| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 | /*************************************************************************//*  gl_view.h                                                            *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#import <AVFoundation/AVFoundation.h>#import <MediaPlayer/MediaPlayer.h>#import <OpenGLES/EAGL.h>#import <OpenGLES/ES1/gl.h>#import <OpenGLES/ES1/glext.h>#import <UIKit/UIKit.h>@protocol GLViewDelegate;@interface GLView : UIView <UIKeyInput> {@private	// The pixel dimensions of the backbuffer	GLint backingWidth;	GLint backingHeight;	EAGLContext *context;	// OpenGL names for the renderbuffer and framebuffers used to render to this view	GLuint viewRenderbuffer, viewFramebuffer;	// OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)	GLuint depthRenderbuffer;	BOOL useCADisplayLink;	// CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15	CADisplayLink *displayLink;	// An animation timer that, when animation is started, will periodically call -drawView at the given rate.	// Only used if CADisplayLink is not	NSTimer *animationTimer;	NSTimeInterval animationInterval;	// Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer.	id<GLViewDelegate> delegate;	// Flag to denote that the -setupView method of a delegate has been called.	// Resets to NO whenever the delegate changes.	BOOL delegateSetup;	BOOL active;	float screen_scale;}@property(nonatomic, assign) id<GLViewDelegate> delegate;// AVPlayer-related properties@property(strong, nonatomic) AVAsset *avAsset;@property(strong, nonatomic) AVPlayerItem *avPlayerItem;@property(strong, nonatomic) AVPlayer *avPlayer;@property(strong, nonatomic) AVPlayerLayer *avPlayerLayer;// Old videoplayer properties@property(strong, nonatomic) MPMoviePlayerController *moviePlayerController;@property(strong, nonatomic) UIWindow *backgroundWindow;@property(nonatomic) UITextAutocorrectionType autocorrectionType;- (void)startAnimation;- (void)stopAnimation;- (void)drawView;- (BOOL)canBecomeFirstResponder;- (void)open_keyboard;- (void)hide_keyboard;- (void)deleteBackward;- (BOOL)hasText;- (void)insertText:(NSString *)p_text;- (id)initGLES;- (BOOL)createFramebuffer;- (void)destroyFramebuffer;- (void)audioRouteChangeListenerCallback:(NSNotification *)notification;- (void)keyboardOnScreen:(NSNotification *)notification;- (void)keyboardHidden:(NSNotification *)notification;@property NSTimeInterval animationInterval;@property(nonatomic, assign) BOOL useCADisplayLink;@end@protocol GLViewDelegate <NSObject>@required// Draw with OpenGL ES- (void)drawView:(GLView *)view;@optional// Called whenever you need to do some initialization before rendering.- (void)setupView:(GLView *)view;@end
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