvasItemEditor::TOOL_SELECT)
  232. return false;
  233. if (mb.is_valid()) {
  234. Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  235. Vector2 gpoint = mb->get_position();
  236. Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
  237. if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
  238. if (mb->get_button_index() == BUTTON_LEFT) {
  239. if (mb->is_pressed()) {
  240. if (mb->get_control() || mb->get_shift() || mb->get_alt())
  241. return false;
  242. const PosVertex insert = closest_edge_point(gpoint);
  243. if (insert.valid()) {
  244. Vector<Vector2> vertices = _get_polygon(insert.polygon);
  245. if (vertices.size() < (_is_line() ? 2 : 3)) {
  246. vertices.push_back(cpoint);
  247. undo_redo->create_action(TTR("Edit Polygon"));
  248. selected_point = Vertex(insert.polygon, vertices.size());
  249. _action_set_polygon(insert.polygon, vertices);
  250. _commit_action();
  251. return true;
  252. } else {
  253. Vector<Vector2> vertices2 = _get_polygon(insert.polygon);
  254. pre_move_edit = vertices2;
  255. printf("setting pre_move_edit\n");
  256. edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
  257. vertices2.insert(edited_point.vertex, edited_point.pos);
  258. selected_point = edited_point;
  259. edge_point = PosVertex();
  260. undo_redo->create_action(TTR("Insert Point"));
  261. _action_set_polygon(insert.polygon, vertices2);
  262. _commit_action();
  263. return true;
  264. }
  265. } else {
  266. //look for points to move
  267. const PosVertex closest = closest_point(gpoint);
  268. if (closest.valid()) {
  269. printf("setting pre_move_edit\n");
  270. pre_move_edit = _get_polygon(closest.polygon);
  271. edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
  272. selected_point = closest;
  273. edge_point = PosVertex();
  274. canvas_item_editor->update_viewport();
  275. return true;
  276. } else {
  277. selected_point = Vertex();
  278. }
  279. }
  280. } else {
  281. if (edited_point.valid()) {
  282. //apply
  283. Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
  284. ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
  285. vertices.write[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);
  286. undo_redo->create_action(TTR("Edit Polygon"));
  287. _action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
  288. _commit_action();
  289. edited_point = PosVertex();
  290. return true;
  291. }
  292. }
  293. } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
  294. const PosVertex closest = closest_point(gpoint);
  295. if (closest.valid()) {
  296. remove_point(closest);
  297. return true;
  298. }
  299. }
  300. } else if (mode == MODE_DELETE) {
  301. if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
  302. const PosVertex closest = closest_point(gpoint);
  303. if (closest.valid()) {
  304. remove_point(closest);
  305. return true;
  306. }
  307. }
  308. }
  309. if (mode == MODE_CREATE) {
  310. if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
  311. if (_is_line()) {
  312. // for lines, we don't have a wip mode, and we can undo each single add point.
  313. Vector<Vector2> vertices = _get_polygon(0);
  314. vertices.push_back(cpoint);
  315. undo_redo->create_action(TTR("Insert Point"));
  316. _action_set_polygon(0, vertices);
  317. _commit_action();
  318. return true;
  319. } else if (!wip_active) {
  320. wip.clear();
  321. wip.push_back(cpoint);
  322. wip_active = true;
  323. _wip_changed();
  324. edited_point = PosVertex(-1, 1, cpoint);
  325. canvas_item_editor->update_viewport();
  326. hover_point = Vertex();
  327. selected_point = Vertex(0);
  328. edge_point = PosVertex();
  329. return true;
  330. } else {
  331. const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
  332. if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
  333. //wip closed
  334. _wip_close();
  335. return true;
  336. } else {
  337. //add wip point
  338. wip.push_back(cpoint);
  339. _wip_changed();
  340. edited_point = PosVertex(-1, wip.size(), cpoint);
  341. selected_point = Vertex(wip.size() - 1);
  342. canvas_item_editor->update_viewport();
  343. return true;
  344. }
  345. }
  346. } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
  347. _wip_cancel();
  348. }
  349. }
  350. }
  351. Ref<InputEventMouseMotion> mm = p_event;
  352. if (mm.is_valid()) {
  353. Vector2 gpoint = mm->get_position();
  354. if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
  355. Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
  356. edited_point = PosVertex(edited_point, cpoint);
  357. if (!wip_active) {
