| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329 | /*************************************************************************//*  canvas_item.cpp                                                      *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "canvas_item.h"#include "core/message_queue.h"#include "core/method_bind_ext.gen.inc"#include "core/os/input.h"#include "scene/main/canvas_layer.h"#include "scene/main/viewport.h"#include "scene/resources/font.h"#include "scene/resources/style_box.h"#include "scene/resources/texture.h"#include "scene/scene_string_names.h"#include "servers/visual/visual_server_raster.h"#include "servers/visual_server.h"Mutex *CanvasItemMaterial::material_mutex = NULL;SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL;Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL;void CanvasItemMaterial::init_shaders() {#ifndef NO_THREADS	material_mutex = Mutex::create();#endif	dirty_materials = memnew(SelfList<CanvasItemMaterial>::List);	shader_names = memnew(ShaderNames);	shader_names->particles_anim_h_frames = "particles_anim_h_frames";	shader_names->particles_anim_v_frames = "particles_anim_v_frames";	shader_names->particles_anim_loop = "particles_anim_loop";}void CanvasItemMaterial::finish_shaders() {	memdelete(dirty_materials);	memdelete(shader_names);	dirty_materials = NULL;#ifndef NO_THREADS	memdelete(material_mutex);#endif}void CanvasItemMaterial::_update_shader() {	dirty_materials->remove(&element);	MaterialKey mk = _compute_key();	if (mk.key == current_key.key)		return; //no update required in the end	if (shader_map.has(current_key)) {		shader_map[current_key].users--;		if (shader_map[current_key].users == 0) {			//deallocate shader, as it's no longer in use			VS::get_singleton()->free(shader_map[current_key].shader);			shader_map.erase(current_key);		}	}	current_key = mk;	if (shader_map.has(mk)) {		VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader);		shader_map[mk].users++;		return;	}	//must create a shader!	String code = "shader_type canvas_item;\nrender_mode ";	switch (blend_mode) {		case BLEND_MODE_MIX: code += "blend_mix"; break;		case BLEND_MODE_ADD: code += "blend_add"; break;		case BLEND_MODE_SUB: code += "blend_sub"; break;		case BLEND_MODE_MUL: code += "blend_mul"; break;		case BLEND_MODE_PREMULT_ALPHA: code += "blend_premul_alpha"; break;		case BLEND_MODE_DISABLED: code += "blend_disabled"; break;	}	switch (light_mode) {		case LIGHT_MODE_NORMAL: break;		case LIGHT_MODE_UNSHADED: code += ",unshaded"; break;		case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break;	}	code += ";\n";	if (particles_animation) {		code += "uniform int particles_anim_h_frames;\n";		code += "uniform int particles_anim_v_frames;\n";		code += "uniform bool particles_anim_loop;\n";		code += "void vertex() {\n";		code += "\tfloat h_frames = float(particles_anim_h_frames);\n";		code += "\tfloat v_frames = float(particles_anim_v_frames);\n";		code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n";		code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";		code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";		code += "\tif (!particles_anim_loop) {\n";		code += "\t\tparticle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";		code += "\t} else {\n";		code += "\t\tparticle_frame = mod(particle_frame, particle_total_frames);\n";		code += "\t}";		code += "\tUV /= vec2(h_frames, v_frames);\n";		code += "\tUV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n";		code += "}\n";	}	ShaderData shader_data;	shader_data.shader = VS::get_singleton()->shader_create();	shader_data.users = 1;	VS::get_singleton()->shader_set_code(shader_data.shader, code);	shader_map[mk] = shader_data;	VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);}void CanvasItemMaterial::flush_changes() {	if (material_mutex)		material_mutex->lock();	while (dirty_materials->first()) {		dirty_materials->first()->self()->_update_shader();	}	if (material_mutex)		material_mutex->unlock();}void CanvasItemMaterial::_queue_shader_change() {	if (material_mutex)		material_mutex->lock();	if (!element.in_list()) {		dirty_materials->add(&element);	}	if (material_mutex)		material_mutex->unlock();}bool CanvasItemMaterial::_is_shader_dirty() const {	bool dirty = false;	if (material_mutex)		material_mutex->lock();	dirty = element.in_list();	if (material_mutex)		material_mutex->unlock();	return dirty;}void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) {	blend_mode = p_blend_mode;	_queue_shader_change();}CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const {	return blend_mode;}void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) {	light_mode = p_light_mode;	_queue_shader_change();}CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {	return light_mode;}void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) {	particles_animation = p_particles_anim;	_queue_shader_change();	_change_notify();}bool CanvasItemMaterial::get_particles_animation() const {	return particles_animation;}void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) {	particles_anim_h_frames = p_frames;	VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames);}int CanvasItemMaterial::get_particles_anim_h_frames() const {	return particles_anim_h_frames;}void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) {	