| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 | /*************************************************************************//*  line_builder.h                                                       *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef LINE_BUILDER_H#define LINE_BUILDER_H#include "core/color.h"#include "core/math/vector2.h"#include "line_2d.h"#include "scene/resources/gradient.h"class LineBuilder {public:	// TODO Move in a struct and reference it	// Input	Vector<Vector2> points;	Line2D::LineJointMode joint_mode;	Line2D::LineCapMode begin_cap_mode;	Line2D::LineCapMode end_cap_mode;	float width;	Color default_color;	Gradient *gradient;	Line2D::LineTextureMode texture_mode;	float sharp_limit;	int round_precision;	float tile_aspect; // w/h	// TODO offset_joints option (offers alternative implementation of round joints)	// TODO Move in a struct and reference it	// Output	Vector<Vector2> vertices;	Vector<Color> colors;	Vector<Vector2> uvs;	Vector<int> indices;	LineBuilder();	void build();	void clear_output();private:	enum Orientation {		UP = 0,		DOWN = 1	};	// Triangle-strip methods	void strip_begin(Vector2 up, Vector2 down, Color color, float uvx);	void strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx);	void strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx);	void strip_add_tri(Vector2 up, Orientation orientation);	void strip_add_arc(Vector2 center, float angle_delta, Orientation orientation);	void new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect);private:	bool _interpolate_color;	int _last_index[2]; // Index of last up and down vertices of the strip};#endif // LINE_BUILDER_H
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