  358. Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
  359. ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
  360. vertices.write[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
  361. _set_polygon(edited_point.polygon, vertices);
  362. }
  363. canvas_item_editor->update_viewport();
  364. } else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
  365. const PosVertex onEdgeVertex = closest_edge_point(gpoint);
  366. if (onEdgeVertex.valid()) {
  367. hover_point = Vertex();
  368. edge_point = onEdgeVertex;
  369. canvas_item_editor->update_viewport();
  370. } else {
  371. if (edge_point.valid()) {
  372. edge_point = PosVertex();
  373. canvas_item_editor->update_viewport();
  374. }
  375. const PosVertex new_hover_point = closest_point(gpoint);
  376. if (hover_point != new_hover_point) {
  377. hover_point = new_hover_point;
  378. canvas_item_editor->update_viewport();
  379. }
  380. }
  381. }
  382. }
  383. Ref<InputEventKey> k = p_event;
  384. if (k.is_valid() && k->is_pressed()) {
  385. if (k->get_scancode() == KEY_DELETE || k->get_scancode() == KEY_BACKSPACE) {
  386. if (wip_active && selected_point.polygon == -1) {
  387. if (wip.size() > selected_point.vertex) {
  388. wip.remove(selected_point.vertex);
  389. _wip_changed();
  390. selected_point = wip.size() - 1;
  391. canvas_item_editor->update_viewport();
  392. return true;
  393. }
  394. } else {
  395. const Vertex active_point = get_active_point();
  396. if (active_point.valid()) {
  397. remove_point(active_point);
  398. return true;
  399. }
  400. }
  401. } else if (wip_active && k->get_scancode() == KEY_ENTER) {
  402. _wip_close();
  403. } else if (wip_active && k->get_scancode() == KEY_ESCAPE) {
  404. _wip_cancel();
  405. }
  406. }
  407. return false;
  408. }
  409. void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
  410. if (!_get_node())
  411. return;
  412. Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  413. const Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
  414. const Vertex active_point = get_active_point();
  415. const int n_polygons = _get_polygon_count();
  416. const bool is_closed = !_is_line();
  417. for (int j = -1; j < n_polygons; j++) {
  418. if (wip_active && wip_destructive && j != -1)
  419. continue;
  420. PoolVector<Vector2> points;
  421. Vector2 offset;
  422. if (wip_active && j == edited_point.polygon) {
  423. points = Variant(wip);
  424. offset = Vector2(0, 0);
  425. } else {
  426. if (j == -1)
  427. continue;
  428. points = _get_polygon(j);
  429. offset = _get_offset(j);
  430. }
  431. if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/poly_editor/show_previous_outline")) {
  432. const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
  433. const int n = pre_move_edit.size();
  434. for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {
  435. Vector2 p, p2;
  436. p = pre_move_edit[i] + offset;
  437. p2 = pre_move_edit[(i + 1) % n] + offset;
  438. Vector2 point = xform.xform(p);
  439. Vector2 next_point = xform.xform(p2);
  440. p_overlay->draw_line(point, next_point, col, 2 * EDSCALE);
  441. }
  442. }
  443. const int n_points = points.size();
  444. const Color col = Color(1, 0.3, 0.1, 0.8);
  445. for (int i = 0; i < n_points; i++) {
  446. const Vertex vertex(j, i);
  447. const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
  448. const Vector2 point = xform.xform(p);
  449. if (is_closed || i < n_points - 1) {
  450. Vector2 p2;
  451. if (j == edited_point.polygon &&
  452. ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex)))
  453. p2 = edited_point.pos;
  454. else
  455. p2 = points[(i + 1) % n_points] + offset;
  456. const Vector2 next_point = xform.xform(p2);
  457. p_overlay->draw_line(point, next_point, col, 2 * EDSCALE);
  458. }
  459. }
  460. for (int i = 0; i < n_points; i++) {
  461. const Vertex vertex(j, i);
  462. const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
  463. const Vector2 point = xform.xform(p);
  464. const Color modulate = vertex == active_point ? Color(0.5, 1, 2) : Color(1, 1, 1);
  465. p_overlay->draw_texture(handle, point - handle->get_size() * 0.5, modulate);
  466. }
  467. }
  468. if (edge_point.valid()) {
  469. Ref<Texture> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
  470. p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
  471. }
  472. }
  473. void AbstractPolygon2DEditor::edit(Node *p_polygon) {
  474. if (!canvas_item_editor)
  475. canvas_item_editor = CanvasItemEditor::get_singleton();
  476. if (p_polygon) {
  477. _set_node(p_polygon);
  478. // Enable the pencil tool if the polygon is empty.