particles_anim_v_frames = p_frames;	VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames);}int CanvasItemMaterial::get_particles_anim_v_frames() const {	return particles_anim_v_frames;}void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) {	particles_anim_loop = p_loop;	VS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop);}bool CanvasItemMaterial::get_particles_anim_loop() const {	return particles_anim_loop;}void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {	if (property.name.begins_with("particles_anim_") && !particles_animation) {		property.usage = 0;	}}RID CanvasItemMaterial::get_shader_rid() const {	ERR_FAIL_COND_V(!shader_map.has(current_key), RID());	return shader_map[current_key].shader;}Shader::Mode CanvasItemMaterial::get_shader_mode() const {	return Shader::MODE_CANVAS_ITEM;}void CanvasItemMaterial::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);	ClassDB::bind_method(D_METHOD("get_blend_mode"), &CanvasItemMaterial::get_blend_mode);	ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode);	ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode);	ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation);	ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation);	ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames);	ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames);	ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames);	ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames);	ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop);	ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop);	ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode");	ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation");	ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");	ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop");	BIND_ENUM_CONSTANT(BLEND_MODE_MIX);	BIND_ENUM_CONSTANT(BLEND_MODE_ADD);	BIND_ENUM_CONSTANT(BLEND_MODE_SUB);	BIND_ENUM_CONSTANT(BLEND_MODE_MUL);	BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);	BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL);	BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED);	BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY);}CanvasItemMaterial::CanvasItemMaterial() :		element(this) {	blend_mode = BLEND_MODE_MIX;	light_mode = LIGHT_MODE_NORMAL;	particles_animation = false;	set_particles_anim_h_frames(1);	set_particles_anim_v_frames(1);	set_particles_anim_loop(false);	current_key.key = 0;	current_key.invalid_key = 1;	_queue_shader_change();}CanvasItemMaterial::~CanvasItemMaterial() {	if (material_mutex)		material_mutex->lock();	if (shader_map.has(current_key)) {		shader_map[current_key].users--;		if (shader_map[current_key].users == 0) {			//deallocate shader, as it's no longer in use			VS::get_singleton()->free(shader_map[current_key].shader);			shader_map.erase(current_key);		}		VS::get_singleton()->material_set_shader(_get_material(), RID());	}	if (material_mutex)		material_mutex->unlock();}///////////////////////////////////////////////////////////////////bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {	if (_edit_use_rect()) {		return _edit_get_rect().has_point(p_point);	} else {		return p_point.length() < p_tolerance;	}}bool CanvasItem::is_visible_in_tree() const {	if (!is_inside_tree())		return false;	const CanvasItem *p = this;	while (p) {		if (!p->visible)			return false;		p = p->get_parent_item();	}	return true;}void CanvasItem::_propagate_visibility_changed(bool p_visible) {	if (p_visible && first_draw) { //avoid propagating it twice		first_draw = false;	}	notification(NOTIFICATION_VISIBILITY_CHANGED);	if (p_visible)		update(); //todo optimize	else		emit_signal(SceneStringNames::get_singleton()->hide);	_block();	for (int i = 0; i < get_child_count(); i++) {		CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));		if (c && c->visible) //should the toplevels stop propagation? i think so but..			c->_propagate_visibility_changed(p_visible);	}	_unblock();}void CanvasItem::show() {	if (visible)		return;	visible = true;	VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, true);	if (!is_inside_tree())		return;	_propagate_visibility_changed(true);	_change_notify("visible");}void CanvasItem::hide() {	if (!visible)		return;	visible = false;	VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, false);	if (!is_inside_tree())		return;	_propagate_visibility_changed(false);	_change_notify("visible");}CanvasItem *CanvasItem::current_item_drawn = NULL;CanvasItem *CanvasItem::get_current_item_drawn() {	return current_item_drawn;}void CanvasItem::_update_callback() {	if (!is_inside_tree()) {		pending_update = false;		return;	}	VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());	//todo updating = true - only allow drawing here	if (is_visible_in_tree()) { //todo optimize this!!		if (first_draw) {			notification(NOTIFICATION_VISIBILITY_CHANGED);			first_draw = false;		}		drawing = true;		current_item_drawn = this;		notification(NOTIFICATION_DRAW);		emit_signal(SceneStringNames::get_singleton()->draw);		if (get_script_instance()) {			get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0);		}		current_item_drawn = NULL;		drawing = false;	}	//todo updating = false	pending_update = false; // don't change to false until