camera_2d.cpp 27 KB

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  1. /*************************************************************************/
  2. /* camera_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "camera_2d.h"
  31. #include "core/math/math_funcs.h"
  32. #include "scene/scene_string_names.h"
  33. #include "servers/visual_server.h"
  34. #include <editor/editor_node.h>
  35. void Camera2D::_update_scroll() {
  36. if (!is_inside_tree())
  37. return;
  38. if (Engine::get_singleton()->is_editor_hint()) {
  39. update(); //will just be drawn
  40. return;
  41. }
  42. if (current) {
  43. ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
  44. Transform2D xform = get_camera_transform();
  45. if (viewport) {
  46. viewport->set_canvas_transform(xform);
  47. }
  48. Size2 screen_size = viewport->get_visible_rect().size;
  49. Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
  50. get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform, screen_offset);
  51. };
  52. }
  53. void Camera2D::_update_process_mode() {
  54. if (Engine::get_singleton()->is_editor_hint()) {
  55. set_process_internal(false);
  56. set_physics_process_internal(false);
  57. } else if (process_mode == CAMERA2D_PROCESS_IDLE) {
  58. set_process_internal(true);
  59. set_physics_process_internal(false);
  60. } else {
  61. set_process_internal(false);
  62. set_physics_process_internal(true);
  63. }
  64. }
  65. void Camera2D::set_zoom(const Vector2 &p_zoom) {
  66. zoom = p_zoom;
  67. Point2 old_smoothed_camera_pos = smoothed_camera_pos;
  68. _update_scroll();
  69. smoothed_camera_pos = old_smoothed_camera_pos;
  70. };
  71. Vector2 Camera2D::get_zoom() const {
  72. return zoom;
  73. };
  74. Transform2D Camera2D::get_camera_transform() {
  75. if (!get_tree())
  76. return Transform2D();
  77. ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D());
  78. Size2 screen_size = viewport->get_visible_rect().size;
  79. Point2 new_camera_pos = get_global_transform().get_origin();
  80. Point2 ret_camera_pos;
  81. if (!first) {
  82. if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
  83. if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
  84. camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT]));
  85. camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT]));
  86. } else {
  87. if (h_ofs < 0) {
  88. camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
  89. } else {
  90. camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
  91. }
  92. }
  93. if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
  94. camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP]));
  95. camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM]));
  96. } else {
  97. if (v_ofs < 0) {
  98. camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
  99. } else {
  100. camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
  101. }
  102. }
  103. } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
  104. camera_pos = new_camera_pos;
  105. }
  106. Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
  107. Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom);
  108. if (offset != Vector2())
  109. screen_rect.position += offset;
  110. if (limit_smoothing_enabled) {
  111. if (screen_rect.position.x < limit[MARGIN_LEFT])
  112. camera_pos.x -= screen_rect.position.x - limit[MARGIN_LEFT];
  113. if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
  114. camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[MARGIN_RIGHT];
  115. if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
  116. camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[MARGIN_BOTTOM];
  117. if (screen_rect.position.y < limit[MARGIN_TOP])
  118. camera_pos.y -= screen_rect.position.y - limit[MARGIN_TOP];
  119. }
  120. if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
  121. float c = smoothing * (process_mode == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
  122. smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
  123. ret_camera_pos = smoothed_camera_pos;
  124. //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
  125. } else {
  126. ret_camera_pos = smoothed_camera_pos = camera_pos;
  127. }
  128. } else {
  129. ret_camera_pos = smoothed_camera_pos = camera_pos = new_camera_pos;
  130. first = false;
  131. }
  132. Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
  133. float angle = get_global_transform().get_rotation();
  134. if (rotating) {
  135. screen_offset = screen_offset.rotated(angle);
  136. }
  137. Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
  138. if (screen_rect.position.x < limit[MARGIN_LEFT])
  139. screen_rect.position.x = limit[MARGIN_LEFT];
  140. if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
  141. screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
  142. if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
