| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773 | /*************************************************************************//*  area.cpp                                                             *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "area.h"#include "scene/scene_string_names.h"#include "servers/audio_server.h"#include "servers/physics_server.h"void Area::set_space_override_mode(SpaceOverride p_mode) {	space_override = p_mode;	PhysicsServer::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer::AreaSpaceOverrideMode(p_mode));}Area::SpaceOverride Area::get_space_override_mode() const {	return space_override;}void Area::set_gravity_is_point(bool p_enabled) {	gravity_is_point = p_enabled;	PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);}bool Area::is_gravity_a_point() const {	return gravity_is_point;}void Area::set_gravity_distance_scale(real_t p_scale) {	gravity_distance_scale = p_scale;	PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);}real_t Area::get_gravity_distance_scale() const {	return gravity_distance_scale;}void Area::set_gravity_vector(const Vector3 &p_vec) {	gravity_vec = p_vec;	PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, p_vec);}Vector3 Area::get_gravity_vector() const {	return gravity_vec;}void Area::set_gravity(real_t p_gravity) {	gravity = p_gravity;	PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_GRAVITY, p_gravity);}real_t Area::get_gravity() const {	return gravity;}void Area::set_linear_damp(real_t p_linear_damp) {	linear_damp = p_linear_damp;	PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp);}real_t Area::get_linear_damp() const {	return linear_damp;}void Area::set_angular_damp(real_t p_angular_damp) {	angular_damp = p_angular_damp;	PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);}real_t Area::get_angular_damp() const {	return angular_damp;}void Area::set_priority(real_t p_priority) {	priority = p_priority;	PhysicsServer::get_singleton()->area_set_param(get_rid(), PhysicsServer::AREA_PARAM_PRIORITY, p_priority);}real_t Area::get_priority() const {	return priority;}void Area::_body_enter_tree(ObjectID p_id) {	Object *obj = ObjectDB::get_instance(p_id);	Node *node = Object::cast_to<Node>(obj);	ERR_FAIL_COND(!node);	Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);	ERR_FAIL_COND(!E);	ERR_FAIL_COND(E->get().in_tree);	E->get().in_tree = true;	emit_signal(SceneStringNames::get_singleton()->body_entered, node);	for (int i = 0; i < E->get().shapes.size(); i++) {		emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);	}}void Area::_body_exit_tree(ObjectID p_id) {	Object *obj = ObjectDB::get_instance(p_id);	Node *node = Object::cast_to<Node>(obj);	ERR_FAIL_COND(!node);	Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);	ERR_FAIL_COND(!E);	ERR_FAIL_COND(!E->get().in_tree);	E->get().in_tree = false;	emit_signal(SceneStringNames::get_singleton()->body_exited, node);	for (int i = 0; i < E->get().shapes.size(); i++) {		emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);	}}void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape) {	bool body_in = p_status == PhysicsServer::AREA_BODY_ADDED;	ObjectID objid = p_instance;	Object *obj = ObjectDB::get_instance(objid);	Node *node = Object::cast_to<Node>(obj);	Map<ObjectID, BodyState>::Element *E = body_map.find(objid);	if (!body_in && !E) {		return; //likely removed from the tree	}	locked = true;	if (body_in) {		if (!E) {			E = body_map.insert(objid, BodyState());			E->get().rc = 0;			E->get().in_tree = node && node->is_inside_tree();			if (node) {				node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));				node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));				if (E->get().in_tree) {					emit_signal(SceneStringNames::get_singleton()->body_entered, node);				}			}		}		E->get().rc++;		if (node)			E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));		if (E->get().in_tree) {			emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);		}	} else {		E->get().rc--;		if (node)			E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));		bool eraseit = false;		if (E->get().rc == 0) {			if (node) {				node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);				node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);				if (E->get().in_tree)					emit_signal(SceneStringNames::get_singleton()->body_exited, obj);			}			eraseit = true;		}		if (node && E->get().in_tree) {			emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);		}		if (eraseit)			body_map.erase(E);	}	locked = false;}void Area::_clear_monitoring() {	if (locked) {		ERR_EXPLAIN("This function can't be used during the in/out signal.");	}	ERR_FAIL_COND(locked);	{		Map<ObjectID, BodyState> bmcopy = body_map;		body_map.clear();		//disconnect all monitored stuff		for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {			