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- using System.Runtime.CompilerServices;
- namespace Godot
- {
- public interface IAwaiter : INotifyCompletion
- {
- bool IsCompleted { get; }
- void GetResult();
- }
- public interface IAwaiter<out TResult> : INotifyCompletion
- {
- bool IsCompleted { get; }
- TResult GetResult();
- }
- }
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