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- /*************************************************************************/
- /* physics_body.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "physics_body.h"
- #include "core/core_string_names.h"
- #include "core/engine.h"
- #include "core/list.h"
- #include "core/method_bind_ext.gen.inc"
- #include "core/object.h"
- #include "core/rid.h"
- #include "scene/scene_string_names.h"
- #ifdef TOOLS_ENABLED
- #include "editor/plugins/spatial_editor_plugin.h"
- #endif
- void PhysicsBody::_notification(int p_what) {
- }
- Vector3 PhysicsBody::get_linear_velocity() const {
- return Vector3();
- }
- Vector3 PhysicsBody::get_angular_velocity() const {
- return Vector3();
- }
- float PhysicsBody::get_inverse_mass() const {
- return 0;
- }
- void PhysicsBody::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
- }
- uint32_t PhysicsBody::get_collision_layer() const {
- return collision_layer;
- }
- void PhysicsBody::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
- }
- uint32_t PhysicsBody::get_collision_mask() const {
- return collision_mask;
- }
- void PhysicsBody::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value)
- mask |= 1 << p_bit;
- else
- mask &= ~(1 << p_bit);
- set_collision_mask(mask);
- }
- bool PhysicsBody::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
- }
- void PhysicsBody::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_layer();
- if (p_value)
- mask |= 1 << p_bit;
- else
- mask &= ~(1 << p_bit);
- set_collision_layer(mask);
- }
- bool PhysicsBody::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
- }
- Array PhysicsBody::get_collision_exceptions() {
- List<RID> exceptions;
- PhysicsServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
- Array ret;
- for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
- RID body = E->get();
- ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
- Object *obj = ObjectDB::get_instance(instance_id);
- PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
- ret.append(physics_body);
- }
- return ret;
- }
- void PhysicsBody::add_collision_exception_with(Node *p_node) {
- ERR_FAIL_NULL(p_node);
- CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
- PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid());
- }
- void PhysicsBody::remove_collision_exception_with(Node *p_node) {
- ERR_FAIL_NULL(p_node);
- CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
- if (!collision_object) {
- ERR_EXPLAIN("Collision exception only works between two CollisionObject");
- }
- ERR_FAIL_COND(!collision_object);
- PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
- }
- void PhysicsBody::_set_layers(uint32_t p_mask) {
- set_collision_layer(p_mask);
- set_collision_mask(p_mask);
- }
- uint32_t PhysicsBody::_get_layers() const {
- return get_collision_layer();
- }
- void PhysicsBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody::get_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody::_set_layers);
- ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody::_get_layers);
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- }
- PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
- CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
- collision_layer = 1;
- collision_mask = 1;
- }
- #ifndef DISABLE_DEPRECATED
- void StaticBody::set_friction(real_t p_friction) {
- if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
- return;
- }
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
- ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- if (physics_material_override.is_null()) {
- physics_material_override.instance();
- set_physics_material_override(physics_material_override);
- }
- physics_material_override->set_friction(p_friction);
- }
- real_t StaticBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
- if (physics_material_override.is_null()) {
- return 1;
- }
- return physics_material_override->get_friction();
- }
- void StaticBody::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
- return;
- }
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
- ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- if (physics_material_override.is_null()) {
- physics_material_override.instance();
- set_physics_material_override(physics_material_override);
- }
- physics_material_override->set_bounce(p_bounce);
- }
- real_t StaticBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
- if (physics_material_override.is_null()) {
- return 0;
- }
- return physics_material_override->get_bounce();
- }
- #endif
- void StaticBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
- if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
- }
- physics_material_override = p_physics_material_override;
- if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
- }
- _reload_physics_characteristics();
- }
- Ref<PhysicsMaterial> StaticBody::get_physics_material_override() const {
- return physics_material_override;
- }
- void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) {
- constant_linear_velocity = p_vel;
- PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
- }
