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csg_shape.h 11 KB

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  1. /*************************************************************************/
  2. /* csg_shape.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSG_SHAPE_H
  31. #define CSG_SHAPE_H
  32. #define CSGJS_HEADER_ONLY
  33. #include "csg.h"
  34. #include "scene/3d/visual_instance.h"
  35. #include "scene/resources/concave_polygon_shape.h"
  36. #include "thirdparty/misc/mikktspace.h"
  37. class CSGShape : public VisualInstance {
  38. GDCLASS(CSGShape, VisualInstance);
  39. public:
  40. enum Operation {
  41. OPERATION_UNION,
  42. OPERATION_INTERSECTION,
  43. OPERATION_SUBTRACTION,
  44. };
  45. private:
  46. Operation operation;
  47. CSGShape *parent;
  48. CSGBrush *brush;
  49. AABB node_aabb;
  50. bool dirty;
  51. float snap;
  52. bool use_collision;
  53. uint32_t collision_layer;
  54. uint32_t collision_mask;
  55. Ref<ConcavePolygonShape> root_collision_shape;
  56. RID root_collision_instance;
  57. bool calculate_tangents;
  58. Ref<ArrayMesh> root_mesh;
  59. struct Vector3Hasher {
  60. _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const {
  61. uint32_t h = hash_djb2_one_float(p_vec3.x);
  62. h = hash_djb2_one_float(p_vec3.y, h);
  63. h = hash_djb2_one_float(p_vec3.z, h);
  64. return h;
  65. }
  66. };
  67. struct ShapeUpdateSurface {
  68. PoolVector<Vector3> vertices;
  69. PoolVector<Vector3> normals;
  70. PoolVector<Vector2> uvs;
  71. PoolVector<float> tans;
  72. Ref<Material> material;
  73. int last_added;
  74. PoolVector<Vector3>::Write verticesw;
  75. PoolVector<Vector3>::Write normalsw;
  76. PoolVector<Vector2>::Write uvsw;
  77. PoolVector<float>::Write tansw;
  78. };
  79. //mikktspace callbacks
  80. static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
  81. static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace);
  82. static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert);
  83. static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert);
  84. static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert);
  85. static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
  86. const tbool bIsOrientationPreserving, const int iFace, const int iVert);
  87. void _update_shape();
  88. protected:
  89. void _notification(int p_what);
  90. virtual CSGBrush *_build_brush() = 0;
  91. void _make_dirty();
  92. static void _bind_methods();
  93. friend class CSGCombiner;
  94. CSGBrush *_get_brush();
  95. virtual void _validate_property(PropertyInfo &property) const;
  96. Array get_meshes() const;
  97. public:
  98. void set_operation(Operation p_operation);
  99. Operation get_operation() const;
  100. virtual PoolVector<Vector3> get_brush_faces();
  101. virtual AABB get_aabb() const;
  102. virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
  103. void set_use_collision(bool p_enable);
  104. bool is_using_collision() const;
  105. void set_collision_layer(uint32_t p_layer);
  106. uint32_t get_collision_layer() const;
  107. void set_collision_mask(uint32_t p_mask);
  108. uint32_t get_collision_mask() const;
  109. void set_collision_layer_bit(int p_bit, bool p_value);
  110. bool get_collision_layer_bit(int p_bit) const;
  111. void set_collision_mask_bit(int p_bit, bool p_value);
  112. bool get_collision_mask_bit(int p_bit) const;
  113. void set_snap(float p_snap);
  114. float get_snap() const;
  115. void set_calculate_tangents(bool p_calculate_tangents);
  116. bool is_calculating_tangents() const;
  117. bool is_root_shape() const;
  118. CSGShape();
  119. ~CSGShape();
  120. };
  121. VARIANT_ENUM_CAST(CSGShape::Operation)
  122. class CSGCombiner : public CSGShape {
  123. GDCLASS(CSGCombiner, CSGShape)
  124. private:
  125. virtual CSGBrush *_build_brush();
  126. public:
  127. CSGCombiner();
  128. };
  129. class CSGPrimitive : public CSGShape {
  130. GDCLASS(CSGPrimitive, CSGShape)
  131. private:
  132. bool invert_faces;
  133. protected:
  134. CSGBrush *_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials);
  135. static void _bind_methods();
  136. public:
  137. void set_invert_faces(bool p_invert);
  138. bool is_inverting_faces();
  139. CSGPrimitive();
  140. };
  141. class CSGMesh : public CSGPrimitive {
  142. GDCLASS(CSGMesh, CSGPrimitive)
  143. virtual CSGBrush *_build_brush();
  144. Ref<Mesh> mesh;
  145. void _mesh_changed();
  146. protected:
  147. static void _bind_methods();
  148. public:
  149. void set_mesh(const Ref<Mesh> &p_mesh);
  150. Ref<Mesh> get_mesh();
  151. };
  152. class CSGSphere : public CSGPrimitive {
  153. GDCLASS(CSGSphere, CSGPrimitive)
  154. virtual CSGBrush *_build_brush();
  155. Ref<Material> material;
  156. bool smooth_faces;
  157. float radius;
  158. int radial_segments;
  159. int rings;
  160. protected:
  161. static void _bind_methods();
  162. public:
  163. void set_radius(const float p_radius);
  164. float get_radius() const;
  165. void set_radial_segments(const int p_radial_segments);
