NodePath.cs 4.3 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace Godot
  4. {
  5. public sealed partial class NodePath : IDisposable
  6. {
  7. private bool disposed = false;
  8. internal IntPtr ptr;
  9. internal static IntPtr GetPtr(NodePath instance)
  10. {
  11. if (instance == null)
  12. return IntPtr.Zero;
  13. if (instance.disposed)
  14. throw new ObjectDisposedException(instance.GetType().FullName);
  15. return instance.ptr;
  16. }
  17. ~NodePath()
  18. {
  19. Dispose(false);
  20. }
  21. public void Dispose()
  22. {
  23. Dispose(true);
  24. GC.SuppressFinalize(this);
  25. }
  26. private void Dispose(bool disposing)
  27. {
  28. if (disposed)
  29. return;
  30. if (ptr != IntPtr.Zero)
  31. {
  32. godot_icall_NodePath_Dtor(ptr);
  33. ptr = IntPtr.Zero;
  34. }
  35. disposed = true;
  36. }
  37. internal NodePath(IntPtr ptr)
  38. {
  39. this.ptr = ptr;
  40. }
  41. public IntPtr NativeInstance
  42. {
  43. get { return ptr; }
  44. }
  45. public NodePath() : this(string.Empty) { }
  46. public NodePath(string path)
  47. {
  48. this.ptr = godot_icall_NodePath_Ctor(path);
  49. }
  50. public static implicit operator NodePath(string from)
  51. {
  52. return new NodePath(from);
  53. }
  54. public static implicit operator string(NodePath from)
  55. {
  56. return godot_icall_NodePath_operator_String(NodePath.GetPtr(from));
  57. }
  58. public override string ToString()
  59. {
  60. return (string)this;
  61. }
  62. public NodePath GetAsPropertyPath()
  63. {
  64. return new NodePath(godot_icall_NodePath_get_as_property_path(NodePath.GetPtr(this)));
  65. }
  66. public string GetConcatenatedSubnames()
  67. {
  68. return godot_icall_NodePath_get_concatenated_subnames(NodePath.GetPtr(this));
  69. }
  70. public string GetName(int idx)
  71. {
  72. return godot_icall_NodePath_get_name(NodePath.GetPtr(this), idx);
  73. }
  74. public int GetNameCount()
  75. {
  76. return godot_icall_NodePath_get_name_count(NodePath.GetPtr(this));
  77. }
  78. public string GetSubname(int idx)
  79. {
  80. return godot_icall_NodePath_get_subname(NodePath.GetPtr(this), idx);
  81. }
  82. public int GetSubnameCount()
  83. {
  84. return godot_icall_NodePath_get_subname_count(NodePath.GetPtr(this));
  85. }
  86. public bool IsAbsolute()
  87. {
  88. return godot_icall_NodePath_is_absolute(NodePath.GetPtr(this));
  89. }
  90. public bool IsEmpty()
  91. {
  92. return godot_icall_NodePath_is_empty(NodePath.GetPtr(this));
  93. }
  94. [MethodImpl(MethodImplOptions.InternalCall)]
  95. internal extern static IntPtr godot_icall_NodePath_Ctor(string path);
  96. [MethodImpl(MethodImplOptions.InternalCall)]
  97. internal extern static void godot_icall_NodePath_Dtor(IntPtr ptr);
  98. [MethodImpl(MethodImplOptions.InternalCall)]
  99. internal extern static string godot_icall_NodePath_operator_String(IntPtr ptr);
  100. [MethodImpl(MethodImplOptions.InternalCall)]
  101. internal extern static IntPtr godot_icall_NodePath_get_as_property_path(IntPtr ptr);
  102. [MethodImpl(MethodImplOptions.InternalCall)]
  103. internal extern static string godot_icall_NodePath_get_concatenated_subnames(IntPtr ptr);
  104. [MethodImpl(MethodImplOptions.InternalCall)]
  105. internal extern static string godot_icall_NodePath_get_name(IntPtr ptr, int arg1);
  106. [MethodImpl(MethodImplOptions.InternalCall)]
  107. internal extern static int godot_icall_NodePath_get_name_count(IntPtr ptr);
  108. [MethodImpl(MethodImplOptions.InternalCall)]
  109. internal extern static string godot_icall_NodePath_get_subname(IntPtr ptr, int arg1);
  110. [MethodImpl(MethodImplOptions.InternalCall)]
  111. internal extern static int godot_icall_NodePath_get_subname_count(IntPtr ptr);
  112. [MethodImpl(MethodImplOptions.InternalCall)]
  113. internal extern static bool godot_icall_NodePath_is_absolute(IntPtr ptr);
  114. [MethodImpl(MethodImplOptions.InternalCall)]
  115. internal extern static bool godot_icall_NodePath_is_empty(IntPtr ptr);
  116. }
  117. }