finished drawing (avoid recursive update)}Transform2D CanvasItem::get_global_transform_with_canvas() const {	if (canvas_layer)		return canvas_layer->get_transform() * get_global_transform();	else if (is_inside_tree())		return get_viewport()->get_canvas_transform() * get_global_transform();	else		return get_global_transform();}Transform2D CanvasItem::get_global_transform() const {#ifdef DEBUG_ENABLED	ERR_FAIL_COND_V(!is_inside_tree(), get_transform());#endif	if (global_invalid) {		const CanvasItem *pi = get_parent_item();		if (pi)			global_transform = pi->get_global_transform() * get_transform();		else			global_transform = get_transform();		global_invalid = false;	}	return global_transform;}void CanvasItem::_toplevel_raise_self() {	if (!is_inside_tree())		return;	if (canvas_layer)		VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, canvas_layer->get_sort_index());	else		VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_viewport()->gui_get_canvas_sort_index());}void CanvasItem::_enter_canvas() {	if ((!Object::cast_to<CanvasItem>(get_parent())) || toplevel) {		Node *n = this;		canvas_layer = NULL;		while (n) {			canvas_layer = Object::cast_to<CanvasLayer>(n);			if (canvas_layer) {				break;			}			if (Object::cast_to<Viewport>(n)) {				break;			}			n = n->get_parent();		}		RID canvas;		if (canvas_layer)			canvas = canvas_layer->get_canvas();		else			canvas = get_viewport()->find_world_2d()->get_canvas();		VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas);		group = "root_canvas" + itos(canvas.get_id());		add_to_group(group);		if (canvas_layer)			canvas_layer->reset_sort_index();		else			get_viewport()->gui_reset_canvas_sort_index();		get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self");	} else {		CanvasItem *parent = get_parent_item();		canvas_layer = parent->canvas_layer;		VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item());		VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());	}	pending_update = false;	update();	notification(NOTIFICATION_ENTER_CANVAS);}void CanvasItem::_exit_canvas() {	notification(NOTIFICATION_EXIT_CANVAS, true); //reverse the notification	VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, RID());	canvas_layer = NULL;	group = "";}void CanvasItem::_notification(int p_what) {	switch (p_what) {		case NOTIFICATION_ENTER_TREE: {			first_draw = true;			if (get_parent()) {				CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());				if (ci)					C = ci->children_items.push_back(this);			}			_enter_canvas();			if (!block_transform_notify && !xform_change.in_list()) {				get_tree()->xform_change_list.add(&xform_change);			}		} break;		case NOTIFICATION_MOVED_IN_PARENT: {			if (!is_inside_tree())				break;			if (group != "") {				get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self");			} else {				CanvasItem *p = get_parent_item();				ERR_FAIL_COND(!p);				VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());			}		} break;		case NOTIFICATION_EXIT_TREE: {			if (xform_change.in_list())				get_tree()->xform_change_list.remove(&xform_change);			_exit_canvas();			if (C) {				Object::cast_to<CanvasItem>(get_parent())->children_items.erase(C);				C = NULL;			}			global_invalid = true;		} break;		case NOTIFICATION_DRAW: {		} break;		case NOTIFICATION_TRANSFORM_CHANGED: {		} break;		case NOTIFICATION_VISIBILITY_CHANGED: {			emit_signal(SceneStringNames::get_singleton()->visibility_changed);		} break;	}}void CanvasItem::set_visible(bool p_visible) {	if (p_visible)		show();	else		hide();}bool CanvasItem::is_visible() const {	return visible;}void CanvasItem::update() {	if (!is_inside_tree())		return;	if (pending_update)		return;	pending_update = true;	MessageQueue::get_singleton()->push_call(this, "_update_callback");}void CanvasItem::set_modulate(const Color &p_modulate) {	modulate = p_modulate;	VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate);}Color CanvasItem::get_modulate() const {	return modulate;}void CanvasItem::set_as_toplevel(bool p_toplevel) {	if (toplevel == p_toplevel)		return;	if (!is_inside_tree()) {		toplevel = p_toplevel;		return;	}	_exit_canvas();	toplevel = p_toplevel;	_enter_canvas();}bool CanvasItem::is_set_as_toplevel() const {	return toplevel;}CanvasItem *CanvasItem::get_parent_item() const {	if (toplevel)		return NULL;	return Object::cast_to<CanvasItem>(get_parent());}void CanvasItem::set_self_modulate(const Color &p_self_modulate) {	self_modulate = p_self_modulate;	VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate);}Color CanvasItem::get_self_modulate() const {	return self_modulate;}void CanvasItem::set_light_mask(int p_light_mask) {	light_mask = p_light_mask;	VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask);}int CanvasItem::get_light_mask() const {	return light_mask;}void CanvasItem::item_rect_changed(bool p_size_changed) {	if (p_size_changed)		update();	emit_signal(SceneStringNames::get_singleton()->item_rect_changed);}void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased);}void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	Vector<Color> colors;	colors.push_back(p_color);	VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width, p_antialiased);}void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);}void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	