| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240 | /*************************************************************************//*  light_occluder_2d.cpp                                                *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "light_occluder_2d.h"#include "core/engine.h"void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {	polygon = p_polygon;	VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);	emit_changed();}PoolVector<Vector2> OccluderPolygon2D::get_polygon() const {	return polygon;}void OccluderPolygon2D::set_closed(bool p_closed) {	if (closed == p_closed)		return;	closed = p_closed;	if (polygon.size())		VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, polygon, closed);	emit_changed();}bool OccluderPolygon2D::is_closed() const {	return closed;}void OccluderPolygon2D::set_cull_mode(CullMode p_mode) {	cull = p_mode;	VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon, VS::CanvasOccluderPolygonCullMode(p_mode));}OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const {	return cull;}RID OccluderPolygon2D::get_rid() const {	return occ_polygon;}void OccluderPolygon2D::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_closed", "closed"), &OccluderPolygon2D::set_closed);	ClassDB::bind_method(D_METHOD("is_closed"), &OccluderPolygon2D::is_closed);	ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &OccluderPolygon2D::set_cull_mode);	ClassDB::bind_method(D_METHOD("get_cull_mode"), &OccluderPolygon2D::get_cull_mode);	ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &OccluderPolygon2D::set_polygon);	ClassDB::bind_method(D_METHOD("get_polygon"), &OccluderPolygon2D::get_polygon);	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "closed"), "set_closed", "is_closed");	ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Disabled,ClockWise,CounterClockWise"), "set_cull_mode", "get_cull_mode");	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");	BIND_ENUM_CONSTANT(CULL_DISABLED);	BIND_ENUM_CONSTANT(CULL_CLOCKWISE);	BIND_ENUM_CONSTANT(CULL_COUNTER_CLOCKWISE);}OccluderPolygon2D::OccluderPolygon2D() {	occ_polygon = VS::get_singleton()->canvas_occluder_polygon_create();	closed = true;	cull = CULL_DISABLED;}OccluderPolygon2D::~OccluderPolygon2D() {	VS::get_singleton()->free(occ_polygon);}void LightOccluder2D::_poly_changed() {#ifdef DEBUG_ENABLED	update();#endif}void LightOccluder2D::_notification(int p_what) {	if (p_what == NOTIFICATION_ENTER_CANVAS) {		VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas());		VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());		VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());	}	if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {		VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform());	}	if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {		VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree());	}	if (p_what == NOTIFICATION_DRAW) {		if (Engine::get_singleton()->is_editor_hint()) {			if (occluder_polygon.is_valid()) {				PoolVector<Vector2> poly = occluder_polygon->get_polygon();				if (poly.size()) {					if (occluder_polygon->is_closed()) {						Vector<Color> color;						color.push_back(Color(0, 0, 0, 0.6));						draw_polygon(Variant(poly), color);					} else {						int ps = poly.size();						PoolVector<Vector2>::Read r = poly.read();						for (int i = 0; i < ps - 1; i++) {							draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3);						}					}				}			}		}	}	if (p_what == NOTIFICATION_EXIT_CANVAS) {		VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID());	}}void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) {#ifdef DEBUG_ENABLED	if (occluder_polygon.is_valid())		occluder_polygon->disconnect("changed", this, "_poly_changed");#endif	occluder_polygon = p_polygon;	if (occluder_polygon.is_valid())		VS::get_singleton()->canvas_light_occluder_set_polygon(occluder, occluder_polygon->get_rid());	else		VS::get_singleton()->canvas_light_occluder_set_polygon(occluder, RID());#ifdef DEBUG_ENABLED	if (occluder_polygon.is_valid())		occluder_polygon->connect("changed", this, "_poly_changed");	update();#endif}Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {	return occluder_polygon;}void LightOccluder2D::set_occluder_light_mask(int p_mask) {	mask = p_mask;	VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, mask);}int LightOccluder2D::get_occluder_light_mask() const {	return mask;}String LightOccluder2D::get_configuration_warning() const {	if (!occluder_polygon.is_valid()) {		return TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");	}	if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {		return TTR("The occluder polygon for this occluder is empty. Please draw a polygon!");	}	return String();}void LightOccluder2D::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_occluder_polygon", "polygon"), &LightOccluder2D::set_occluder_polygon);	ClassDB::bind_method(D_METHOD("get_occluder_polygon"), &LightOccluder2D::get_occluder_polygon);	ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask);	ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask);	ClassDB::bind_method("_poly_changed", &LightOccluder2D::_poly_changed);	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon");	ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");}LightOccluder2D::LightOccluder2D() {	occluder = VS::get_singleton()->canvas_light_occluder_create();	mask = 1;	set_notify_transform(true);}LightOccluder2D::~LightOccluder2D() {	VS::get_singleton()->free(occluder);}
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