  143. screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
  144. if (screen_rect.position.y < limit[MARGIN_TOP])
  145. screen_rect.position.y = limit[MARGIN_TOP];
  146. if (offset != Vector2()) {
  147. screen_rect.position += offset;
  148. if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
  149. screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
  150. if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
  151. screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
  152. if (screen_rect.position.x < limit[MARGIN_LEFT])
  153. screen_rect.position.x = limit[MARGIN_LEFT];
  154. if (screen_rect.position.y < limit[MARGIN_TOP])
  155. screen_rect.position.y = limit[MARGIN_TOP];
  156. }
  157. camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
  158. Transform2D xform;
  159. if (rotating) {
  160. xform.set_rotation(angle);
  161. }
  162. xform.scale_basis(zoom);
  163. xform.set_origin(screen_rect.position /*.floor()*/);
  164. /*
  165. if (0) {
  166. xform = get_global_transform() * xform;
  167. } else {
  168. xform.elements[2]+=get_global_transform().get_origin();
  169. }
  170. */
  171. return (xform).affine_inverse();
  172. }
  173. void Camera2D::_notification(int p_what) {
  174. switch (p_what) {
  175. case NOTIFICATION_INTERNAL_PROCESS:
  176. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  177. _update_scroll();
  178. } break;
  179. case NOTIFICATION_TRANSFORM_CHANGED: {
  180. if (!is_processing_internal() && !is_physics_processing_internal())
  181. _update_scroll();
  182. } break;
  183. case NOTIFICATION_ENTER_TREE: {
  184. if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
  185. viewport = custom_viewport;
  186. } else {
  187. viewport = get_viewport();
  188. }
  189. canvas = get_canvas();
  190. RID vp = viewport->get_viewport_rid();
  191. group_name = "__cameras_" + itos(vp.get_id());
  192. canvas_group_name = "__cameras_c" + itos(canvas.get_id());
  193. add_to_group(group_name);
  194. add_to_group(canvas_group_name);
  195. _update_process_mode();
  196. _update_scroll();
  197. first = true;
  198. } break;
  199. case NOTIFICATION_EXIT_TREE: {
  200. if (is_current()) {
  201. if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
  202. viewport->set_canvas_transform(Transform2D());
  203. }
  204. }
  205. remove_from_group(group_name);
  206. remove_from_group(canvas_group_name);
  207. viewport = NULL;
  208. } break;
  209. case NOTIFICATION_DRAW: {
  210. if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint())
  211. break;
  212. if (screen_drawing_enabled) {
  213. Color area_axis_color(0.5, 0.42, 0.87, 0.63);
  214. float area_axis_width = 1;
  215. if (is_current()) {
  216. area_axis_width = 3;
  217. area_axis_color.a = 0.83;
  218. }
  219. Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
  220. Size2 screen_size = get_viewport_rect().size;
  221. Vector2 screen_endpoints[4] = {
  222. inv_camera_transform.xform(Vector2(0, 0)),
  223. inv_camera_transform.xform(Vector2(screen_size.width, 0)),
  224. inv_camera_transform.xform(Vector2(screen_size.width, screen_size.height)),
  225. inv_camera_transform.xform(Vector2(0, screen_size.height))
  226. };
  227. Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
  228. for (int i = 0; i < 4; i++) {
  229. draw_line(inv_transform.xform(screen_endpoints[i]), inv_transform.xform(screen_endpoints[(i + 1) % 4]), area_axis_color, area_axis_width);
  230. }
  231. }
  232. if (limit_drawing_enabled) {
  233. Color limit_drawing_color(1, 1, 0, 0.63);
  234. float limit_drawing_width = 1;
  235. if (is_current()) {
  236. limit_drawing_color.a = 0.83;
  237. limit_drawing_width = 3;
  238. }
  239. Vector2 camera_origin = get_global_transform().get_origin();
  240. Vector2 camera_scale = get_global_transform().get_scale().abs();
  241. Vector2 limit_points[4] = {
  242. (Vector2(limit[MARGIN_LEFT], limit[MARGIN_TOP]) - camera_origin) / camera_scale,
  243. (Vector2(limit[MARGIN_RIGHT], limit[MARGIN_TOP]) - camera_origin) / camera_scale,
  244. (Vector2(limit[MARGIN_RIGHT], limit[MARGIN_BOTTOM]) - camera_origin) / camera_scale,
  245. (Vector2(limit[MARGIN_LEFT], limit[MARGIN_BOTTOM]) - camera_origin) / camera_scale
  246. };
  247. for (int i = 0; i < 4; i++) {
  248. draw_line(limit_points[i], limit_points[(i + 1) % 4], limit_drawing_color, limit_drawing_width);
  249. }
  250. }
  251. if (margin_drawing_enabled) {
  252. Color margin_drawing_color(0, 1, 1, 0.63);
  253. float margin_drawing_width = 1;
  254. if (is_current()) {
  255. margin_drawing_width = 3;
  256. margin_drawing_color.a = 0.83;
  257. }
  258. Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
  259. Size2 screen_size = get_viewport_rect().size;
  260. Vector2 margin_endpoints[4] = {
  261. inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))),
  262. inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[MARGIN_RIGHT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[MARGIN_TOP]))),