Vector<Color> colors;	colors.push_back(p_color);	VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width, p_antialiased);}void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased);}void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	if (p_filled) {		VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color);	} else {		VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(p_rect.size.width, 0), p_color);		VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(0, p_rect.size.height), p_color);		VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(0, p_rect.size.height), p_rect.position + p_rect.size, p_color);		VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(p_rect.size.width, 0), p_rect.position + p_rect.size, p_color);	}}void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);}void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	ERR_FAIL_COND(p_texture.is_null());	p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map);}void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	ERR_FAIL_COND(p_texture.is_null());	p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map);}void CanvasItem::draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	ERR_FAIL_COND(p_texture.is_null());	p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_clip_uv);}void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	ERR_FAIL_COND(p_style_box.is_null());	p_style_box->draw(canvas_item, p_rect);}void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();	RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();	VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width, rid_normal);}void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	Transform2D xform(p_rot, p_offset);	xform.scale_basis(p_scale);	VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, xform);}void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix);}void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();	RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();	VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, p_antialiased);}void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	Vector<Color> colors;	colors.push_back(p_color);	RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();	RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();	VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);}void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {	ERR_FAIL_COND(p_mesh.is_null());	RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();	RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();	VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid);}void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {	ERR_FAIL_COND(p_multimesh.is_null());	RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();	RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();	VisualServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid);}void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL();	}	ERR_FAIL_COND(p_font.is_null());	p_font->draw(canvas_item, p_pos, p_text, p_modulate, p_clip_w);}float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, const Color &p_modulate) {	if (!drawing) {		ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");		ERR_FAIL_V(0);	}	ERR_FAIL_COND_V(p_char.length() != 1, 0);	ERR_FAIL_COND_V(p_font.is_null(), 0);	return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate);}void CanvasItem::_notify_transform(CanvasItem *p_node) {	/* This check exists to avoid re-propagating the transform	 * notification down the tree on dirty nodes. It provides	 * optimization by avoiding redundancy (nodes are dirty, will get the	 * notification anyway).	 */	if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid) {		return; //nothing to do	}	p_node->global_invalid = true;	if (p_node->notify_transform && !p_node->xform_change.in_list()) {		if (!p_node->block_transform_notify) {			if (p_node->is_inside_tree())				get_tree()->xform_change_list.add(&p_node->xform_change);		}	}	for (List<CanvasItem *>::Element *E = p_node->children_items.front(); E; E = E->next()) {		CanvasItem *ci = E->get();		if (ci->toplevel)			continue;		_notify_transform(ci);	}}Rect2 CanvasItem::get_viewport_rect() const {	ERR_FAIL_COND_V(!is_inside_tree(), Rect2());	return get_viewport()->get_visible_rect();}RID CanvasItem::get_canvas() const {	ERR_FAIL_COND_V(!is_inside_tree(), RID());	if (canvas_layer)		return canvas_layer->get_canvas();	else		return get_viewport()->find_world_2d()->get_canvas();}ObjectID CanvasItem::get_canvas_layer_instance_id() const {	if (canvas_layer) {		return canvas_layer->get_instance_id();	} else {		return 0;	}}CanvasItem *CanvasItem::get_toplevel() const {	CanvasItem *ci = const_cast<CanvasItem *>(this);	while (!ci->toplevel && Object::cast_to<CanvasItem>(ci->get_parent())) {		ci = Object::cast_to<CanvasItem>(ci->get_parent());	}	return ci;}Ref<World2D> CanvasItem::get_world_2d() const {	ERR_FAIL_COND_V(!is_inside_tree(), Ref<World2D>());	CanvasItem *tl = get_toplevel();	if (tl->get_viewport()) {		return tl->get_viewport()->find_world_2d();	} else {		return Ref<World2D>();	}}RID CanvasItem::get_viewport_rid() const {	ERR_FAIL_COND_V(!is_inside_tree(), RID());	return get_viewport()->get_viewport_rid();}void CanvasItem::set_block_transform_notify(bool p_enable) {	