Object.base.cs 2.4 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace Godot
  4. {
  5. public partial class Object : IDisposable
  6. {
  7. private bool disposed = false;
  8. private const string nativeName = "Object";
  9. internal IntPtr ptr;
  10. internal bool memoryOwn;
  11. public Object() : this(false)
  12. {
  13. if (ptr == IntPtr.Zero)
  14. ptr = godot_icall_Object_Ctor(this);
  15. }
  16. internal Object(bool memoryOwn)
  17. {
  18. this.memoryOwn = memoryOwn;
  19. }
  20. public IntPtr NativeInstance
  21. {
  22. get { return ptr; }
  23. }
  24. internal static IntPtr GetPtr(Object instance)
  25. {
  26. if (instance == null)
  27. return IntPtr.Zero;
  28. if (instance.disposed)
  29. throw new ObjectDisposedException(instance.GetType().FullName);
  30. return instance.ptr;
  31. }
  32. ~Object()
  33. {
  34. Dispose(false);
  35. }
  36. public void Dispose()
  37. {
  38. Dispose(true);
  39. GC.SuppressFinalize(this);
  40. }
  41. protected virtual void Dispose(bool disposing)
  42. {
  43. if (disposed)
  44. return;
  45. if (ptr != IntPtr.Zero)
  46. {
  47. if (memoryOwn)
  48. {
  49. memoryOwn = false;
  50. godot_icall_Reference_Disposed(this, ptr, !disposing);
  51. }
  52. else
  53. {
  54. godot_icall_Object_Disposed(this, ptr);
  55. }
  56. this.ptr = IntPtr.Zero;
  57. }
  58. disposed = true;
  59. }
  60. public SignalAwaiter ToSignal(Object source, string signal)
  61. {
  62. return new SignalAwaiter(source, signal, this);
  63. }
  64. [MethodImpl(MethodImplOptions.InternalCall)]
  65. internal extern static IntPtr godot_icall_Object_Ctor(Object obj);
  66. [MethodImpl(MethodImplOptions.InternalCall)]
  67. internal extern static void godot_icall_Object_Disposed(Object obj, IntPtr ptr);
  68. [MethodImpl(MethodImplOptions.InternalCall)]
  69. internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
  70. // Used by the generated API
  71. [MethodImpl(MethodImplOptions.InternalCall)]
  72. internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method);
  73. }
  74. }