Object *obj = ObjectDB::get_instance(E->key());			Node *node = Object::cast_to<Node>(obj);			if (!node) //node may have been deleted in previous frame or at other legiminate point				continue;			//ERR_CONTINUE(!node);			if (!E->get().in_tree)				continue;			for (int i = 0; i < E->get().shapes.size(); i++) {				emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);			}			emit_signal(SceneStringNames::get_singleton()->body_exited, node);			node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);			node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);		}	}	{		Map<ObjectID, AreaState> bmcopy = area_map;		area_map.clear();		//disconnect all monitored stuff		for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {			Object *obj = ObjectDB::get_instance(E->key());			Node *node = Object::cast_to<Node>(obj);			if (!node) //node may have been deleted in previous frame or at other legiminate point				continue;			//ERR_CONTINUE(!node);			if (!E->get().in_tree)				continue;			for (int i = 0; i < E->get().shapes.size(); i++) {				emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);			}			emit_signal(SceneStringNames::get_singleton()->area_exited, obj);			node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);			node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);		}	}}void Area::_notification(int p_what) {	if (p_what == NOTIFICATION_EXIT_TREE) {		_clear_monitoring();	}}void Area::set_monitoring(bool p_enable) {	if (locked) {		ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)");	}	ERR_FAIL_COND(locked);	if (p_enable == monitoring)		return;	monitoring = p_enable;	if (monitoring) {		PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);		PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);	} else {		PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName());		PhysicsServer::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName());		_clear_monitoring();	}}void Area::_area_enter_tree(ObjectID p_id) {	Object *obj = ObjectDB::get_instance(p_id);	Node *node = Object::cast_to<Node>(obj);	ERR_FAIL_COND(!node);	Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);	ERR_FAIL_COND(!E);	ERR_FAIL_COND(E->get().in_tree);	E->get().in_tree = true;	emit_signal(SceneStringNames::get_singleton()->area_entered, node);	for (int i = 0; i < E->get().shapes.size(); i++) {		emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);	}}void Area::_area_exit_tree(ObjectID p_id) {	Object *obj = ObjectDB::get_instance(p_id);	Node *node = Object::cast_to<Node>(obj);	ERR_FAIL_COND(!node);	Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);	ERR_FAIL_COND(!E);	ERR_FAIL_COND(!E->get().in_tree);	E->get().in_tree = false;	emit_signal(SceneStringNames::get_singleton()->area_exited, node);	for (int i = 0; i < E->get().shapes.size(); i++) {		emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);	}}void Area::_area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape) {	bool area_in = p_status == PhysicsServer::AREA_BODY_ADDED;	ObjectID objid = p_instance;	Object *obj = ObjectDB::get_instance(objid);	Node *node = Object::cast_to<Node>(obj);	Map<ObjectID, AreaState>::Element *E = area_map.find(objid);	ERR_FAIL_COND(!area_in && !E);	locked = true;	if (area_in) {		if (!E) {			E = area_map.insert(objid, AreaState());			E->get().rc = 0;			E->get().in_tree = node && node->is_inside_tree();			if (node) {				node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid));				node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid));				if (E->get().in_tree) {					emit_signal(SceneStringNames::get_singleton()->area_entered, node);				}			}		}		E->get().rc++;		if (node)			E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));		if (!node || E->get().in_tree) {			emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);		}	} else {		E->get().rc--;		if (node)			E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));		bool eraseit = false;		if (E->get().rc == 0) {			if (node) {				node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);				node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);				if (E->get().in_tree) {					emit_signal(SceneStringNames::get_singleton()->area_exited, obj);				}			}			eraseit = true;		}		if (!node || E->get().in_tree) {			emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);		}		if (eraseit)			area_map.erase(E);	}	locked = false;}bool Area::is_monitoring() const {	return monitoring;}Array Area::get_overlapping_bodies() const {	ERR_FAIL_COND_V(!monitoring, Array());	Array ret;	ret.resize(body_map.size());	int idx = 0;	for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {		Object *obj = ObjectDB::get_instance(E->key());		if (!obj) {			ret.resize(ret.size() - 1); //ops		} else {			ret[idx++] = obj;		}	}	return ret;}void Area::set_monitorable(bool p_enable) {	if (locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries())) {		ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");		ERR_FAIL();	}	if (p_enable == monitorable)		return;	monitorable = p_enable;	PhysicsServer::get_singleton()->area_set_monitorable(get_rid(), monitorable);}bool Area::is_monitorable() const {	return monitorable;}Array Area::get_overlapping_areas() const {	ERR_FAIL_COND_V(!monitoring, Array());	Array ret;	ret.resize(area_map.size());	int idx = 0;	for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {		Object *obj = ObjectDB::get_instance(E->key());		if (!obj) {			ret.resize(ret.size() - 1); //ops		} else {			ret[idx++] = obj;		}	}	return ret;}bool Area::overlaps_area(Node *p_area) const {	ERR_FAIL_NULL_V(p_area, false);	const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());	if (!E)		return false;	return E->get().in_tree;}bool Area::overlaps_body(Node *p_body) const {	ERR_FAIL_NULL_V(p_body, false);	const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());	if (!E)		return false;	return E->get().in_tree;}void Area::set_collision_mask(uint32_t p_mask) {	collision_mask = p_mask;	PhysicsServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask);}uint32_t Area::get_collision_mask() const {	return collision_mask;}void Area::set_collision_layer(uint32_t p_layer) {	collision_layer = p_layer;	PhysicsServer::get_singleton()->area_set_collision_layer(get_rid(), p_layer);}uint32_t Area::get_collision_layer() const {	return collision_layer;}void Area::set_collision_mask_bit(int p_bit, bool p_value) {	uint32_t mask = get_collision_mask();	if (p_value)		mask |= 1 << p_bit;	else		mask &= ~(1 << p_bit);	set_collision_mask(mask);}bool Area::get_collision_mask_bit(int p_bit) const {	return get_collision_mask() & (1 << p_bit);}void Area::set_collision_layer_bit(int p_bit, bool p_value) {	uint32_t layer = get_collision_layer();	if (p_value)		layer |= 1 << p_bit;	else		layer &= ~(1 << p_bit);	set_collision_layer(layer);}bool Area::get_collision_layer_bit(int p_bit) const {	return get_collision_layer() & (1 << p_bit);}void Area::set_audio_bus_override(bool p_override) {	audio_bus_override = p_override;}bool Area::is_overriding_audio_bus() const {	return audio_bus_override;}void Area::set_audio_bus(const StringName &p_audio_bus) {	audio_bus = p_audio_bus;}StringName Area::get_audio_bus() const {	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {		if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {			return audio_bus;		}	}	return "Master";}void Area::set_use_reverb_bus(bool p_enable) {	use_reverb_bus = p_enable;}bool Area::is_using_reverb_bus() const {	return use_reverb_bus;}void Area::set_reverb_bus(const StringName &p_audio_bus) {	reverb_bus = p_audio_bus;}StringName Area::get_reverb_bus() const {	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {		if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {			return reverb_bus;		}	}	return "Master";}void Area::set_reverb_amount(float p_amount) {	reverb_amount = p_amount;}float Area::get_reverb_amount() const {	return reverb_amount;}void Area::set_reverb_uniformity(float p_uniformity) {	reverb_uniformity = p_uniformity;}float Area::get_reverb_uniformity() const {	return reverb_uniformity;}void Area::_validate_property(PropertyInfo &property) const {	if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {		String options;		for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {			if (i > 0)				options += ",";			String name = AudioServer::get_singleton()->get_bus_name(i);			options += name;		}		property.hint_string = options;	}}void Area::_bind_methods() {	ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area::_body_enter_tree);	ClassDB::bind_method(D_METHOD("_body_exit_tree", "id"), &Area::_body_exit_tree);	ClassDB::bind_method(D_METHOD("_area_enter_tree", "id"), &Area::_area_enter_tree);	ClassDB::bind_method(D_METHOD("_area_exit_tree", "id"), &Area::_area_exit_tree);	ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area::set_space_override_mode);	ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area::get_space_override_mode);	ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area::set_gravity_is_point);	ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area::is_gravity_a_point);	ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area::set_gravity_distance_scale);	ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area::get_gravity_distance_scale);	ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area::set_gravity_vector);	ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area::get_gravity_vector);	ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area::set_gravity);	ClassDB::bind_method(D_METHOD("get_gravity"), &Area::get_gravity);	ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area::set_angular_damp);	ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area::get_angular_damp);	ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area::set_linear_damp);	ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area::get_linear_damp);	ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area::set_priority);	ClassDB::bind_method(D_METHOD("get_priority"), &Area::get_priority);	ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area::set_collision_mask);	ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area::get_collision_mask);	ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area::set_collision_layer);	ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area::get_collision_layer);	ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area::set_collision_mask_bit);	ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area::get_collision_mask_bit);	ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area::set_collision_layer_bit);	ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area::get_collision_layer_bit);	ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area::set_monitorable);	ClassDB::bind_method(D_METHOD("is_monitorable"), &Area::is_monitorable);	ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area::set_monitoring);	ClassDB::bind_method(D_METHOD("is_monitoring"), &Area::is_monitoring);	ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area::get_overlapping_bodies);	ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area::get_overlapping_areas);	ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area::overlaps_body);	ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area::overlaps_area);	ClassDB::bind_method(D_METHOD("_body_inout"), &Area::_body_inout);	ClassDB::bind_method(D_METHOD("_area_inout"), &Area::_area_inout);	ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area::set_audio_bus_override);	ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area::is_overriding_audio_bus);	ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area::set_audio_bus);	ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area::get_audio_bus);	ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area::set_use_reverb_bus);	ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area::is_using_reverb_bus);	ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area::set_reverb_bus);	ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area::get_reverb_bus);	ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area::set_reverb_amount);	ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area::get_reverb_amount);	ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area::set_reverb_uniformity);	ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area::get_reverb_uniformity);	ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));	ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));	ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));	ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));	ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));	ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));	ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area")));	ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area")));	ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_linear_damp", "get_linear_damp");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_angular_damp", "get_angular_damp");	ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");	ADD_GROUP("Collision", "collision_");	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");	ADD_GROUP("Audio Bus", "audio_bus_");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");	ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");	ADD_GROUP("Reverb Bus", "reverb_bus_");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");	ADD_PROPERTY(PropertyInfo(Variant::STRING, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");	BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);	BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);	BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);	BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);	BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);}Area::Area() :		CollisionObject(PhysicsServer::get_singleton()->area_create(), true) {	space_override = SPACE_OVERRIDE_DISABLED;	set_gravity(9.8);	locked = false;	set_gravity_vector(Vector3(0, -1, 0));	gravity_is_point = false;	gravity_distance_scale = 0;	linear_damp = 0.1;	angular_damp = 1;	priority = 0;	monitoring = false;	monitorable = false;	collision_mask = 1;	collision_layer = 1;	set_ray_pickable(false);	set_monitoring(true);	set_monitorable(true);	audio_bus_override = false;	audio_bus = "Master";	use_reverb_bus = false;	reverb_bus = "Master";	reverb_amount = 0.0;	reverb_uniformity = 0.0;}Area::~Area() {}
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