block_transform_notify = p_enable;}bool CanvasItem::is_block_transform_notify_enabled() const {	return block_transform_notify;}void CanvasItem::set_draw_behind_parent(bool p_enable) {	if (behind == p_enable)		return;	behind = p_enable;	VisualServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item, behind);}bool CanvasItem::is_draw_behind_parent_enabled() const {	return behind;}void CanvasItem::set_material(const Ref<Material> &p_material) {	material = p_material;	RID rid;	if (material.is_valid())		rid = material->get_rid();	VS::get_singleton()->canvas_item_set_material(canvas_item, rid);	_change_notify(); //properties for material exposed}void CanvasItem::set_use_parent_material(bool p_use_parent_material) {	use_parent_material = p_use_parent_material;	VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item, p_use_parent_material);}bool CanvasItem::get_use_parent_material() const {	return use_parent_material;}Ref<Material> CanvasItem::get_material() const {	return material;}Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) const {	ERR_FAIL_COND_V(!is_inside_tree(), screen_point);	Transform2D local_matrix = (get_canvas_transform() * get_global_transform()).affine_inverse();	return local_matrix.xform(screen_point);}Ref<InputEvent> CanvasItem::make_input_local(const Ref<InputEvent> &p_event) const {	ERR_FAIL_COND_V(!is_inside_tree(), p_event);	return p_event->xformed_by((get_canvas_transform() * get_global_transform()).affine_inverse());}Vector2 CanvasItem::get_global_mouse_position() const {	ERR_FAIL_COND_V(!get_viewport(), Vector2());	return get_canvas_transform().affine_inverse().xform(get_viewport()->get_mouse_position());}Vector2 CanvasItem::get_local_mouse_position() const {	ERR_FAIL_COND_V(!get_viewport(), Vector2());	return get_global_transform().affine_inverse().xform(get_global_mouse_position());}void CanvasItem::force_update_transform() {	ERR_FAIL_COND(!is_inside_tree());	if (!xform_change.in_list()) {		return;	}	get_tree()->xform_change_list.remove(&xform_change);	notification(NOTIFICATION_TRANSFORM_CHANGED);}void CanvasItem::_bind_methods() {	ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);	ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);	ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);	ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state);	ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position);	ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position);	ClassDB::bind_method(D_METHOD("_edit_set_scale", "scale"), &CanvasItem::_edit_set_scale);	ClassDB::bind_method(D_METHOD("_edit_get_scale"), &CanvasItem::_edit_get_scale);	ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect);	ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect);	ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect);	ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation);	ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation);	ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation);	ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot);	ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot);	ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot);	ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);	ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasItem::set_visible);	ClassDB::bind_method(D_METHOD("is_visible"), &CanvasItem::is_visible);	ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &CanvasItem::is_visible_in_tree);	ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show);	ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide);	ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update);	ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &CanvasItem::set_as_toplevel);	ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &CanvasItem::is_set_as_toplevel);	ClassDB::bind_method(D_METHOD("set_light_mask", "light_mask"), &CanvasItem::set_light_mask);	ClassDB::bind_method(D_METHOD("get_light_mask"), &CanvasItem::get_light_mask);	ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &CanvasItem::set_modulate);	ClassDB::bind_method(D_METHOD("get_modulate"), &CanvasItem::get_modulate);	ClassDB::bind_method(D_METHOD("set_self_modulate", "self_modulate"), &CanvasItem::set_self_modulate);	ClassDB::bind_method(D_METHOD("get_self_modulate"), &CanvasItem::get_self_modulate);	ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent);	ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled);	ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top);	ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top);	//ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);	ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));	ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));	ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));	ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));	ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));	ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));	ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);	ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));	ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));	ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));	ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box);	ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map"), &CanvasItem::draw_primitive, DEFVAL(Variant()), DEFVAL(1.0), DEFVAL(Variant()));	ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));	ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));	ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));	ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));	ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));	ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>()));	ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);	ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);	ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform);	ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform);	ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"), &CanvasItem::get_global_transform_with_canvas);	ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform);	ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect);	ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform);	ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position);	ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);	ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);	ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d);	//ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport);	ClassDB::bind_method(D_METHOD("set_material", "material"), &CanvasItem::set_material);	ClassDB::bind_method(D_METHOD("get_material"), &CanvasItem::get_material);	ClassDB::bind_method(D_METHOD("set_use_parent_material", "enable"), &CanvasItem::set_use_parent_material);	ClassDB::bind_method(D_METHOD("get_use_parent_material"), &CanvasItem::get_use_parent_material);	ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &CanvasItem::set_notify_local_transform);	ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &CanvasItem::is_local_transform_notification_enabled);	ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform);	ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled);	ClassDB::bind_method(D_METHOD("force_update_transform"), &CanvasItem::force_update_transform);	ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local);	ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local);	BIND_VMETHOD(MethodInfo("_draw"));	ADD_GROUP("Visibility", "");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility	ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");	ADD_GROUP("Material", "");	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");	//exporting these things doesn't really make much sense i think	// ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel");	// ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");	ADD_SIGNAL(MethodInfo("draw"));	ADD_SIGNAL(MethodInfo("visibility_changed"));	ADD_SIGNAL(MethodInfo("hide"));	ADD_SIGNAL(MethodInfo("item_rect_changed"));	BIND_ENUM_CONSTANT(BLEND_MODE_MIX);	BIND_ENUM_CONSTANT(BLEND_MODE_ADD);	BIND_ENUM_CONSTANT(BLEND_MODE_SUB);	BIND_ENUM_CONSTANT(BLEND_MODE_MUL);	BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);	BIND_ENUM_CONSTANT(BLEND_MODE_DISABLED);	BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);	BIND_CONSTANT(NOTIFICATION_DRAW);	BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);	BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS);	BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS);}Transform2D CanvasItem::get_canvas_transform() const {	ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());	if (canvas_layer)		return canvas_layer->get_transform();	else if (Object::cast_to<CanvasItem>(get_parent()))		return Object::cast_to<CanvasItem>(get_parent())->get_canvas_transform();	else		return get_viewport()->get_canvas_transform();}Transform2D CanvasItem::get_viewport_transform() const {	ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());	if (canvas_layer) {		if (get_viewport()) {			return get_viewport()->get_final_transform() * canvas_layer->get_transform();		} else {			return canvas_layer->get_transform();		}	} else {		return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();	}}void CanvasItem::set_notify_local_transform(bool p_enable) {	notify_local_transform = p_enable;}bool CanvasItem::is_local_transform_notification_enabled() const {	return notify_local_transform;}void CanvasItem::set_notify_transform(bool p_enable) {	if (notify_transform == p_enable)		return;	notify_transform = p_enable;	if (notify_transform && is_inside_tree()) {		//this ensures that invalid globals get resolved, so notifications can be received		get_global_transform();	}}bool CanvasItem::is_transform_notification_enabled() const {	return notify_transform;}int CanvasItem::get_canvas_layer() const {	if (canvas_layer)		return canvas_layer->get_layer();	else		return 0;}CanvasItem::CanvasItem() :		xform_change(this) {	canvas_item = VisualServer::get_singleton()->canvas_item_create();	visible = true;	pending_update = false;	modulate = Color(1, 1, 1, 1);	self_modulate = Color(1, 1, 1, 1);	toplevel = false;	first_draw = false;	drawing = false;	behind = false;	block_transform_notify = false;	//viewport=NULL;	canvas_layer = NULL;	use_parent_material = false;	global_invalid = true;	notify_local_transform = false;	notify_transform = false;	light_mask = 1;	C = NULL;}CanvasItem::~CanvasItem() {	VisualServer::get_singleton()->free(canvas_item);}
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