  263. inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[MARGIN_RIGHT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[MARGIN_BOTTOM]))),
  264. inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[MARGIN_LEFT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[MARGIN_BOTTOM])))
  265. };
  266. Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
  267. for (int i = 0; i < 4; i++) {
  268. draw_line(inv_transform.xform(margin_endpoints[i]), inv_transform.xform(margin_endpoints[(i + 1) % 4]), margin_drawing_color, margin_drawing_width);
  269. }
  270. }
  271. } break;
  272. }
  273. }
  274. void Camera2D::set_offset(const Vector2 &p_offset) {
  275. offset = p_offset;
  276. _update_scroll();
  277. }
  278. Vector2 Camera2D::get_offset() const {
  279. return offset;
  280. }
  281. void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode) {
  282. anchor_mode = p_anchor_mode;
  283. _update_scroll();
  284. }
  285. Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
  286. return anchor_mode;
  287. }
  288. void Camera2D::set_rotating(bool p_rotating) {
  289. rotating = p_rotating;
  290. _update_scroll();
  291. }
  292. bool Camera2D::is_rotating() const {
  293. return rotating;
  294. }
  295. void Camera2D::set_process_mode(Camera2DProcessMode p_mode) {
  296. if (process_mode == p_mode)
  297. return;
  298. process_mode = p_mode;
  299. _update_process_mode();
  300. }
  301. Camera2D::Camera2DProcessMode Camera2D::get_process_mode() const {
  302. return process_mode;
  303. }
  304. void Camera2D::_make_current(Object *p_which) {
  305. if (p_which == this) {
  306. current = true;
  307. } else {
  308. current = false;
  309. }
  310. }
  311. void Camera2D::_set_current(bool p_current) {
  312. if (p_current)
  313. make_current();
  314. current = p_current;
  315. update();
  316. }
  317. bool Camera2D::is_current() const {
  318. return current;
  319. }
  320. void Camera2D::make_current() {
  321. if (!is_inside_tree()) {
  322. current = true;
  323. } else {
  324. get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
  325. }
  326. _update_scroll();
  327. }
  328. void Camera2D::clear_current() {
  329. current = false;
  330. if (is_inside_tree()) {
  331. get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)(NULL));
  332. }
  333. }
  334. void Camera2D::set_limit(Margin p_margin, int p_limit) {
  335. ERR_FAIL_INDEX((int)p_margin, 4);
  336. limit[p_margin] = p_limit;
  337. update();
  338. }
  339. int Camera2D::get_limit(Margin p_margin) const {
  340. ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
  341. return limit[p_margin];
  342. }
  343. void Camera2D::set_limit_smoothing_enabled(bool enable) {
  344. limit_smoothing_enabled = enable;
  345. _update_scroll();
  346. }
  347. bool Camera2D::is_limit_smoothing_enabled() const {
  348. return limit_smoothing_enabled;
  349. }
  350. void Camera2D::set_drag_margin(Margin p_margin, float p_drag_margin) {
  351. ERR_FAIL_INDEX((int)p_margin, 4);
  352. drag_margin[p_margin] = p_drag_margin;
  353. update();
  354. }
  355. float Camera2D::get_drag_margin(Margin p_margin) const {
  356. ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
  357. return drag_margin[p_margin];
  358. }
  359. Vector2 Camera2D::get_camera_position() const {
  360. return camera_pos;
  361. }
  362. void Camera2D::force_update_scroll() {
  363. _update_scroll();
  364. }
  365. void Camera2D::reset_smoothing() {
  366. smoothed_camera_pos = camera_pos;
  367. _update_scroll();
  368. }
  369. void Camera2D::align() {
  370. ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
  371. Size2 screen_size = viewport->get_visible_rect().size;
  372. Point2 current_camera_pos = get_global_transform().get_origin();
  373. if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
  374. if (h_ofs < 0) {
  375. camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
  376. } else {
  377. camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
  378. }
  379. if (v_ofs < 0) {
  380. camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
  381. } else {
  382. camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
  383. }
  384. } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
  385. camera_pos = current_camera_pos;
  386. }
  387. _update_scroll();
  388. }
  389. void Camera2D::set_follow_smoothing(float p_speed) {
  390. smoothing = p_speed;
  391. if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()))
  392. set_process_internal(true);
  393. else
  394. set_process_internal(false);
  395. }
  396. float Camera2D::get_follow_smoothing() const {
  397. return smoothing;
  398. }
  399. Point2 Camera2D::get_camera_screen_center() const {
  400. return camera_screen_center;
  401. }
  402. void Camera2D::set_h_drag_enabled(bool p_enabled) {
  403. h_drag_enabled = p_enabled;
  404. }
  405. bool Camera2D::is_h_drag_enabled() const {
