| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466 |
- // file: core/math/aabb.h
- // commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
- // file: core/math/aabb.cpp
- // commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
- // file: core/variant_call.cpp
- // commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
- using System;
- #if REAL_T_IS_DOUBLE
- using real_t = System.Double;
- #else
- using real_t = System.Single;
- #endif
- namespace Godot
- {
- public struct AABB : IEquatable<AABB>
- {
- private Vector3 _position;
- private Vector3 _size;
- public Vector3 Position
- {
- get { return _position; }
- set { _position = value; }
- }
- public Vector3 Size
- {
- get { return _size; }
- set { _size = value; }
- }
- public Vector3 End
- {
- get { return _position + _size; }
- set { _size = value - _position; }
- }
- public bool Encloses(AABB with)
- {
- Vector3 src_min = _position;
- Vector3 src_max = _position + _size;
- Vector3 dst_min = with._position;
- Vector3 dst_max = with._position + with._size;
- return src_min.x <= dst_min.x &&
- src_max.x > dst_max.x &&
- src_min.y <= dst_min.y &&
- src_max.y > dst_max.y &&
- src_min.z <= dst_min.z &&
- src_max.z > dst_max.z;
- }
- public AABB Expand(Vector3 point)
- {
- Vector3 begin = _position;
- Vector3 end = _position + _size;
- if (point.x < begin.x)
- begin.x = point.x;
- if (point.y < begin.y)
- begin.y = point.y;
- if (point.z < begin.z)
- begin.z = point.z;
- if (point.x > end.x)
- end.x = point.x;
- if (point.y > end.y)
- end.y = point.y;
- if (point.z > end.z)
- end.z = point.z;
- return new AABB(begin, end - begin);
- }
- public real_t GetArea()
- {
- return _size.x * _size.y * _size.z;
- }
- public Vector3 GetEndpoint(int idx)
- {
- switch (idx)
- {
- case 0:
- return new Vector3(_position.x, _position.y, _position.z);
- case 1:
- return new Vector3(_position.x, _position.y, _position.z + _size.z);
- case 2:
- return new Vector3(_position.x, _position.y + _size.y, _position.z);
- case 3:
- return new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z);
- case 4:
- return new Vector3(_position.x + _size.x, _position.y, _position.z);
- case 5:
- return new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z);
- case 6:
- return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z);
- case 7:
- return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z);
- default:
- throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
- }
- }
- public Vector3 GetLongestAxis()
- {
- var axis = new Vector3(1f, 0f, 0f);
- real_t max_size = _size.x;
- if (_size.y > max_size)
- {
- axis = new Vector3(0f, 1f, 0f);
- max_size = _size.y;
- }
- if (_size.z > max_size)
- {
- axis = new Vector3(0f, 0f, 1f);
- }
- return axis;
- }
- public Vector3.Axis GetLongestAxisIndex()
- {
- var axis = Vector3.Axis.X;
- real_t max_size = _size.x;
- if (_size.y > max_size)
- {
- axis = Vector3.Axis.Y;
- max_size = _size.y;
- }
- if (_size.z > max_size)
- {
- axis = Vector3.Axis.Z;
- }
- return axis;
- }
- public real_t GetLongestAxisSize()
- {
- real_t max_size = _size.x;
- if (_size.y > max_size)
- max_size = _size.y;
- if (_size.z > max_size)
- max_size = _size.z;
- return max_size;
- }
- public Vector3 GetShortestAxis()
- {
- var axis = new Vector3(1f, 0f, 0f);
- real_t max_size = _size.x;
- if (_size.y < max_size)
- {
- axis = new Vector3(0f, 1f, 0f);
- max_size = _size.y;
- }
- if (_size.z < max_size)
- {
- axis = new Vector3(0f, 0f, 1f);
- }
- return axis;
- }
- public Vector3.Axis GetShortestAxisIndex()
- {
- var axis = Vector3.Axis.X;
- real_t max_size = _size.x;
- if (_size.y < max_size)
- {
- axis = Vector3.Axis.Y;
- max_size = _size.y;
- }
- if (_size.z < max_size)
- {
- axis = Vector3.Axis.Z;
- }
- return axis;
- }
- public real_t GetShortestAxisSize()
- {
- real_t max_size = _size.x;
- if (_size.y < max_size)
- max_size = _size.y;
- if (_size.z < max_size)
- max_size = _size.z;
- return max_size;
- }
- public Vector3 GetSupport(Vector3 dir)
- {
- Vector3 half_extents = _size * 0.5f;
- Vector3 ofs = _position + half_extents;
- return ofs + new Vector3(
- dir.x > 0f ? -half_extents.x : half_extents.x,
- dir.y > 0f ? -half_extents.y : half_extents.y,
- dir.z > 0f ? -half_extents.z : half_extents.z);
- }
- public AABB Grow(real_t by)
- {
- var res = this;
- res._position.x -= by;
- res._position.y -= by;
- res._position.z -= by;
- res._size.x += 2.0f * by;
- res._size.y += 2.0f * by;
- res._size.z += 2.0f * by;
- return res;
- }
- public bool HasNoArea()
- {
- return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f;
- }
- public bool HasNoSurface()
- {
- return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f;
- }
- public bool HasPoint(Vector3 point)
- {
- if (point.x < _position.x)
