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doc_classes
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3fa77b3172
doc: Remove status from hardcoded version string
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7 年之前 |
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SCsub
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b3c0cb08b0
Disable BT_DEBUG, works around #25476 and #25431
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6 年之前 |
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area_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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area_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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btRayShape.cpp
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f7511511b1
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
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6 年之前 |
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btRayShape.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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bullet_physics_server.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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bullet_physics_server.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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bullet_types_converter.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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bullet_types_converter.h
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3f837d5cc5
[Core] Rename Matrix3 file to Basis
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6 年之前 |
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bullet_utilities.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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collision_object_bullet.cpp
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d308eb091a
Fix many asan and ubsan reported issues
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6 年之前 |
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collision_object_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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cone_twist_joint_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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cone_twist_joint_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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config.py
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3334209a73
SCons: Pass env to modules can_build method
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7 年之前 |
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constraint_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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constraint_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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generic_6dof_joint_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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generic_6dof_joint_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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godot_collision_configuration.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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godot_collision_configuration.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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godot_collision_dispatcher.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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godot_collision_dispatcher.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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godot_motion_state.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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godot_ray_world_algorithm.cpp
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6587024207
Fix RayShape collision jitter when used with a RigidBody
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6 年之前 |
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godot_ray_world_algorithm.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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godot_result_callbacks.cpp
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f7511511b1
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
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6 年之前 |
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godot_result_callbacks.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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hinge_joint_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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hinge_joint_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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joint_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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joint_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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pin_joint_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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pin_joint_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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register_types.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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register_types.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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rid_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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rigid_body_bullet.cpp
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5a26c7e0e5
Avoid inertia calculation for empty shape - Bullet
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6 年之前 |
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rigid_body_bullet.h
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c11e7ffd0e
Fix warnings seen with -Wignored-qualifiers.
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6 年之前 |
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shape_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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shape_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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shape_owner_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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shape_owner_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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slider_joint_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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slider_joint_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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soft_body_bullet.cpp
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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soft_body_bullet.h
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b16c309f82
Update copyright statements to 2019
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6 年之前 |
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space_bullet.cpp
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e22f6e9ace
Revert "Optimized area check"
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6 年之前 |
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space_bullet.h
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f7511511b1
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
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6 年之前 |