joypad_windows.cpp 16 KB

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  1. /*************************************************************************/
  2. /* joypad_windows.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "joypad_windows.h"
  31. #include <oleauto.h>
  32. #include <wbemidl.h>
  33. #ifndef __GNUC__
  34. #define __builtin_bswap32 _byteswap_ulong
  35. #endif
  36. DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
  37. return ERROR_DEVICE_NOT_CONNECTED;
  38. }
  39. DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
  40. return ERROR_DEVICE_NOT_CONNECTED;
  41. }
  42. JoypadWindows::JoypadWindows() {
  43. }
  44. JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) {
  45. input = _input;
  46. hWnd = hwnd;
  47. joypad_count = 0;
  48. dinput = NULL;
  49. xinput_dll = NULL;
  50. xinput_get_state = NULL;
  51. xinput_set_state = NULL;
  52. load_xinput();
  53. for (int i = 0; i < JOYPADS_MAX; i++)
  54. attached_joypads[i] = false;
  55. HRESULT result;
  56. result = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, NULL);
  57. if (FAILED(result)) {
  58. printf("failed init DINPUT: %ld\n", result);
  59. }
  60. probe_joypads();
  61. }
  62. JoypadWindows::~JoypadWindows() {
  63. close_joypad();
  64. dinput->Release();
  65. unload_xinput();
  66. }
  67. bool JoypadWindows::have_device(const GUID &p_guid) {
  68. for (int i = 0; i < JOYPADS_MAX; i++) {
  69. if (d_joypads[i].guid == p_guid) {
  70. d_joypads[i].confirmed = true;
  71. return true;
  72. }
  73. }
  74. return false;
  75. }
  76. // adapted from SDL2, works a lot better than the MSDN version
  77. bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
  78. static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  79. static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  80. static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  81. if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad)
  82. return true;
  83. PRAWINPUTDEVICELIST dev_list = NULL;
  84. unsigned int dev_list_count = 0;
  85. if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
  86. return false;
  87. }
  88. dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
  89. if (!dev_list) return false;
  90. if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
  91. free(dev_list);
  92. return false;
  93. }
  94. for (int i = 0; i < dev_list_count; i++) {
  95. RID_DEVICE_INFO rdi;
  96. char dev_name[128];
  97. UINT rdiSize = sizeof(rdi);
  98. UINT nameSize = sizeof(dev_name);
  99. rdi.cbSize = rdiSize;
  100. if ((dev_list[i].dwType == RIM_TYPEHID) &&
  101. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
  102. (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
  103. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
  104. (strstr(dev_name, "IG_") != NULL)) {
  105. free(dev_list);
  106. return true;
  107. }
  108. }
  109. free(dev_list);
  110. return false;
  111. }
  112. bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
  113. HRESULT hr;
  114. int num = input->get_unused_joy_id();
  115. if (have_device(instance->guidInstance) || num == -1)
  116. return false;
  117. d_joypads[joypad_count] = dinput_gamepad();
  118. dinput_gamepad *joy = &d_joypads[joypad_count];
  119. const DWORD devtype = (instance->dwDevType & 0xFF);
  120. if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) {
  121. return false;
  122. }
  123. hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
  124. if (FAILED(hr)) {
  125. return false;
  126. }
  127. const GUID &guid = instance->guidProduct;
  128. char uid[128];
  129. sprintf_s(uid, "%08lx%04hx%04hx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx",
  130. __builtin_bswap32(guid.Data1), guid.Data2, guid.Data3,
  131. guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3],
  132. guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]);
  133. id_to_change = joypad_count;
  134. joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
  135. joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
  136. joy->di_joy->EnumObjects(objectsCallback, this, 0);
  137. joy->joy_axis.sort();
  138. joy->guid = instance->guidInstance;
  139. input->joy_connection_changed(num, true, instance->tszProductName, uid);
  140. joy->attached = true;
  141. joy->id = num;
  142. attached_joypads[num] = true;
  143. joy->confirmed = true;
  144. joypad_count++;
  145. return true;
  146. }
  147. void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
  148. if (ob->dwType & DIDFT_AXIS) {
  149. HRESULT res;
  150. DIPROPRANGE prop_range;
  151. DIPROPDWORD dilong;
  152. DWORD ofs;
  153. if (ob->guidType == GUID_XAxis)
  154. ofs = DIJOFS_X;
  155. else if (ob->guidType == GUID_YAxis)
  156. ofs = DIJOFS_Y;
  157. else if (ob->guidType == GUID_ZAxis)
  158. ofs = DIJOFS_Z;
  159. else if (ob->guidType == GUID_RxAxis)
  160. ofs = DIJOFS_RX;