- return false;
- if (point.y < _position.y)
- return false;
- if (point.z < _position.z)
- return false;
- if (point.x > _position.x + _size.x)
- return false;
- if (point.y > _position.y + _size.y)
- return false;
- if (point.z > _position.z + _size.z)
- return false;
- return true;
- }
- public AABB Intersection(AABB with)
- {
- Vector3 src_min = _position;
- Vector3 src_max = _position + _size;
- Vector3 dst_min = with._position;
- Vector3 dst_max = with._position + with._size;
- Vector3 min, max;
- if (src_min.x > dst_max.x || src_max.x < dst_min.x)
- {
- return new AABB();
- }
- min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x;
- max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x;
- if (src_min.y > dst_max.y || src_max.y < dst_min.y)
- {
- return new AABB();
- }
- min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y;
- max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y;
- if (src_min.z > dst_max.z || src_max.z < dst_min.z)
- {
- return new AABB();
- }
- min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z;
- max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z;
- return new AABB(min, max - min);
- }
- public bool Intersects(AABB with)
- {
- if (_position.x >= with._position.x + with._size.x)
- return false;
- if (_position.x + _size.x <= with._position.x)
- return false;
- if (_position.y >= with._position.y + with._size.y)
- return false;
- if (_position.y + _size.y <= with._position.y)
- return false;
- if (_position.z >= with._position.z + with._size.z)
- return false;
- if (_position.z + _size.z <= with._position.z)
- return false;
- return true;
- }
- public bool IntersectsPlane(Plane plane)
- {
- Vector3[] points =
- {
- new Vector3(_position.x, _position.y, _position.z),
- new Vector3(_position.x, _position.y, _position.z + _size.z),
- new Vector3(_position.x, _position.y + _size.y, _position.z),
- new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z),
- new Vector3(_position.x + _size.x, _position.y, _position.z),
- new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z),
- new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z),
- new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z)
- };
- bool over = false;
- bool under = false;
- for (int i = 0; i < 8; i++)
- {
- if (plane.DistanceTo(points[i]) > 0)
- over = true;
- else
- under = true;
- }
- return under && over;
- }
- public bool IntersectsSegment(Vector3 from, Vector3 to)
- {
- real_t min = 0f;
- real_t max = 1f;
- for (int i = 0; i < 3; i++)
- {
- real_t segFrom = from[i];
- real_t segTo = to[i];
- real_t boxBegin = _position[i];
- real_t boxEnd = boxBegin + _size[i];
- real_t cmin, cmax;
- if (segFrom < segTo)
- {
- if (segFrom > boxEnd || segTo < boxBegin)
- return false;
- real_t length = segTo - segFrom;
- cmin = segFrom < boxBegin ? (boxBegin - segFrom) / length : 0f;
- cmax = segTo > boxEnd ? (boxEnd - segFrom) / length : 1f;
- }
- else
- {
- if (segTo > boxEnd || segFrom < boxBegin)
- return false;
- real_t length = segTo - segFrom;
- cmin = segFrom > boxEnd ? (boxEnd - segFrom) / length : 0f;
- cmax = segTo < boxBegin ? (boxBegin - segFrom) / length : 1f;
- }
- if (cmin > min)
- {
- min = cmin;
- }
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
- return true;
- }
- public AABB Merge(AABB with)
- {
- Vector3 beg1 = _position;
- Vector3 beg2 = with._position;
- var end1 = new Vector3(_size.x, _size.y, _size.z) + beg1;
- var end2 = new Vector3(with._size.x, with._size.y, with._size.z) + beg2;
- var min = new Vector3(
- beg1.x < beg2.x ? beg1.x : beg2.x,
- beg1.y < beg2.y ? beg1.y : beg2.y,
- beg1.z < beg2.z ? beg1.z : beg2.z
- );
- var max = new Vector3(
- end1.x > end2.x ? end1.x : end2.x,
- end1.y > end2.y ? end1.y : end2.y,
- end1.z > end2.z ? end1.z : end2.z
- );
- return new AABB(min, max - min);
- }
- // Constructors
- public AABB(Vector3 position, Vector3 size)
- {
- _position = position;
- _size = size;
- }
- public static bool operator ==(AABB left, AABB right)
- {
- return left.Equals(right);
- }
- public static bool operator !=(AABB left, AABB right)
- {
- return !left.Equals(right);
- }
- public override bool Equals(object obj)
- {
- if (obj is AABB)
- {
- return Equals((AABB)obj);
- }
- return false;
- }
- public bool Equals(AABB other)
- {
- return _position == other._position && _size == other._size;
- }
- public override int GetHashCode()
- {
- return _position.GetHashCode() ^ _size.GetHashCode();
- }
- public override string ToString()
- {
- return String.Format("{0} - {1}", new object[]
- {
- _position.ToString(),
- _size.ToString()
- });
- }
- public string ToString(string format)
- {
- return String.Format("{0} - {1}", new object[]
- {
- _position.ToString(format),
- _size.ToString(format)
- });
- }
- }
- }
|