  479. if (_is_empty())
  480. _menu_option(MODE_CREATE);
  481. else
  482. _menu_option(MODE_EDIT);
  483. wip.clear();
  484. wip_active = false;
  485. edited_point = PosVertex();
  486. hover_point = Vertex();
  487. selected_point = Vertex();
  488. canvas_item_editor->update_viewport();
  489. } else {
  490. _set_node(NULL);
  491. }
  492. }
  493. void AbstractPolygon2DEditor::_bind_methods() {
  494. ClassDB::bind_method(D_METHOD("_node_removed"), &AbstractPolygon2DEditor::_node_removed);
  495. ClassDB::bind_method(D_METHOD("_menu_option"), &AbstractPolygon2DEditor::_menu_option);
  496. ClassDB::bind_method(D_METHOD("_create_resource"), &AbstractPolygon2DEditor::_create_resource);
  497. }
  498. void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
  499. PoolVector<Vector2> vertices = _get_polygon(p_vertex.polygon);
  500. if (vertices.size() > (_is_line() ? 2 : 3)) {
  501. vertices.remove(p_vertex.vertex);
  502. undo_redo->create_action(TTR("Edit Polygon (Remove Point)"));
  503. _action_set_polygon(p_vertex.polygon, vertices);
  504. _commit_action();
  505. } else {
  506. undo_redo->create_action(TTR("Remove Polygon And Point"));
  507. _action_remove_polygon(p_vertex.polygon);
  508. _commit_action();
  509. }
  510. if (_is_empty())
  511. _menu_option(MODE_CREATE);
  512. hover_point = Vertex();
  513. if (selected_point == p_vertex)
  514. selected_point = Vertex();
  515. }
  516. AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {
  517. return hover_point.valid() ? hover_point : selected_point;
  518. }
  519. AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
  520. const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
  521. const int n_polygons = _get_polygon_count();
  522. const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  523. PosVertex closest;
  524. real_t closest_dist = 1e10;
  525. for (int j = 0; j < n_polygons; j++) {
  526. PoolVector<Vector2> points = _get_polygon(j);
  527. const Vector2 offset = _get_offset(j);
  528. const int n_points = points.size();
  529. for (int i = 0; i < n_points; i++) {
  530. Vector2 cp = xform.xform(points[i] + offset);
  531. real_t d = cp.distance_to(p_pos);
  532. if (d < closest_dist && d < grab_threshold) {
  533. closest_dist = d;
  534. closest = PosVertex(j, i, cp);
  535. }
  536. }
  537. }
  538. return closest;
  539. }
  540. AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
  541. const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
  542. const real_t eps = grab_threshold * 2;
  543. const real_t eps2 = eps * eps;
  544. const int n_polygons = _get_polygon_count();
  545. const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
  546. PosVertex closest;
  547. real_t closest_dist = 1e10;
  548. for (int j = 0; j < n_polygons; j++) {
  549. PoolVector<Vector2> points = _get_polygon(j);
  550. const Vector2 offset = _get_offset(j);
  551. const int n_points = points.size();
  552. const int n_segments = n_points - (_is_line() ? 1 : 0);
  553. for (int i = 0; i < n_segments; i++) {
  554. Vector2 segment[2] = { xform.xform(points[i] + offset),
  555. xform.xform(points[(i + 1) % n_points] + offset) };
  556. Vector2 cp = Geometry::get_closest_point_to_segment_2d(p_pos, segment);
  557. if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2)
  558. continue; //not valid to reuse point
  559. real_t d = cp.distance_to(p_pos);
  560. if (d < closest_dist && d < grab_threshold) {
  561. closest_dist = d;
  562. closest = PosVertex(j, i, cp);
  563. }
  564. }
  565. }
  566. return closest;
  567. }
  568. AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive) {
  569. canvas_item_editor = NULL;
  570. editor = p_editor;
  571. undo_redo = editor->get_undo_redo();
  572. wip_active = false;
  573. edited_point = PosVertex();
  574. wip_destructive = p_wip_destructive;
  575. hover_point = Vertex();
  576. selected_point = Vertex();
  577. edge_point = PosVertex();
  578. add_child(memnew(VSeparator));
  579. button_create = memnew(ToolButton);
  580. add_child(button_create);
  581. button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
  582. button_create->set_toggle_mode(true);
  583. button_edit = memnew(ToolButton);
  584. add_child(button_edit);
  585. button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
  586. button_edit->set_toggle_mode(true);
  587. button_delete = memnew(ToolButton);
  588. add_child(button_delete);
  589. button_delete->connect("pressed", this, "_menu_option", varray(MODE_DELETE));
  590. button_delete->set_toggle_mode(true);
  591. create_resource = memnew(ConfirmationDialog);
  592. add_child(create_resource);
  593. create_resource->get_ok()->set_text(TTR("Create"));
  594. mode = MODE_EDIT;
  595. }
  596. void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
  597. polygon_editor->edit(Object::cast_to<Node>(p_object));
  598. }
  599. bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
  600. return p_object->is_class(klass);
  601. }
  602. void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
  603. if (p_visible) {
  604. polygon_editor->show();
  605. } else {
  606. polygon_editor->hide();
  607. polygon_editor->edit(NULL);
  608. }
  609. }
  610. AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(EditorNode *p_node, AbstractPolygon2DEditor *p_polygon_editor, String p_class) :
  611. polygon_editor(p_polygon_editor),
  612. editor(p_node),
  613. klass(p_class) {
  614. CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
  615. polygon_editor->hide();
  616. }
  617. AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
  618. }