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- /*************************************************************************/
- /* godot_arvr.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_NATIVEARVR_H
- #define GODOT_NATIVEARVR_H
- #include <gdnative/gdnative.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- // For future versions of the API we should only add new functions at the end of the structure and use the
- // version info to detect whether a call is available
- // Use these to populate version in your plugin
- #define GODOTVR_API_MAJOR 1
- #define GODOTVR_API_MINOR 0
- typedef struct {
- godot_gdnative_api_version version; /* version of our API */
- void *(*constructor)(godot_object *);
- void (*destructor)(void *);
- godot_string (*get_name)(const void *);
- godot_int (*get_capabilities)(const void *);
- godot_bool (*get_anchor_detection_is_enabled)(const void *);
- void (*set_anchor_detection_is_enabled)(void *, godot_bool);
- godot_bool (*is_stereo)(const void *);
- godot_bool (*is_initialized)(const void *);
- godot_bool (*initialize)(void *);
- void (*uninitialize)(void *);
- godot_vector2 (*get_render_targetsize)(const void *);
- godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
- void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
- void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
- void (*process)(void *);
- } godot_arvr_interface_gdnative;
- void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
- // helper functions to access ARVRServer data
- godot_real GDAPI godot_arvr_get_worldscale();
- godot_transform GDAPI godot_arvr_get_reference_frame();
- // helper functions for rendering
- void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
- godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target);
- // helper functions for updating ARVR controllers
- godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
- void GDAPI godot_arvr_remove_controller(godot_int p_controller_id);
- void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
- void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
- void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
- godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id);
- #ifdef __cplusplus
- }
- #endif
- #endif /* !GODOT_NATIVEARVR_H */
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