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- /*************************************************************************/
- /* godot_videodecoder.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_NATIVEVIDEODECODER_H
- #define GODOT_NATIVEVIDEODECODER_H
- #include <gdnative/gdnative.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- #define GODOTAV_API_MAJOR 0
- #define GODOTAV_API_MINOR 1
- typedef struct
- {
- godot_gdnative_api_version version;
- void *next;
- void *(*constructor)(godot_object *);
- void (*destructor)(void *);
- const char *(*get_plugin_name)(void);
- const char **(*get_supported_extensions)(int *count);
- godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer
- godot_real (*get_length)(const void *);
- godot_real (*get_playback_position)(const void *);
- void (*seek)(void *, godot_real);
- void (*set_audio_track)(void *, godot_int);
- void (*update)(void *, godot_real);
- godot_pool_byte_array *(*get_videoframe)(void *);
- godot_int (*get_audioframe)(void *, float *, int);
- godot_int (*get_channels)(const void *);
- godot_int (*get_mix_rate)(const void *);
- godot_vector2 (*get_texture_size)(const void *);
- } godot_videodecoder_interface_gdnative;
- typedef int (*GDNativeAudioMixCallback)(void *, const float *, int);
- // FileAccess wrappers for custom FFmpeg IO
- godot_int GDAPI godot_videodecoder_file_read(void *file_ptr, uint8_t *buf, int buf_size);
- int64_t GDAPI godot_videodecoder_file_seek(void *file_ptr, int64_t pos, int whence);
- void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface);
- #ifdef __cplusplus
- }
- #endif
- #endif /* GODOT_NATIVEVIDEODECODER_H */
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