- void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) {
- constant_angular_velocity = p_vel;
- PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
- }
- Vector3 StaticBody::get_constant_linear_velocity() const {
- return constant_linear_velocity;
- }
- Vector3 StaticBody::get_constant_angular_velocity() const {
- return constant_angular_velocity;
- }
- void StaticBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody::set_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody::set_constant_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody::get_constant_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody::get_constant_angular_velocity);
- #ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("set_friction", "friction"), &StaticBody::set_friction);
- ClassDB::bind_method(D_METHOD("get_friction"), &StaticBody::get_friction);
- ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &StaticBody::set_bounce);
- ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody::get_bounce);
- #endif // DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics);
- ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody::get_collision_exceptions);
- ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with);
- ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
- #ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
- #endif // DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
- }
- StaticBody::StaticBody() :
- PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
- }
- StaticBody::~StaticBody() {}
- void StaticBody::_reload_physics_characteristics() {
- if (physics_material_override.is_null()) {
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0);
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
- }
- }
- void RigidBody::_body_enter_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = Object::cast_to<Node>(obj);
- ERR_FAIL_COND(!node);
- ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
- E->get().in_tree = true;
- contact_monitor->locked = true;
- emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
- }
- contact_monitor->locked = false;
- }
- void RigidBody::_body_exit_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = Object::cast_to<Node>(obj);
- ERR_FAIL_COND(!node);
- ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
- contact_monitor->locked = true;
- emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
- }
- contact_monitor->locked = false;
- }
- void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
- bool body_in = p_status == 1;
- ObjectID objid = p_instance;
- Object *obj = ObjectDB::get_instance(objid);
- Node *node = Object::cast_to<Node>(obj);
- ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
- ERR_FAIL_COND(!body_in && !E);
- if (body_in) {
- if (!E) {
- E = contact_monitor->body_map.insert(objid, BodyState());
- //E->get().rc=0;
- E->get().in_tree = node && node->is_inside_tree();
- if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
- if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- }
- }
- }
- //E->get().rc++;
- if (node)
- E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
- if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_local_shape);
- }
- } else {
- //E->get().rc--;
- if (node)
- E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
- bool in_tree = E->get().in_tree;
- if (E->get().shapes.empty()) {
- if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
- if (in_tree)
- emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- }
- contact_monitor->body_map.erase(E);
- }
- if (node && in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_local_shape);
- }
- }
- }
- struct _RigidBodyInOut {
- ObjectID id;
- int shape;
- int local_shape;
- };
- void RigidBody::_direct_state_changed(Object *p_state) {
- #ifdef DEBUG_ENABLED
- state = Object::cast_to<PhysicsDirectBodyState>(p_state);
- #else
- state = (PhysicsDirectBodyState *)p_state; //trust it
- #endif
- set_ignore_transform_notification(true);
- set_global_transform(state->get_transform());
- linear_velocity = state->get_linear_velocity();
- angular_velocity = state->get_angular_velocity();
- if (sleeping != state->is_sleeping()) {
- sleeping = state->is_sleeping();
- emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
- }
- if (get_script_instance())
- get_script_instance()->call("_integrate_forces", state);
- set_ignore_transform_notification(false);
- if (contact_monitor) {
- contact_monitor->locked = true;
- //untag all
- int rc = 0;
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- E->get().shapes[i].tagged = false;
- rc++;
- }
- }
- _RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(state->get_contact_count() * sizeof(_RigidBodyInOut));
- int toadd_count = 0; //state->get_contact_count();
- RigidBody_RemoveAction *toremove = (RigidBody_RemoveAction *)alloca(rc * sizeof(RigidBody_RemoveAction));
- int toremove_count = 0;
- //put the ones to add
- for (int i = 0; i < state->get_contact_count(); i++) {
- ObjectID obj = state->get_contact_collider_id(i);
- int local_shape = state->get_contact_local_shape(i);
- int shape = state->get_contact_collider_shape(i);
- //bool found=false;
