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- /*************************************************************************/
- /* collections_glue.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLECTIONS_GLUE_H
- #define COLLECTIONS_GLUE_H
- #ifdef MONO_GLUE_ENABLED
- #include "core/array.h"
- #include "../mono_gd/gd_mono_marshal.h"
- // Array
- Array *godot_icall_Array_Ctor();
- void godot_icall_Array_Dtor(Array *ptr);
- MonoObject *godot_icall_Array_At(Array *ptr, int index);
- MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_encoding, GDMonoClass *type_class);
- void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value);
- int godot_icall_Array_Count(Array *ptr);
- void godot_icall_Array_Add(Array *ptr, MonoObject *item);
- void godot_icall_Array_Clear(Array *ptr);
- bool godot_icall_Array_Contains(Array *ptr, MonoObject *item);
- void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index);
- int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item);
- void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item);
- bool godot_icall_Array_Remove(Array *ptr, MonoObject *item);
- void godot_icall_Array_RemoveAt(Array *ptr, int index);
- Error godot_icall_Array_Resize(Array *ptr, int new_size);
- void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
- // Dictionary
- Dictionary *godot_icall_Dictionary_Ctor();
- void godot_icall_Dictionary_Dtor(Dictionary *ptr);
- MonoObject *godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key);
- MonoObject *godot_icall_Dictionary_GetValue_Generic(Dictionary *ptr, MonoObject *key, uint32_t type_encoding, GDMonoClass *type_class);
- void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value);
- Array *godot_icall_Dictionary_Keys(Dictionary *ptr);
- Array *godot_icall_Dictionary_Values(Dictionary *ptr);
- int godot_icall_Dictionary_Count(Dictionary *ptr);
- void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value);
- void godot_icall_Dictionary_Clear(Dictionary *ptr);
- bool godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value);
- bool godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
- bool godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
- bool godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);
- bool godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, MonoObject **value);
- bool godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObject *key, MonoObject **value, uint32_t type_encoding, GDMonoClass *type_class);
- void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
- // Register internal calls
- void godot_register_collections_icalls();
- #endif // MONO_GLUE_ENABLED
- #endif // COLLECTIONS_GLUE_H
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