| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377 | /*************************************************************************//*  visibility_notifier_2d.cpp                                           *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "visibility_notifier_2d.h"#include "core/engine.h"#include "particles_2d.h"#include "scene/2d/animated_sprite.h"#include "scene/2d/physics_body_2d.h"#include "scene/animation/animation_player.h"#include "scene/main/viewport.h"#include "scene/scene_string_names.h"void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) {	ERR_FAIL_COND(viewports.has(p_viewport));	viewports.insert(p_viewport);	if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())		return;	if (viewports.size() == 1) {		emit_signal(SceneStringNames::get_singleton()->screen_entered);		_screen_enter();	}	emit_signal(SceneStringNames::get_singleton()->viewport_entered, p_viewport);}void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) {	ERR_FAIL_COND(!viewports.has(p_viewport));	viewports.erase(p_viewport);	if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())		return;	emit_signal(SceneStringNames::get_singleton()->viewport_exited, p_viewport);	if (viewports.size() == 0) {		emit_signal(SceneStringNames::get_singleton()->screen_exited);		_screen_exit();	}}void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {	rect = p_rect;	if (is_inside_tree()) {		get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));		if (Engine::get_singleton()->is_editor_hint()) {			update();			item_rect_changed();		}	}	_change_notify("rect");}Rect2 VisibilityNotifier2D::_edit_get_rect() const {	return rect;}bool VisibilityNotifier2D::_edit_use_rect() const {	return true;}Rect2 VisibilityNotifier2D::get_rect() const {	return rect;}void VisibilityNotifier2D::_notification(int p_what) {	switch (p_what) {		case NOTIFICATION_ENTER_TREE: {			//get_world_2d()->			get_world_2d()->_register_notifier(this, get_global_transform().xform(rect));		} break;		case NOTIFICATION_TRANSFORM_CHANGED: {			//get_world_2d()->			get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));		} break;		case NOTIFICATION_DRAW: {			if (Engine::get_singleton()->is_editor_hint()) {				draw_rect(rect, Color(1, 0.5, 1, 0.2));			}		} break;		case NOTIFICATION_EXIT_TREE: {			get_world_2d()->_remove_notifier(this);		} break;	}}bool VisibilityNotifier2D::is_on_screen() const {	return viewports.size() > 0;}void VisibilityNotifier2D::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibilityNotifier2D::set_rect);	ClassDB::bind_method(D_METHOD("get_rect"), &VisibilityNotifier2D::get_rect);	ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier2D::is_on_screen);	ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");	ADD_SIGNAL(MethodInfo("viewport_entered", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));	ADD_SIGNAL(MethodInfo("viewport_exited", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));	ADD_SIGNAL(MethodInfo("screen_entered"));	ADD_SIGNAL(MethodInfo("screen_exited"));}VisibilityNotifier2D::VisibilityNotifier2D() {	rect = Rect2(-10, -10, 20, 20);	set_notify_transform(true);}//////////////////////////////////////void VisibilityEnabler2D::_screen_enter() {	for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {		_change_node_state(E->key(), true);	}	if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())		get_parent()->set_physics_process(true);	if (enabler[ENABLER_PARENT_PROCESS] && get_parent())		get_parent()->set_process(true);	visible = true;}void VisibilityEnabler2D::_screen_exit() {	for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {		_change_node_state(E->key(), false);	}	if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())		get_parent()->set_physics_process(false);	if (enabler[ENABLER_PARENT_PROCESS] && get_parent())		get_parent()->set_process(false);	visible = false;}void VisibilityEnabler2D::_find_nodes(Node *p_node) {	bool add = false;	Variant meta;	if (enabler[ENABLER_FREEZE_BODIES]) {		RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);		if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) {			add = true;			meta = rb2d->get_mode();		}	}	if (enabler[ENABLER_PAUSE_ANIMATIONS]) {		AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);		if (ap) {			add = true;		}	}	if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {		AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);		if (as) {			add = true;		}	}	if (enabler[ENABLER_PAUSE_PARTICLES]) {		Particles2D *ps = Object::cast_to<Particles2D>(p_node);		if (ps) {			add = true;		}	}	if (add) {		p_node->connect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed", varray(p_node), CONNECT_ONESHOT);		nodes[p_node] = meta;		_change_node_state(p_node, false);	}	for (int i = 0; i < p_node->get_child_count(); i++) {		Node *c = p_node->get_child(i);		if (c->get_filename() != String())			continue; //skip, instance		_find_nodes(c);	}}void VisibilityEnabler2D::_notification(int p_what) {	if (p_what == NOTIFICATION_ENTER_TREE) {		if (Engine::get_singleton()->is_editor_hint())			return;		Node *from = this;		//find where current scene starts		while (from->get_parent() && from->get_filename() == String())			from = from->get_parent();		_find_nodes(from);		if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())			get_parent()->set_physics_process(false);		if (enabler[ENABLER_PARENT_PROCESS] && get_parent())			get_parent()->set_process(false);	}	if (p_what == NOTIFICATION_EXIT_TREE) {		if (Engine::get_singleton()->is_editor_hint())			return;		for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {			if (!visible)				_change_node_state(E->key(), true);			E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed");		}		nodes.clear();	}}void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {	ERR_FAIL_COND(!nodes.has(p_node));	{		RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node);		if (rb) {			rb->set_sleeping(!p_enabled);		}	}	{		AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);		if (ap) {			ap->set_active(p_enabled);		}	}	{		AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);		if (as) {			if (p_enabled)				as->play();			else				as->stop();		}	}	{		Particles2D *ps = Object::cast_to<Particles2D>(p_node);		if (ps) {			ps->set_emitting(p_enabled);		}	}}void VisibilityEnabler2D::_node_removed(Node *p_node) {	if (!visible)		_change_node_state(p_node, true);	//changed to one shot, not needed	//p_node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed");	nodes.erase(p_node);}String VisibilityEnabler2D::get_configuration_warning() const {#ifdef TOOLS_ENABLED	if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {		return TTR("VisibilityEnable2D works best when used with the edited scene root directly as parent.");	}#endif	return String();}void VisibilityEnabler2D::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler2D::set_enabler);	ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler2D::is_enabler_enabled);	ClassDB::bind_method(D_METHOD("_node_removed"), &VisibilityEnabler2D::_node_removed);	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_particles"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_PARTICLES);	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);	BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);	BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);	BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);	BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);	BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);	BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);	BIND_ENUM_CONSTANT(ENABLER_MAX);}void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) {	ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);	enabler[p_enabler] = p_enable;}bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const {	ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);	return enabler[p_enabler];}VisibilityEnabler2D::VisibilityEnabler2D() {	for (int i = 0; i < ENABLER_MAX; i++)		enabler[i] = true;	enabler[ENABLER_PARENT_PROCESS] = false;	enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false;	visible = false;}
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