  161. else if (ob->guidType == GUID_RyAxis)
  162. ofs = DIJOFS_RY;
  163. else if (ob->guidType == GUID_RzAxis)
  164. ofs = DIJOFS_RZ;
  165. else if (ob->guidType == GUID_Slider)
  166. ofs = DIJOFS_SLIDER(0);
  167. else
  168. return;
  169. prop_range.diph.dwSize = sizeof(DIPROPRANGE);
  170. prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
  171. prop_range.diph.dwObj = ob->dwType;
  172. prop_range.diph.dwHow = DIPH_BYID;
  173. prop_range.lMin = -MAX_JOY_AXIS;
  174. prop_range.lMax = +MAX_JOY_AXIS;
  175. dinput_gamepad &joy = d_joypads[p_joy_id];
  176. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
  177. if (FAILED(res))
  178. return;
  179. dilong.diph.dwSize = sizeof(dilong);
  180. dilong.diph.dwHeaderSize = sizeof(dilong.diph);
  181. dilong.diph.dwObj = ob->dwType;
  182. dilong.diph.dwHow = DIPH_BYID;
  183. dilong.dwData = 0;
  184. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
  185. if (FAILED(res))
  186. return;
  187. joy.joy_axis.push_back(ofs);
  188. }
  189. }
  190. BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
  191. JoypadWindows *self = (JoypadWindows *)p_context;
  192. if (self->is_xinput_device(&p_instance->guidProduct)) {
  193. return DIENUM_CONTINUE;
  194. }
  195. self->setup_dinput_joypad(p_instance);
  196. return DIENUM_CONTINUE;
  197. }
  198. BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
  199. JoypadWindows *self = (JoypadWindows *)context;
  200. self->setup_joypad_object(instance, self->id_to_change);
  201. return DIENUM_CONTINUE;
  202. }
  203. void JoypadWindows::close_joypad(int id) {
  204. if (id == -1) {
  205. for (int i = 0; i < JOYPADS_MAX; i++) {
  206. close_joypad(i);
  207. }
  208. return;
  209. }
  210. if (!d_joypads[id].attached) return;
  211. d_joypads[id].di_joy->Unacquire();
  212. d_joypads[id].di_joy->Release();
  213. d_joypads[id].attached = false;
  214. attached_joypads[d_joypads[id].id] = false;
  215. d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
  216. input->joy_connection_changed(d_joypads[id].id, false, "");
  217. joypad_count--;
  218. }
  219. void JoypadWindows::probe_joypads() {
  220. DWORD dwResult;
  221. for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
  222. ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
  223. dwResult = xinput_get_state(i, &x_joypads[i].state);
  224. if (dwResult == ERROR_SUCCESS) {
  225. int id = input->get_unused_joy_id();
  226. if (id != -1 && !x_joypads[i].attached) {
  227. x_joypads[i].attached = true;
  228. x_joypads[i].id = id;
  229. x_joypads[i].ff_timestamp = 0;
  230. x_joypads[i].ff_end_timestamp = 0;
  231. x_joypads[i].vibrating = false;
  232. attached_joypads[id] = true;
  233. input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
  234. }
  235. } else if (x_joypads[i].attached) {
  236. x_joypads[i].attached = false;
  237. attached_joypads[x_joypads[i].id] = false;
  238. input->joy_connection_changed(x_joypads[i].id, false, "");
  239. }
  240. }
  241. for (int i = 0; i < joypad_count; i++) {
  242. d_joypads[i].confirmed = false;
  243. }
  244. dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
  245. for (int i = 0; i < joypad_count; i++) {
  246. if (!d_joypads[i].confirmed) {
  247. close_joypad(i);
  248. }
  249. }
  250. }
  251. void JoypadWindows::process_joypads() {
  252. HRESULT hr;
  253. for (int i = 0; i < XUSER_MAX_COUNT; i++) {
  254. xinput_gamepad &joy = x_joypads[i];
  255. if (!joy.attached) {
  256. continue;
  257. }
  258. ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
  259. xinput_get_state(i, &joy.state);
  260. if (joy.state.dwPacketNumber != joy.last_packet) {
  261. int button_mask = XINPUT_GAMEPAD_DPAD_UP;
  262. for (int i = 0; i <= 16; i++) {
  263. input->joy_button(joy.id, i, joy.state.Gamepad.wButtons & button_mask);
  264. button_mask = button_mask * 2;
  265. }
  266. input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true));
  267. input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
  268. input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true));
  269. input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
  270. input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
  271. input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
  272. joy.last_packet = joy.state.dwPacketNumber;
  273. }
  274. uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
  275. if (timestamp > joy.ff_timestamp) {
  276. Vector2 strength = input->get_joy_vibration_strength(joy.id);
  277. float duration = input->get_joy_vibration_duration(joy.id);
  278. if (strength.x == 0 && strength.y == 0) {
  279. joypad_vibration_stop_xinput(i, timestamp);
  280. } else {
  281. joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
  282. }
  283. } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
  284. uint64_t current_time = OS::get_singleton()->get_ticks_usec();
  285. if (current_time >= joy.ff_end_timestamp)
