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- /*************************************************************************/
- /* arvr_interface_gdnative.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ARVR_INTERFACE_GDNATIVE_H
- #define ARVR_INTERFACE_GDNATIVE_H
- #include "modules/gdnative/gdnative.h"
- #include "servers/arvr/arvr_interface.h"
- /**
- @authors Hinsbart & Karroffel & Mux213
- This subclass of our AR/VR interface forms a bridge to GDNative.
- */
- class ARVRInterfaceGDNative : public ARVRInterface {
- GDCLASS(ARVRInterfaceGDNative, ARVRInterface)
- void cleanup();
- protected:
- const godot_arvr_interface_gdnative *interface;
- void *data;
- public:
- /** general interface information **/
- ARVRInterfaceGDNative();
- ~ARVRInterfaceGDNative();
- void set_interface(const godot_arvr_interface_gdnative *p_interface);
- virtual StringName get_name() const;
- virtual int get_capabilities() const;
- virtual bool is_initialized() const;
- virtual bool initialize();
- virtual void uninitialize();
- /** specific to AR **/
- virtual bool get_anchor_detection_is_enabled() const;
- virtual void set_anchor_detection_is_enabled(bool p_enable);
- /** rendering and internal **/
- virtual Size2 get_render_targetsize();
- virtual bool is_stereo();
- virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
- // we expose a PoolVector<float> version of this function to GDNative
- PoolVector<float> _get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
- // and a CameraMatrix version to ARVRServer
- virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
- virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
- virtual void process();
- };
- #endif // ARVR_INTERFACE_GDNATIVE_H
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