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collision_object_2d.cpp 16 KB

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  1. /*************************************************************************/
  2. /* collision_object_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_object_2d.h"
  31. #include "scene/scene_string_names.h"
  32. #include "servers/physics_2d_server.h"
  33. void CollisionObject2D::_notification(int p_what) {
  34. switch (p_what) {
  35. case NOTIFICATION_ENTER_TREE: {
  36. Transform2D global_transform = get_global_transform();
  37. if (area)
  38. Physics2DServer::get_singleton()->area_set_transform(rid, global_transform);
  39. else
  40. Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform);
  41. last_transform = global_transform;
  42. RID space = get_world_2d()->get_space();
  43. if (area) {
  44. Physics2DServer::get_singleton()->area_set_space(rid, space);
  45. } else
  46. Physics2DServer::get_singleton()->body_set_space(rid, space);
  47. _update_pickable();
  48. //get space
  49. }
  50. case NOTIFICATION_ENTER_CANVAS: {
  51. if (area)
  52. Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
  53. else
  54. Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
  55. }
  56. case NOTIFICATION_VISIBILITY_CHANGED: {
  57. _update_pickable();
  58. } break;
  59. case NOTIFICATION_TRANSFORM_CHANGED: {
  60. Transform2D global_transform = get_global_transform();
  61. if (only_update_transform_changes && global_transform == last_transform) {
  62. return;
  63. }
  64. if (area)
  65. Physics2DServer::get_singleton()->area_set_transform(rid, global_transform);
  66. else
  67. Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform);
  68. last_transform = global_transform;
  69. } break;
  70. case NOTIFICATION_EXIT_TREE: {
  71. if (area) {
  72. Physics2DServer::get_singleton()->area_set_space(rid, RID());
  73. } else
  74. Physics2DServer::get_singleton()->body_set_space(rid, RID());
  75. } break;
  76. case NOTIFICATION_EXIT_CANVAS: {
  77. if (area)
  78. Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, 0);
  79. else
  80. Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, 0);
  81. }
  82. }
  83. }
  84. uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
  85. ShapeData sd;
  86. uint32_t id;
  87. if (shapes.size() == 0) {
  88. id = 0;
  89. } else {
  90. id = shapes.back()->key() + 1;
  91. }
  92. sd.owner = p_owner;
  93. shapes[id] = sd;
  94. return id;
  95. }
  96. void CollisionObject2D::remove_shape_owner(uint32_t owner) {
  97. ERR_FAIL_COND(!shapes.has(owner));
  98. shape_owner_clear_shapes(owner);
  99. shapes.erase(owner);
  100. }
  101. void CollisionObject2D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
  102. ERR_FAIL_COND(!shapes.has(p_owner));
  103. ShapeData &sd = shapes[p_owner];
  104. sd.disabled = p_disabled;
  105. for (int i = 0; i < sd.shapes.size(); i++) {
  106. if (area) {
  107. Physics2DServer::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
  108. } else {
  109. Physics2DServer::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
  110. }
  111. }
  112. }
  113. bool CollisionObject2D::is_shape_owner_disabled(uint32_t p_owner) const {
  114. ERR_FAIL_COND_V(!shapes.has(p_owner), false);
  115. return shapes[p_owner].disabled;
  116. }
  117. void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable) {
  118. if (area)
  119. return; //not for areas
  120. ERR_FAIL_COND(!shapes.has(p_owner));
  121. ShapeData &sd = shapes[p_owner];
  122. sd.one_way_collision = p_enable;
  123. for (int i = 0; i < sd.shapes.size(); i++) {
  124. Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
  125. }
  126. }
  127. bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const {
  128. ERR_FAIL_COND_V(!shapes.has(p_owner), false);
  129. return shapes[p_owner].one_way_collision;
  130. }
  131. void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) {
  132. if (area)
  133. return; //not for areas
  134. ERR_FAIL_COND(!shapes.has(p_owner));
  135. ShapeData &sd = shapes[p_owner];
  136. sd.one_way_collision_margin = p_margin;
  137. for (int i = 0; i < sd.shapes.size(); i++) {
  138. Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
  139. }
  140. }
  141. float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
  142. ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
  143. return shapes[p_owner].one_way_collision_margin;
  144. }
  145. void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
  146. for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
  147. r_owners->push_back(E->key());
  148. }
  149. }
  150. Array CollisionObject2D::_get_shape_owners() {
  151. Array ret;
  152. for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
  153. ret.push_back(E->key());
  154. }
  155. return ret;
  156. }
  157. void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform) {
  158. ERR_FAIL_COND(!shapes.has(p_owner));
  159. ShapeData &sd = shapes[p_owner];
  160. sd.xform = p_transform;
  161. for (int i = 0; i < sd.shapes.size(); i++) {
  162. if (area) {
  163. Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform);
  164. } else {
  165. Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
  166. }
  167. }
  168. }
  169. Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const {
  170. ERR_FAIL_COND_V(!shapes.has(p_owner), Transform2D());
  171. return shapes[p_owner].xform;
  172. }
  173. Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const {
  174. ERR_FAIL_COND_V(!shapes.has(p_owner), NULL);
  175. return shapes[p_owner].owner;
  176. }
  177. void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) {
  178. ERR_FAIL_COND(!shapes.has(p_owner));
  179. ERR_FAIL_COND(p_shape.is_null());
  180. ShapeData &sd = shapes[p_owner];
  181. ShapeData::Shape s;
  182. s.index = total_subshapes;
  183. s.shape = p_shape;
  184. if (area) {
  185. Physics2DServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform);
  186. } else {
  187. Physics2DServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform);
  188. }
  189. sd.shapes.push_back(s);
  190. total_subshapes++;
  191. }
  192. int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const {
  193. ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
  194. return shapes[p_owner].shapes.size();
  195. }
  196. Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
  197. ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>());