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
- if (!E) {
- toadd[toadd_count].local_shape = local_shape;
- toadd[toadd_count].id = obj;
- toadd[toadd_count].shape = shape;
- toadd_count++;
- continue;
- }
- ShapePair sp(shape, local_shape);
- int idx = E->get().shapes.find(sp);
- if (idx == -1) {
- toadd[toadd_count].local_shape = local_shape;
- toadd[toadd_count].id = obj;
- toadd[toadd_count].shape = shape;
- toadd_count++;
- continue;
- }
- E->get().shapes[idx].tagged = true;
- }
- //put the ones to remove
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().shapes.size(); i++) {
- if (!E->get().shapes[i].tagged) {
- toremove[toremove_count].body_id = E->key();
- toremove[toremove_count].pair = E->get().shapes[i];
- toremove_count++;
- }
- }
- }
- //process remotions
- for (int i = 0; i < toremove_count; i++) {
- _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
- }
- //process aditions
- for (int i = 0; i < toadd_count; i++) {
- _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
- }
- contact_monitor->locked = false;
- }
- state = NULL;
- }
- void RigidBody::_notification(int p_what) {
- #ifdef TOOLS_ENABLED
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- set_notify_local_transform(true); //used for warnings and only in editor
- }
- }
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warning();
- }
- }
- #endif
- }
- void RigidBody::set_mode(Mode p_mode) {
- mode = p_mode;
- switch (p_mode) {
- case MODE_RIGID: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_RIGID);
- } break;
- case MODE_STATIC: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_STATIC);
- } break;
- case MODE_CHARACTER: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_CHARACTER);
- } break;
- case MODE_KINEMATIC: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_KINEMATIC);
- } break;
- }
- }
- RigidBody::Mode RigidBody::get_mode() const {
- return mode;
- }
- void RigidBody::set_mass(real_t p_mass) {
- ERR_FAIL_COND(p_mass <= 0);
- mass = p_mass;
- _change_notify("mass");
- _change_notify("weight");
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_MASS, mass);
- }
- real_t RigidBody::get_mass() const {
- return mass;
- }
- void RigidBody::set_weight(real_t p_weight) {
- set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)));
- }
- real_t RigidBody::get_weight() const {
- return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8));
- }
- #ifndef DISABLE_DEPRECATED
- void RigidBody::set_friction(real_t p_friction) {
- if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
- return;
- }
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
- ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- if (physics_material_override.is_null()) {
- physics_material_override.instance();
- set_physics_material_override(physics_material_override);
- }
- physics_material_override->set_friction(p_friction);
- }
- real_t RigidBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
- if (physics_material_override.is_null()) {
- return 1;
- }
- return physics_material_override->get_friction();
- }
- void RigidBody::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
- return;
- }
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
- ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- if (physics_material_override.is_null()) {
- physics_material_override.instance();
- set_physics_material_override(physics_material_override);
- }
- physics_material_override->set_bounce(p_bounce);
- }
- real_t RigidBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
- WARN_DEPRECATED
- if (physics_material_override.is_null()) {
- return 0;
- }
- return physics_material_override->get_bounce();
- }
- #endif // DISABLE_DEPRECATED
- void RigidBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
- if (physics_material_override.is_valid()) {
- if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
- physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
- }
- physics_material_override = p_physics_material_override;
- if (physics_material_override.is_valid()) {
- physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
- }
- _reload_physics_characteristics();
- }
- Ref<PhysicsMaterial> RigidBody::get_physics_material_override() const {
- return physics_material_override;
- }
- void RigidBody::set_gravity_scale(real_t p_gravity_scale) {
- gravity_scale = p_gravity_scale;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
- }
- real_t RigidBody::get_gravity_scale() const {
- return gravity_scale;
- }
- void RigidBody::set_linear_damp(real_t p_linear_damp) {
- ERR_FAIL_COND(p_linear_damp < -1);
- linear_damp = p_linear_damp;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_LINEAR_DAMP, linear_damp);
- }
- real_t RigidBody::get_linear_damp() const {
- return linear_damp;
- }
- void RigidBody::set_angular_damp(real_t p_angular_damp) {
- ERR_FAIL_COND(p_angular_damp < -1);
- angular_damp = p_angular_damp;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_ANGULAR_DAMP, angular_damp);
- }
- real_t RigidBody::get_angular_damp() const {
- return angular_damp;
- }
- void RigidBody::set_axis_velocity(const Vector3 &p_axis) {