  286. joypad_vibration_stop_xinput(i, current_time);
  287. }
  288. }
  289. for (int i = 0; i < JOYPADS_MAX; i++) {
  290. dinput_gamepad *joy = &d_joypads[i];
  291. if (!joy->attached)
  292. continue;
  293. DIJOYSTATE2 js;
  294. hr = joy->di_joy->Poll();
  295. if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
  296. IDirectInputDevice8_Acquire(joy->di_joy);
  297. joy->di_joy->Poll();
  298. }
  299. hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
  300. if (FAILED(hr)) {
  301. continue;
  302. }
  303. post_hat(joy->id, js.rgdwPOV[0]);
  304. for (int j = 0; j < 128; j++) {
  305. if (js.rgbButtons[j] & 0x80) {
  306. if (!joy->last_buttons[j]) {
  307. input->joy_button(joy->id, j, true);
  308. joy->last_buttons[j] = true;
  309. }
  310. } else {
  311. if (joy->last_buttons[j]) {
  312. input->joy_button(joy->id, j, false);
  313. joy->last_buttons[j] = false;
  314. }
  315. }
  316. }
  317. // on mingw, these constants are not constants
  318. int count = 6;
  319. int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ };
  320. int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz };
  321. for (int j = 0; j < joy->joy_axis.size(); j++) {
  322. for (int k = 0; k < count; k++) {
  323. if (joy->joy_axis[j] == axes[k]) {
  324. input->joy_axis(joy->id, j, axis_correct(values[k]));
  325. break;
  326. };
  327. };
  328. };
  329. }
  330. return;
  331. }
  332. void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
  333. int dpad_val = 0;
  334. if (p_dpad == -1) {
  335. dpad_val = InputDefault::HAT_MASK_CENTER;
  336. }
  337. if (p_dpad == 0) {
  338. dpad_val = InputDefault::HAT_MASK_UP;
  339. } else if (p_dpad == 4500) {
  340. dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT);
  341. } else if (p_dpad == 9000) {
  342. dpad_val = InputDefault::HAT_MASK_RIGHT;
  343. } else if (p_dpad == 13500) {
  344. dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN);
  345. } else if (p_dpad == 18000) {
  346. dpad_val = InputDefault::HAT_MASK_DOWN;
  347. } else if (p_dpad == 22500) {
  348. dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT);
  349. } else if (p_dpad == 27000) {
  350. dpad_val = InputDefault::HAT_MASK_LEFT;
  351. } else if (p_dpad == 31500) {
  352. dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP);
  353. }
  354. input->joy_hat(p_device, dpad_val);
  355. };
  356. InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
  357. InputDefault::JoyAxis jx;
  358. if (Math::abs(p_val) < MIN_JOY_AXIS) {
  359. jx.min = p_trigger ? 0 : -1;
  360. jx.value = 0.0f;
  361. return jx;
  362. }
  363. if (p_xinput) {
  364. if (p_trigger) {
  365. jx.min = 0;
  366. jx.value = (float)p_val / MAX_TRIGGER;
  367. return jx;
  368. }
  369. jx.min = -1;
  370. if (p_val < 0) {
  371. jx.value = (float)p_val / MAX_JOY_AXIS;
  372. } else {
  373. jx.value = (float)p_val / (MAX_JOY_AXIS - 1);
  374. }
  375. if (p_negate) {
  376. jx.value = -jx.value;
  377. }
  378. return jx;
  379. }
  380. jx.min = -1;
  381. jx.value = (float)p_val / MAX_JOY_AXIS;
  382. return jx;
  383. }
  384. void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
  385. xinput_gamepad &joy = x_joypads[p_device];
  386. if (joy.attached) {
  387. XINPUT_VIBRATION effect;
  388. effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
  389. effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
  390. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  391. joy.ff_timestamp = p_timestamp;
  392. joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
  393. joy.vibrating = true;
  394. }
  395. }
  396. }
  397. void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
  398. xinput_gamepad &joy = x_joypads[p_device];
  399. if (joy.attached) {
  400. XINPUT_VIBRATION effect;
  401. effect.wLeftMotorSpeed = 0;
  402. effect.wRightMotorSpeed = 0;
  403. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  404. joy.ff_timestamp = p_timestamp;
  405. joy.vibrating = false;
  406. }
  407. }
  408. }
  409. void JoypadWindows::load_xinput() {
  410. xinput_get_state = &_xinput_get_state;
  411. xinput_set_state = &_xinput_set_state;
  412. xinput_dll = LoadLibrary("XInput1_4.dll");
  413. if (!xinput_dll) {
  414. xinput_dll = LoadLibrary("XInput1_3.dll");
  415. if (!xinput_dll) {
  416. xinput_dll = LoadLibrary("XInput9_1_0.dll");
  417. }
  418. }
  419. if (!xinput_dll) {
  420. print_verbose("Could not find XInput, using DirectInput only");
  421. return;
  422. }
  423. XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
  424. XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
  425. if (!func || !set_func) {
  426. unload_xinput();
  427. return;
  428. }
  429. xinput_get_state = func;
  430. xinput_set_state = set_func;
  431. }
  432. void JoypadWindows::unload_xinput() {
  433. if (xinput_dll) {
  434. FreeLibrary((HMODULE)xinput_dll);
  435. }
  436. }