  406. return h_drag_enabled;
  407. }
  408. void Camera2D::set_v_drag_enabled(bool p_enabled) {
  409. v_drag_enabled = p_enabled;
  410. }
  411. bool Camera2D::is_v_drag_enabled() const {
  412. return v_drag_enabled;
  413. }
  414. void Camera2D::set_v_offset(float p_offset) {
  415. v_ofs = p_offset;
  416. _update_scroll();
  417. }
  418. float Camera2D::get_v_offset() const {
  419. return v_ofs;
  420. }
  421. void Camera2D::set_h_offset(float p_offset) {
  422. h_ofs = p_offset;
  423. _update_scroll();
  424. }
  425. float Camera2D::get_h_offset() const {
  426. return h_ofs;
  427. }
  428. void Camera2D::_set_old_smoothing(float p_enable) {
  429. //compatibility
  430. if (p_enable > 0) {
  431. smoothing_enabled = true;
  432. set_follow_smoothing(p_enable);
  433. }
  434. }
  435. void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
  436. smoothing_enabled = p_enabled;
  437. }
  438. bool Camera2D::is_follow_smoothing_enabled() const {
  439. return smoothing_enabled;
  440. }
  441. void Camera2D::set_custom_viewport(Node *p_viewport) {
  442. ERR_FAIL_NULL(p_viewport);
  443. if (is_inside_tree()) {
  444. remove_from_group(group_name);
  445. remove_from_group(canvas_group_name);
  446. }
  447. custom_viewport = Object::cast_to<Viewport>(p_viewport);
  448. if (custom_viewport) {
  449. custom_viewport_id = custom_viewport->get_instance_id();
  450. } else {
  451. custom_viewport_id = 0;
  452. }
  453. if (is_inside_tree()) {
  454. if (custom_viewport)
  455. viewport = custom_viewport;
  456. else
  457. viewport = get_viewport();
  458. RID vp = viewport->get_viewport_rid();
  459. group_name = "__cameras_" + itos(vp.get_id());
  460. canvas_group_name = "__cameras_c" + itos(canvas.get_id());
  461. add_to_group(group_name);
  462. add_to_group(canvas_group_name);
  463. }
  464. }
  465. Node *Camera2D::get_custom_viewport() const {
  466. return custom_viewport;
  467. }
  468. void Camera2D::set_screen_drawing_enabled(bool enable) {
  469. screen_drawing_enabled = enable;
  470. update();
  471. }
  472. bool Camera2D::is_screen_drawing_enabled() const {
  473. return screen_drawing_enabled;
  474. }
  475. void Camera2D::set_limit_drawing_enabled(bool enable) {
  476. limit_drawing_enabled = enable;
  477. update();
  478. }
  479. bool Camera2D::is_limit_drawing_enabled() const {
  480. return limit_drawing_enabled;
  481. }
  482. void Camera2D::set_margin_drawing_enabled(bool enable) {
  483. margin_drawing_enabled = enable;
  484. update();
  485. }
  486. bool Camera2D::is_margin_drawing_enabled() const {
  487. return margin_drawing_enabled;
  488. }
  489. void Camera2D::_bind_methods() {
  490. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
  491. ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
  492. ClassDB::bind_method(D_METHOD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode);
  493. ClassDB::bind_method(D_METHOD("get_anchor_mode"), &Camera2D::get_anchor_mode);
  494. ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating);
  495. ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating);
  496. ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current);
  497. ClassDB::bind_method(D_METHOD("clear_current"), &Camera2D::clear_current);
  498. ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
  499. ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
  500. ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Camera2D::set_process_mode);
  501. ClassDB::bind_method(D_METHOD("get_process_mode"), &Camera2D::get_process_mode);
  502. ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current);
  503. ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
  504. ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit);
  505. ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit);
  506. ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled);
  507. ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled);
  508. ClassDB::bind_method(D_METHOD("set_v_drag_enabled", "enabled"), &Camera2D::set_v_drag_enabled);
  509. ClassDB::bind_method(D_METHOD("is_v_drag_enabled"), &Camera2D::is_v_drag_enabled);
  510. ClassDB::bind_method(D_METHOD("set_h_drag_enabled", "enabled"), &Camera2D::set_h_drag_enabled);
  511. ClassDB::bind_method(D_METHOD("is_h_drag_enabled"), &Camera2D::is_h_drag_enabled);
  512. ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera2D::set_v_offset);
  513. ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera2D::get_v_offset);
  514. ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera2D::set_h_offset);
  515. ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera2D::get_h_offset);
  516. ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
  517. ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
  518. ClassDB::bind_method(D_METHOD("get_camera_position"), &Camera2D::get_camera_position);
  519. ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center);