- Vector3 v = state ? state->get_linear_velocity() : linear_velocity;
- Vector3 axis = p_axis.normalized();
- v -= axis * axis.dot(v);
- v += p_axis;
- if (state) {
- set_linear_velocity(v);
- } else {
- PhysicsServer::get_singleton()->body_set_axis_velocity(get_rid(), p_axis);
- linear_velocity = v;
- }
- }
- void RigidBody::set_linear_velocity(const Vector3 &p_velocity) {
- linear_velocity = p_velocity;
- if (state)
- state->set_linear_velocity(linear_velocity);
- else
- PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
- }
- Vector3 RigidBody::get_linear_velocity() const {
- return linear_velocity;
- }
- void RigidBody::set_angular_velocity(const Vector3 &p_velocity) {
- angular_velocity = p_velocity;
- if (state)
- state->set_angular_velocity(angular_velocity);
- else
- PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
- }
- Vector3 RigidBody::get_angular_velocity() const {
- return angular_velocity;
- }
- void RigidBody::set_use_custom_integrator(bool p_enable) {
- if (custom_integrator == p_enable)
- return;
- custom_integrator = p_enable;
- PhysicsServer::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
- }
- bool RigidBody::is_using_custom_integrator() {
- return custom_integrator;
- }
- void RigidBody::set_sleeping(bool p_sleeping) {
- sleeping = p_sleeping;
- PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_SLEEPING, sleeping);
- }
- void RigidBody::set_can_sleep(bool p_active) {
- can_sleep = p_active;
- PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_CAN_SLEEP, p_active);
- }
- bool RigidBody::is_able_to_sleep() const {
- return can_sleep;
- }
- bool RigidBody::is_sleeping() const {
- return sleeping;
- }
- void RigidBody::set_max_contacts_reported(int p_amount) {
- max_contacts_reported = p_amount;
- PhysicsServer::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
- }
- int RigidBody::get_max_contacts_reported() const {
- return max_contacts_reported;
- }
- void RigidBody::add_central_force(const Vector3 &p_force) {
- PhysicsServer::get_singleton()->body_add_central_force(get_rid(), p_force);
- }
- void RigidBody::add_force(const Vector3 &p_force, const Vector3 &p_pos) {
- PhysicsServer::get_singleton()->body_add_force(get_rid(), p_force, p_pos);
- }
- void RigidBody::add_torque(const Vector3 &p_torque) {
- PhysicsServer::get_singleton()->body_add_torque(get_rid(), p_torque);
- }
- void RigidBody::apply_central_impulse(const Vector3 &p_impulse) {
- PhysicsServer::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
- }
- void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
- PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
- }
- void RigidBody::apply_torque_impulse(const Vector3 &p_impulse) {
- PhysicsServer::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
- }
- void RigidBody::set_use_continuous_collision_detection(bool p_enable) {
- ccd = p_enable;
- PhysicsServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable);
- }
- bool RigidBody::is_using_continuous_collision_detection() const {
- return ccd;
- }
- void RigidBody::set_contact_monitor(bool p_enabled) {
- if (p_enabled == is_contact_monitor_enabled())
- return;
- if (!p_enabled) {
- if (contact_monitor->locked) {
- ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead");
- }
- ERR_FAIL_COND(contact_monitor->locked);
- for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- //clean up mess
- Object *obj = ObjectDB::get_instance(E->key());
- Node *node = Object::cast_to<Node>(obj);
- if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
- }
- }
- memdelete(contact_monitor);
- contact_monitor = NULL;
- } else {
- contact_monitor = memnew(ContactMonitor);
- contact_monitor->locked = false;
- }
- }
- bool RigidBody::is_contact_monitor_enabled() const {
- return contact_monitor != NULL;
- }
- void RigidBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
- }
- bool RigidBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const {
- return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
- }
- Array RigidBody::get_colliding_bodies() const {
- ERR_FAIL_COND_V(!contact_monitor, Array());
- Array ret;
- ret.resize(contact_monitor->body_map.size());
- int idx = 0;
- for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
- }
- }
- return ret;
- }
- String RigidBody::get_configuration_warning() const {
- Transform t = get_transform();
- String warning = CollisionObject::get_configuration_warning();
- if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- if (warning != String()) {
- warning += "\n";
- }
- warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
- }
- return warning;
- }
- void RigidBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody::get_mode);
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody::get_mass);
- ClassDB::bind_method(D_METHOD("set_weight", "weight"), &RigidBody::set_weight);
- ClassDB::bind_method(D_METHOD("get_weight"), &RigidBody::get_weight);
- #ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("set_friction", "friction"), &RigidBody::set_friction);
- ClassDB::bind_method(D_METHOD("get_friction"), &RigidBody::get_friction);
- ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &RigidBody::set_bounce);
- ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody::get_bounce);
- #endif // DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody::set_physics_material_override);
- ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody::get_physics_material_override);
- ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &RigidBody::_reload_physics_characteristics);
- ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody::set_linear_velocity);
- ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody::get_linear_velocity);
- ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody::set_angular_velocity);
- ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody::get_angular_velocity);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody::get_gravity_scale);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody::set_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody::get_max_contacts_reported);
- ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody::set_use_custom_integrator);
- ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody::is_using_custom_integrator);
- ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody::set_contact_monitor);
- ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody::is_contact_monitor_enabled);
- ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidBody::set_use_continuous_collision_detection);
- ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody::is_using_continuous_collision_detection);
- ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody::add_central_force);
- ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody::add_force);
- ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody::add_torque);
- ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody::apply_central_impulse);
- ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse);
- ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody::apply_torque_impulse);
- ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody::set_sleeping);
- ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody::is_sleeping);
- ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody::set_can_sleep);
- ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody::_direct_state_changed);
- ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree);
- ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody::get_axis_lock);
- ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
- BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
- #ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
- #endif // DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported"), "set_max_contacts_reported", "get_max_contacts_reported");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
- ADD_GROUP("Linear", "linear_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
- ADD_GROUP("Angular", "angular_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_RIGID);
- BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_CHARACTER);
- BIND_ENUM_CONSTANT(MODE_KINEMATIC);
- }
- RigidBody::RigidBody() :
- PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
- mode = MODE_RIGID;
- mass = 1;
- max_contacts_reported = 0;
- state = NULL;
- gravity_scale = 1;
- linear_damp = -1;
- angular_damp = -1;
- //angular_velocity=0;
- sleeping = false;
- ccd = false;
- custom_integrator = false;
- contact_monitor = NULL;
- can_sleep = true;
- PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
- }
- RigidBody::~RigidBody() {
- if (contact_monitor)
- memdelete(contact_monitor);
- }
- void RigidBody::_reload_physics_characteristics() {
- if (physics_material_override.is_null()) {
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0);
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
- }
- }
- //////////////////////////////////////////////////////
- //////////////////////////
- Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
- Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
- if (motion_cache.is_null()) {
- motion_cache.instance();
- motion_cache->owner = this;
- }
- motion_cache->collision = col;
- return motion_cache;
- }
- return Ref<KinematicCollision>();
- }
- bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
- Transform gt = get_global_transform();
- PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes);
- if (colliding) {
- r_collision.collider_metadata = result.collider_metadata;
- r_collision.collider_shape = result.collider_shape;
- r_collision.collider_vel = result.collider_velocity;
- r_collision.collision = result.collision_point;
- r_collision.normal = result.collision_normal;
- r_collision.collider = result.collider_id;
- r_collision.collider_rid = result.collider;
- r_collision.travel = result.motion;
- r_collision.remainder = result.remainder;
- r_collision.local_shape = result.collision_local_shape;
- }
- for (int i = 0; i < 3; i++) {
- if (locked_axis & (1 << i)) {
- result.motion[i] = 0;
- }
- }
- if (!p_test_only) {
- gt.origin += result.motion;
- set_global_transform(gt);
- }
- return colliding;
- }
- //so, if you pass 45 as limit, avoid numerical precision erros when angle is 45.