  166. int get_radial_segments() const;
  167. void set_rings(const int p_rings);
  168. int get_rings() const;
  169. void set_material(const Ref<Material> &p_material);
  170. Ref<Material> get_material() const;
  171. void set_smooth_faces(bool p_smooth_faces);
  172. bool get_smooth_faces() const;
  173. CSGSphere();
  174. };
  175. class CSGBox : public CSGPrimitive {
  176. GDCLASS(CSGBox, CSGPrimitive)
  177. virtual CSGBrush *_build_brush();
  178. Ref<Material> material;
  179. float width;
  180. float height;
  181. float depth;
  182. protected:
  183. static void _bind_methods();
  184. public:
  185. void set_width(const float p_width);
  186. float get_width() const;
  187. void set_height(const float p_height);
  188. float get_height() const;
  189. void set_depth(const float p_depth);
  190. float get_depth() const;
  191. void set_material(const Ref<Material> &p_material);
  192. Ref<Material> get_material() const;
  193. CSGBox();
  194. };
  195. class CSGCylinder : public CSGPrimitive {
  196. GDCLASS(CSGCylinder, CSGPrimitive)
  197. virtual CSGBrush *_build_brush();
  198. Ref<Material> material;
  199. float radius;
  200. float height;
  201. int sides;
  202. bool cone;
  203. bool smooth_faces;
  204. protected:
  205. static void _bind_methods();
  206. public:
  207. void set_radius(const float p_radius);
  208. float get_radius() const;
  209. void set_height(const float p_height);
  210. float get_height() const;
  211. void set_sides(const int p_sides);
  212. int get_sides() const;
  213. void set_cone(const bool p_cone);
  214. bool is_cone() const;
  215. void set_smooth_faces(bool p_smooth_faces);
  216. bool get_smooth_faces() const;
  217. void set_material(const Ref<Material> &p_material);
  218. Ref<Material> get_material() const;
  219. CSGCylinder();
  220. };
  221. class CSGTorus : public CSGPrimitive {
  222. GDCLASS(CSGTorus, CSGPrimitive)
  223. virtual CSGBrush *_build_brush();
  224. Ref<Material> material;
  225. float inner_radius;
  226. float outer_radius;
  227. int sides;
  228. int ring_sides;
  229. bool smooth_faces;
  230. protected:
  231. static void _bind_methods();
  232. public:
  233. void set_inner_radius(const float p_inner_radius);
  234. float get_inner_radius() const;
  235. void set_outer_radius(const float p_outer_radius);
  236. float get_outer_radius() const;
  237. void set_sides(const int p_sides);
  238. int get_sides() const;
  239. void set_ring_sides(const int p_ring_sides);
  240. int get_ring_sides() const;
  241. void set_smooth_faces(bool p_smooth_faces);
  242. bool get_smooth_faces() const;
  243. void set_material(const Ref<Material> &p_material);
  244. Ref<Material> get_material() const;
  245. CSGTorus();
  246. };
  247. class CSGPolygon : public CSGPrimitive {
  248. GDCLASS(CSGPolygon, CSGPrimitive)
  249. public:
  250. enum Mode {
  251. MODE_DEPTH,
  252. MODE_SPIN,
  253. MODE_PATH
  254. };
  255. enum PathRotation {
  256. PATH_ROTATION_POLYGON,
  257. PATH_ROTATION_PATH,
  258. PATH_ROTATION_PATH_FOLLOW,
  259. };
  260. private:
  261. virtual CSGBrush *_build_brush();
  262. Vector<Vector2> polygon;
  263. Ref<Material> material;
  264. Mode mode;
  265. float depth;
  266. float spin_degrees;
  267. int spin_sides;
  268. NodePath path_node;
  269. float path_interval;
  270. PathRotation path_rotation;
  271. bool path_local;
  272. Node *path_cache;
  273. bool smooth_faces;
  274. bool path_continuous_u;
  275. bool path_joined;
  276. bool _is_editable_3d_polygon() const;
  277. bool _has_editable_3d_polygon_no_depth() const;
  278. void _path_changed();
  279. void _path_exited();
  280. protected:
  281. static void _bind_methods();
  282. virtual void _validate_property(PropertyInfo &property) const;
  283. void _notification(int p_what);
  284. public:
  285. void set_polygon(const Vector<Vector2> &p_polygon);
  286. Vector<Vector2> get_polygon() const;
  287. void set_mode(Mode p_mode);
  288. Mode get_mode() const;
  289. void set_depth(float p_depth);
  290. float get_depth() const;
  291. void set_spin_degrees(float p_spin_degrees);
  292. float get_spin_degrees() const;
  293. void set_spin_sides(int p_sides);
  294. int get_spin_sides() const;
  295. void set_path_node(const NodePath &p_path);
  296. NodePath get_path_node() const;
  297. void set_path_interval(float p_interval);
  298. float get_path_interval() const;
  299. void set_path_rotation(PathRotation p_rotation);
  300. PathRotation get_path_rotation() const;
  301. void set_path_local(bool p_enable);
  302. bool is_path_local() const;
  303. void set_path_continuous_u(bool p_enable);
  304. bool is_path_continuous_u() const;
  305. void set_path_joined(bool p_enable);
  306. bool is_path_joined() const;
  307. void set_smooth_faces(bool p_smooth_faces);
  308. bool get_smooth_faces() const;
  309. void set_material(const Ref<Material> &p_material);
  310. Ref<Material> get_material() const;
  311. CSGPolygon();
  312. };
  313. VARIANT_ENUM_CAST(CSGPolygon::Mode)
  314. VARIANT_ENUM_CAST(CSGPolygon::PathRotation)
  315. #endif // CSG_SHAPE_H