| 1234567891011121314151617181920212223 | #!/usr/bin/env pythonImport('env')import osfrom platform_methods import run_in_subprocessimport platform_osx_buildersfiles = [    'crash_handler_osx.mm',    'os_osx.mm',    'godot_main_osx.mm',    'semaphore_osx.cpp',    'dir_access_osx.mm',    'joypad_osx.cpp',    'power_osx.cpp',]prog = env.add_program('#bin/godot', files)if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:    env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
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