  520. ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
  521. ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom);
  522. ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport);
  523. ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport);
  524. ClassDB::bind_method(D_METHOD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing);
  525. ClassDB::bind_method(D_METHOD("get_follow_smoothing"), &Camera2D::get_follow_smoothing);
  526. ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing);
  527. ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled);
  528. ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll);
  529. ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing);
  530. ClassDB::bind_method(D_METHOD("align"), &Camera2D::align);
  531. ClassDB::bind_method(D_METHOD("_set_old_smoothing", "follow_smoothing"), &Camera2D::_set_old_smoothing);
  532. ClassDB::bind_method(D_METHOD("set_screen_drawing_enabled", "screen_drawing_enabled"), &Camera2D::set_screen_drawing_enabled);
  533. ClassDB::bind_method(D_METHOD("is_screen_drawing_enabled"), &Camera2D::is_screen_drawing_enabled);
  534. ClassDB::bind_method(D_METHOD("set_limit_drawing_enabled", "limit_drawing_enabled"), &Camera2D::set_limit_drawing_enabled);
  535. ClassDB::bind_method(D_METHOD("is_limit_drawing_enabled"), &Camera2D::is_limit_drawing_enabled);
  536. ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled", "margin_drawing_enabled"), &Camera2D::set_margin_drawing_enabled);
  537. ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled"), &Camera2D::is_margin_drawing_enabled);
  538. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
  539. ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
  540. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
  541. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
  542. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
  543. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
  544. ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
  545. ADD_GROUP("Limit", "limit_");
  546. ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", MARGIN_LEFT);
  547. ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top"), "set_limit", "get_limit", MARGIN_TOP);
  548. ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right"), "set_limit", "get_limit", MARGIN_RIGHT);
  549. ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", MARGIN_BOTTOM);
  550. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
  551. ADD_GROUP("Draw Margin", "draw_margin_");
  552. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_h_enabled"), "set_h_drag_enabled", "is_h_drag_enabled");
  553. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_v_enabled"), "set_v_drag_enabled", "is_v_drag_enabled");
  554. ADD_GROUP("Smoothing", "smoothing_");
  555. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled");
  556. ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing");
  557. ADD_GROUP("Offset", "offset_");
  558. ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset");
  559. ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset");
  560. ADD_GROUP("Drag Margin", "drag_margin_");
  561. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_LEFT);
  562. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_TOP);
  563. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_RIGHT);
  564. ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_BOTTOM);
  565. ADD_GROUP("Editor", "editor_");
  566. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled");
  567. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled");
  568. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled");
  569. BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
  570. BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
  571. BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS);
  572. BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE);
  573. }
  574. Camera2D::Camera2D() {
  575. anchor_mode = ANCHOR_MODE_DRAG_CENTER;
  576. rotating = false;
  577. current = false;
  578. limit[MARGIN_LEFT] = -10000000;
  579. limit[MARGIN_TOP] = -10000000;
  580. limit[MARGIN_RIGHT] = 10000000;
  581. limit[MARGIN_BOTTOM] = 10000000;
  582. drag_margin[MARGIN_LEFT] = 0.2;
  583. drag_margin[MARGIN_TOP] = 0.2;
  584. drag_margin[MARGIN_RIGHT] = 0.2;
  585. drag_margin[MARGIN_BOTTOM] = 0.2;
  586. camera_pos = Vector2();
  587. first = true;
  588. smoothing_enabled = false;
  589. limit_smoothing_enabled = false;
  590. custom_viewport = NULL;
  591. custom_viewport_id = 0;
  592. process_mode = CAMERA2D_PROCESS_IDLE;
  593. smoothing = 5.0;
  594. zoom = Vector2(1, 1);
  595. screen_drawing_enabled = true;
  596. limit_drawing_enabled = false;
  597. margin_drawing_enabled = false;
  598. h_drag_enabled = true;
  599. v_drag_enabled = true;
  600. h_ofs = 0;
  601. v_ofs = 0;
  602. set_notify_transform(true);
  603. }