- #define FLOOR_ANGLE_THRESHOLD 0.01
- Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
- Vector3 lv = p_linear_velocity;
- for (int i = 0; i < 3; i++) {
- if (locked_axis & (1 << i)) {
- lv[i] = 0;
- }
- }
- // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
- Vector3 motion = (floor_velocity + lv) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
- colliders.clear();
- floor_velocity = Vector3();
- Vector3 lv_n = p_linear_velocity.normalized();
- while (p_max_slides) {
- Collision collision;
- bool found_collision = false;
- int test_type = 0;
- do {
- bool collided;
- if (test_type == 0) { //collide
- collided = move_and_collide(motion, p_infinite_inertia, collision);
- if (!collided) {
- motion = Vector3(); //clear because no collision happened and motion completed
- }
- } else {
- collided = separate_raycast_shapes(p_infinite_inertia, collision);
- if (collided) {
- collision.remainder = motion; //keep
- collision.travel = Vector3();
- }
- }
- if (collided) {
- found_collision = true;
- }
- if (collided) {
- colliders.push_back(collision);
- motion = collision.remainder;
- bool is_on_slope = false;
- if (p_floor_direction == Vector3()) {
- //all is a wall
- on_wall = true;
- } else {
- if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor
- on_floor = true;
- on_floor_body = collision.collider_rid;
- floor_velocity = collision.collider_vel;
- if (p_stop_on_slope) {
- if ((lv_n + p_floor_direction).length() < 0.01) {
- Transform gt = get_global_transform();
- gt.origin -= collision.travel;
- set_global_transform(gt);
- return Vector3();
- }
- }
- is_on_slope = true;
- } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling
- on_ceiling = true;
- } else {
- on_wall = true;
- }
- }
- if (p_stop_on_slope && is_on_slope) {
- motion = motion.slide(p_floor_direction);
- lv = lv.slide(p_floor_direction);
- } else {
- Vector3 n = collision.normal;
- motion = motion.slide(n);
- lv = lv.slide(n);
- }
- for (int i = 0; i < 3; i++) {
- if (locked_axis & (1 << i)) {
- lv[i] = 0;
- }
- }
- }
- ++test_type;
- } while (!p_stop_on_slope && test_type < 2);
- if (!found_collision || motion == Vector3())
- break;
- --p_max_slides;
- }
- return lv;
- }
- Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
- bool was_on_floor = on_floor;
- Vector3 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
- if (!was_on_floor || p_snap == Vector3()) {
- return ret;
- }
- Collision col;
- Transform gt = get_global_transform();
- if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
- bool apply = true;
- if (p_floor_direction != Vector3()) {
- if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
- if (p_stop_on_slope) {
- // move and collide may stray the object a bit because of pre un-stucking,
- // so only ensure that motion happens on floor direction in this case.
- col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
- }
- } else {
- apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
- }
- }
- if (apply) {
- gt.origin += col.travel;
- set_global_transform(gt);
- }
- }
- return ret;
- }
- bool KinematicBody::is_on_floor() const {
- return on_floor;
- }
- bool KinematicBody::is_on_wall() const {
- return on_wall;
- }
- bool KinematicBody::is_on_ceiling() const {
- return on_ceiling;
- }
- Vector3 KinematicBody::get_floor_velocity() const {
- return floor_velocity;
- }
- bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
- ERR_FAIL_COND_V(!is_inside_tree(), false);
- return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
- }
- bool KinematicBody::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
- PhysicsServer::SeparationResult sep_res[8]; //max 8 rays
- Transform gt = get_global_transform();
- Vector3 recover;
- int hits = PhysicsServer::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
- int deepest = -1;
- float deepest_depth;
- for (int i = 0; i < hits; i++) {
- if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) {
- deepest = i;
- deepest_depth = sep_res[i].collision_depth;
- }
- }
- gt.origin += recover;
- set_global_transform(gt);
- if (deepest != -1) {
- r_collision.collider = sep_res[deepest].collider_id;
- r_collision.collider_metadata = sep_res[deepest].collider_metadata;
- r_collision.collider_shape = sep_res[deepest].collider_shape;
- r_collision.collider_vel = sep_res[deepest].collider_velocity;
- r_collision.collision = sep_res[deepest].collision_point;
- r_collision.normal = sep_res[deepest].collision_normal;
- r_collision.local_shape = sep_res[deepest].collision_local_shape;
- r_collision.travel = recover;
- r_collision.remainder = Vector3();
- return true;
- } else {
- return false;
- }
- }
- void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
- }
- bool KinematicBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const {
