gd_glue.cpp 8.9 KB

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  1. /*************************************************************************/
  2. /* gd_glue.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gd_glue.h"
  31. #ifdef MONO_GLUE_ENABLED
  32. #include "core/array.h"
  33. #include "core/io/marshalls.h"
  34. #include "core/os/os.h"
  35. #include "core/ustring.h"
  36. #include "core/variant.h"
  37. #include "core/variant_parser.h"
  38. #include "../mono_gd/gd_mono_utils.h"
  39. MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes) {
  40. Variant ret;
  41. PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
  42. PoolByteArray::Read r = varr.read();
  43. Error err = decode_variant(ret, r.ptr(), varr.size(), NULL);
  44. if (err != OK) {
  45. ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
  46. }
  47. return GDMonoMarshal::variant_to_mono_object(ret);
  48. }
  49. MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
  50. Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
  51. const Variant *args[1] = { &what };
  52. Variant::CallError ce;
  53. Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
  54. ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
  55. return GDMonoMarshal::variant_to_mono_object(ret);
  56. }
  57. int godot_icall_GD_hash(MonoObject *p_var) {
  58. return GDMonoMarshal::mono_object_to_variant(p_var).hash();
  59. }
  60. MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
  61. return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
  62. }
  63. void godot_icall_GD_print(MonoArray *p_what) {
  64. Array what = GDMonoMarshal::mono_array_to_Array(p_what);
  65. String str;
  66. for (int i = 0; i < what.size(); i++)
  67. str += what[i].operator String();
  68. print_line(str);
  69. }
  70. void godot_icall_GD_printerr(MonoArray *p_what) {
  71. Array what = GDMonoMarshal::mono_array_to_Array(p_what);
  72. String str;
  73. for (int i = 0; i < what.size(); i++)
  74. str += what[i].operator String();
  75. OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
  76. }
  77. void godot_icall_GD_printraw(MonoArray *p_what) {
  78. Array what = GDMonoMarshal::mono_array_to_Array(p_what);
  79. String str;
  80. for (int i = 0; i < what.size(); i++)
  81. str += what[i].operator String();
  82. OS::get_singleton()->print("%s", str.utf8().get_data());
  83. }
  84. void godot_icall_GD_prints(MonoArray *p_what) {
  85. Array what = GDMonoMarshal::mono_array_to_Array(p_what);
  86. String str;
  87. for (int i = 0; i < what.size(); i++) {
  88. if (i)
  89. str += " ";
  90. str += what[i].operator String();
  91. }
  92. print_line(str);
  93. }
  94. void godot_icall_GD_printt(MonoArray *p_what) {
  95. Array what = GDMonoMarshal::mono_array_to_Array(p_what);
  96. String str;
  97. for (int i = 0; i < what.size(); i++) {
  98. if (i)
  99. str += "\t";
  100. str += what[i].operator String();
  101. }
  102. print_line(str);
  103. }
  104. double godot_icall_GD_randf() {
  105. return Math::randf();
  106. }
  107. uint32_t godot_icall_GD_randi() {
  108. return Math::rand();
  109. }
  110. void godot_icall_GD_randomize() {
  111. Math::randomize();
  112. }
  113. double godot_icall_GD_rand_range(double from, double to) {
  114. return Math::random(from, to);
  115. }
  116. uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
  117. int ret = Math::rand_from_seed(&seed);
  118. *newSeed = seed;
  119. return ret;
  120. }
  121. void godot_icall_GD_seed(uint64_t p_seed) {
  122. Math::seed(p_seed);
  123. }
  124. MonoString *godot_icall_GD_str(MonoArray *p_what) {
  125. String str;
  126. Array what = GDMonoMarshal::mono_array_to_Array(p_what);
  127. for (int i = 0; i < what.size(); i++) {
  128. String os = what[i].operator String();
  129. if (i == 0)
  130. str = os;
  131. else
  132. str += os;
  133. }
  134. return GDMonoMarshal::mono_string_from_godot(str);
  135. }
  136. MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
  137. Variant ret;
  138. VariantParser::StreamString ss;
  139. ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
  140. String errs;
  141. int line;
  142. Error err = VariantParser::parse(&ss, ret, errs, line);
  143. if (err != OK) {
  144. String err_str = "Parse error at line " + itos(line) + ": " + errs;
  145. ERR_PRINTS(err_str);
  146. ret = err_str;
  147. }
  148. return GDMonoMarshal::variant_to_mono_object(ret);
  149. }
  150. bool godot_icall_GD_type_exists(MonoString *p_type) {
  151. return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
  152. }
  153. void godot_icall_GD_pusherror(MonoString *p_str) {
  154. ERR_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
  155. }
  156. void godot_icall_GD_pushwarning(MonoString *p_str) {
  157. WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
  158. }
  159. MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var) {
  160. Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
  161. PoolByteArray barr;
  162. int len;
  163. Error err = encode_variant(var, NULL, len);
  164. ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
  165. ERR_FAIL_COND_V(err != OK, NULL);
  166. barr.resize(len);
  167. {
  168. PoolByteArray::Write w = barr.write();
  169. encode_variant(var, w.ptr(), len);
  170. }
  171. return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
  172. }
  173. MonoString *godot_icall_GD_var2str(MonoObject *p_var) {
  174. String vars;
  175. VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
  176. return GDMonoMarshal::mono_string_from_godot(vars);
  177. }
  178. void godot_register_gd_icalls() {
  179. mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var);
  180. mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
  181. mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
  182. mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
  183. mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror);
  184. mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning);
  185. mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
  186. mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
  187. mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);
  188. mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints);
  189. mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt);
  190. mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf);
  191. mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi);
  192. mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize);
  193. mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range);
  194. mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed);
  195. mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed);
  196. mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str);
  197. mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var);
  198. mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists);
  199. mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes);
  200. mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str);
  201. }
  202. #endif // MONO_GLUE_ENABLED