  198. ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>());
  199. return shapes[p_owner].shapes[p_shape].shape;
  200. }
  201. int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
  202. ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
  203. ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
  204. return shapes[p_owner].shapes[p_shape].index;
  205. }
  206. void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
  207. ERR_FAIL_COND(!shapes.has(p_owner));
  208. ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
  209. int index_to_remove = shapes[p_owner].shapes[p_shape].index;
  210. if (area) {
  211. Physics2DServer::get_singleton()->area_remove_shape(rid, index_to_remove);
  212. } else {
  213. Physics2DServer::get_singleton()->body_remove_shape(rid, index_to_remove);
  214. }
  215. shapes[p_owner].shapes.remove(p_shape);
  216. for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
  217. for (int i = 0; i < E->get().shapes.size(); i++) {
  218. if (E->get().shapes[i].index > index_to_remove) {
  219. E->get().shapes.write[i].index -= 1;
  220. }
  221. }
  222. }
  223. total_subshapes--;
  224. }
  225. void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
  226. ERR_FAIL_COND(!shapes.has(p_owner));
  227. while (shape_owner_get_shape_count(p_owner) > 0) {
  228. shape_owner_remove_shape(p_owner, 0);
  229. }
  230. }
  231. uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
  232. ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0);
  233. for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
  234. for (int i = 0; i < E->get().shapes.size(); i++) {
  235. if (E->get().shapes[i].index == p_shape_index) {
  236. return E->key();
  237. }
  238. }
  239. }
  240. //in theory it should be unreachable
  241. return 0;
  242. }
  243. void CollisionObject2D::set_pickable(bool p_enabled) {
  244. if (pickable == p_enabled)
  245. return;
  246. pickable = p_enabled;
  247. _update_pickable();
  248. }
  249. bool CollisionObject2D::is_pickable() const {
  250. return pickable;
  251. }
  252. void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
  253. if (get_script_instance()) {
  254. get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape);
  255. }
  256. emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape);
  257. }
  258. void CollisionObject2D::_mouse_enter() {
  259. if (get_script_instance()) {
  260. get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
  261. }
  262. emit_signal(SceneStringNames::get_singleton()->mouse_entered);
  263. }
  264. void CollisionObject2D::_mouse_exit() {
  265. if (get_script_instance()) {
  266. get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
  267. }
  268. emit_signal(SceneStringNames::get_singleton()->mouse_exited);
  269. }
  270. void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
  271. only_update_transform_changes = p_enable;
  272. }
  273. void CollisionObject2D::_update_pickable() {
  274. if (!is_inside_tree())
  275. return;
  276. bool pickable = this->pickable && is_inside_tree() && is_visible_in_tree();
  277. if (area)
  278. Physics2DServer::get_singleton()->area_set_pickable(rid, pickable);
  279. else
  280. Physics2DServer::get_singleton()->body_set_pickable(rid, pickable);
  281. }
  282. String CollisionObject2D::get_configuration_warning() const {
  283. String warning = Node2D::get_configuration_warning();
  284. if (shapes.empty()) {
  285. if (warning == String()) {
  286. warning += "\n";
  287. }
  288. warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
  289. }
  290. return warning;
  291. }
  292. void CollisionObject2D::_bind_methods() {
  293. ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
  294. ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
  295. ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
  296. ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
  297. ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject2D::remove_shape_owner);
  298. ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject2D::_get_shape_owners);
  299. ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject2D::shape_owner_set_transform);
  300. ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject2D::shape_owner_get_transform);
  301. ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject2D::shape_owner_get_owner);
  302. ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject2D::shape_owner_set_disabled);
  303. ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
  304. ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
  305. ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
  306. ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision_margin", "owner_id", "margin"), &CollisionObject2D::shape_owner_set_one_way_collision_margin);
  307. ClassDB::bind_method(D_METHOD("get_shape_owner_one_way_collision_margin", "owner_id"), &CollisionObject2D::get_shape_owner_one_way_collision_margin);
  308. ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape);
  309. ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
  310. ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
  311. ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape_index);
  312. ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_remove_shape);
  313. ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
  314. ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
  315. BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
  316. ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
  317. ADD_SIGNAL(MethodInfo("mouse_entered"));
  318. ADD_SIGNAL(MethodInfo("mouse_exited"));
  319. ADD_GROUP("Pickable", "input_");
  320. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
  321. ADD_GROUP("", "");
  322. }
  323. CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
  324. rid = p_rid;
  325. area = p_area;
  326. pickable = true;
  327. set_notify_transform(true);
  328. total_subshapes = 0;
  329. only_update_transform_changes = false;
  330. if (p_area) {
  331. Physics2DServer::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
  332. } else {
  333. Physics2DServer::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
  334. }
  335. }
  336. CollisionObject2D::CollisionObject2D() {
  337. //owner=
  338. set_notify_transform(true);
  339. }
  340. CollisionObject2D::~CollisionObject2D() {
  341. Physics2DServer::get_singleton()->free(rid);
  342. }