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- /*************************************************************************/
- /* nodepath_glue.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "nodepath_glue.h"
- #ifdef MONO_GLUE_ENABLED
- #include "core/ustring.h"
- NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) {
- return memnew(NodePath(GDMonoMarshal::mono_string_to_godot(p_path)));
- }
- void godot_icall_NodePath_Dtor(NodePath *p_ptr) {
- ERR_FAIL_NULL(p_ptr);
- memdelete(p_ptr);
- }
- MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) {
- return GDMonoMarshal::mono_string_from_godot(p_np->operator String());
- }
- MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr) {
- return (MonoBoolean)p_ptr->is_absolute();
- }
- uint32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr) {
- return p_ptr->get_name_count();
- }
- MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx) {
- return GDMonoMarshal::mono_string_from_godot(p_ptr->get_name(p_idx));
- }
- uint32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr) {
- return p_ptr->get_subname_count();
- }
- MonoString *godot_icall_NodePath_get_subname(NodePath *p_ptr, uint32_t p_idx) {
- return GDMonoMarshal::mono_string_from_godot(p_ptr->get_subname(p_idx));
- }
- MonoString *godot_icall_NodePath_get_concatenated_subnames(NodePath *p_ptr) {
- return GDMonoMarshal::mono_string_from_godot(p_ptr->get_concatenated_subnames());
- }
- NodePath *godot_icall_NodePath_get_as_property_path(NodePath *p_ptr) {
- return memnew(NodePath(p_ptr->get_as_property_path()));
- }
- MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) {
- return (MonoBoolean)p_ptr->is_empty();
- }
- void godot_register_nodepath_icalls() {
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", (void *)godot_icall_NodePath_Ctor);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", (void *)godot_icall_NodePath_Dtor);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", (void *)godot_icall_NodePath_operator_String);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute);
- mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty);
- }
- #endif // MONO_GLUE_ENABLED
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