- return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
- }
- void KinematicBody::set_safe_margin(float p_margin) {
- margin = p_margin;
- PhysicsServer::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin);
- }
- float KinematicBody::get_safe_margin() const {
- return margin;
- }
- int KinematicBody::get_slide_count() const {
- return colliders.size();
- }
- KinematicBody::Collision KinematicBody::get_slide_collision(int p_bounce) const {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision());
- return colliders[p_bounce];
- }
- Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
- ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision>());
- if (p_bounce >= slide_colliders.size()) {
- slide_colliders.resize(p_bounce + 1);
- }
- if (slide_colliders[p_bounce].is_null()) {
- slide_colliders.write[p_bounce].instance();
- slide_colliders.write[p_bounce]->owner = this;
- }
- slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
- return slide_colliders[p_bounce];
- }
- void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
- ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
- ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall);
- ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &KinematicBody::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &KinematicBody::get_axis_lock);
- ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
- ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
- ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count);
- ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_x", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_y", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_z", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
- }
- KinematicBody::KinematicBody() :
- PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
- margin = 0.001;
- locked_axis = 0;
- on_floor = false;
- on_ceiling = false;
- on_wall = false;
- }
- KinematicBody::~KinematicBody() {
- if (motion_cache.is_valid()) {
- motion_cache->owner = NULL;
- }
- for (int i = 0; i < slide_colliders.size(); i++) {
- if (slide_colliders[i].is_valid()) {
- slide_colliders.write[i]->owner = NULL;
- }
- }
- }
- ///////////////////////////////////////
- Vector3 KinematicCollision::get_position() const {
- return collision.collision;
- }
- Vector3 KinematicCollision::get_normal() const {
- return collision.normal;
- }
- Vector3 KinematicCollision::get_travel() const {
- return collision.travel;
- }
- Vector3 KinematicCollision::get_remainder() const {
- return collision.remainder;
- }
- Object *KinematicCollision::get_local_shape() const {
- ERR_FAIL_COND_V(!owner, NULL);
- uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
- return owner->shape_owner_get_owner(ownerid);
- }
- Object *KinematicCollision::get_collider() const {
- if (collision.collider) {
- return ObjectDB::get_instance(collision.collider);
- }
- return NULL;
- }
- ObjectID KinematicCollision::get_collider_id() const {
- return collision.collider;
- }
- Object *KinematicCollision::get_collider_shape() const {
- Object *collider = get_collider();
- if (collider) {
- CollisionObject *obj2d = Object::cast_to<CollisionObject>(collider);
- if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape);
- return obj2d->shape_owner_get_owner(ownerid);
- }
- }
- return NULL;
- }
- int KinematicCollision::get_collider_shape_index() const {
- return collision.collider_shape;
- }
- Vector3 KinematicCollision::get_collider_velocity() const {
- return collision.collider_vel;
- }
- Variant KinematicCollision::get_collider_metadata() const {
- return Variant();
- }
- void KinematicCollision::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision::get_position);
- ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision::get_normal);
- ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision::get_travel);
- ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision::get_remainder);
- ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision::get_local_shape);
- ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision::get_collider_id);
- ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision::get_collider_shape_index);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision::get_collider_metadata);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "normal"), "", "get_normal");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "travel"), "", "get_travel");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "remainder"), "", "get_remainder");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata");
- }
- KinematicCollision::KinematicCollision() {
- collision.collider = 0;
- collision.collider_shape = 0;
- collision.local_shape = 0;
- owner = NULL;
- }
- ///////////////////////////////////////
