| 1234567891011121314151617181920212223242526272829303132333435 | #!/usr/bin/env pythonImport('env')import osfrom platform_methods import run_in_subprocessimport platform_windows_builderscommon_win = [    "godot_windows.cpp",    "context_gl_windows.cpp",    "crash_handler_windows.cpp",    "os_windows.cpp",    "key_mapping_windows.cpp",    "joypad_windows.cpp",    "power_windows.cpp",    "windows_terminal_logger.cpp"]res_file = 'godot_res.rc'res_target = "godot_res" + env["OBJSUFFIX"]res_obj = env.RES(res_target, res_file)prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])# Microsoft Visual Studio Project Generationif env['vsproj']:    env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]    env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]    for x in common_win:        env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]if not os.getenv("VCINSTALLDIR"):    if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:        env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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