- bool PhysicalBone::JointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
- return false;
- }
- bool PhysicalBone::JointData::_get(const StringName &p_name, Variant &r_ret) const {
- return false;
- }
- void PhysicalBone::JointData::_get_property_list(List<PropertyInfo> *p_list) const {
- }
- bool PhysicalBone::PinJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
- if (JointData::_set(p_name, p_value, j)) {
- return true;
- }
- if ("joint_constraints/bias" == p_name) {
- bias = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->pin_joint_set_param(j, PhysicsServer::PIN_JOINT_BIAS, bias);
- } else if ("joint_constraints/damping" == p_name) {
- damping = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->pin_joint_set_param(j, PhysicsServer::PIN_JOINT_DAMPING, damping);
- } else if ("joint_constraints/impulse_clamp" == p_name) {
- impulse_clamp = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->pin_joint_set_param(j, PhysicsServer::PIN_JOINT_IMPULSE_CLAMP, impulse_clamp);
- } else {
- return false;
- }
- return true;
- }
- bool PhysicalBone::PinJointData::_get(const StringName &p_name, Variant &r_ret) const {
- if (JointData::_get(p_name, r_ret)) {
- return true;
- }
- if ("joint_constraints/bias" == p_name) {
- r_ret = bias;
- } else if ("joint_constraints/damping" == p_name) {
- r_ret = damping;
- } else if ("joint_constraints/impulse_clamp" == p_name) {
- r_ret = impulse_clamp;
- } else {
- return false;
- }
- return true;
- }
- void PhysicalBone::PinJointData::_get_property_list(List<PropertyInfo> *p_list) const {
- JointData::_get_property_list(p_list);
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/damping", PROPERTY_HINT_RANGE, "0.01,8.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/impulse_clamp", PROPERTY_HINT_RANGE, "0.0,64.0,0.01"));
- }
- bool PhysicalBone::ConeJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
- if (JointData::_set(p_name, p_value, j)) {
- return true;
- }
- if ("joint_constraints/swing_span" == p_name) {
- swing_span = Math::deg2rad(real_t(p_value));
- if (j.is_valid())
- PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN, swing_span);
- } else if ("joint_constraints/twist_span" == p_name) {
- twist_span = Math::deg2rad(real_t(p_value));
- if (j.is_valid())
- PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN, twist_span);
- } else if ("joint_constraints/bias" == p_name) {
- bias = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_BIAS, bias);
- } else if ("joint_constraints/softness" == p_name) {
- softness = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_SOFTNESS, softness);
- } else if ("joint_constraints/relaxation" == p_name) {
- relaxation = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->cone_twist_joint_set_param(j, PhysicsServer::CONE_TWIST_JOINT_RELAXATION, relaxation);
- } else {
- return false;
- }
- return true;
- }
- bool PhysicalBone::ConeJointData::_get(const StringName &p_name, Variant &r_ret) const {
- if (JointData::_get(p_name, r_ret)) {
- return true;
- }
- if ("joint_constraints/swing_span" == p_name) {
- r_ret = Math::rad2deg(swing_span);
- } else if ("joint_constraints/twist_span" == p_name) {
- r_ret = Math::rad2deg(twist_span);
- } else if ("joint_constraints/bias" == p_name) {
- r_ret = bias;
- } else if ("joint_constraints/softness" == p_name) {
- r_ret = softness;
- } else if ("joint_constraints/relaxation" == p_name) {
- r_ret = relaxation;
- } else {
- return false;
- }
- return true;
- }
- void PhysicalBone::ConeJointData::_get_property_list(List<PropertyInfo> *p_list) const {
- JointData::_get_property_list(p_list);
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/swing_span", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_lesser,or_greater"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/relaxation", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- }
- bool PhysicalBone::HingeJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
- if (JointData::_set(p_name, p_value, j)) {
- return true;
- }
- if ("joint_constraints/angular_limit_enabled" == p_name) {
- angular_limit_enabled = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->hinge_joint_set_flag(j, PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT, angular_limit_enabled);
- } else if ("joint_constraints/angular_limit_upper" == p_name) {
- angular_limit_upper = Math::deg2rad(real_t(p_value));
- if (j.is_valid())
- PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_UPPER, angular_limit_upper);
- } else if ("joint_constraints/angular_limit_lower" == p_name) {
- angular_limit_lower = Math::deg2rad(real_t(p_value));
- if (j.is_valid())
- PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_LOWER, angular_limit_lower);
- } else if ("joint_constraints/angular_limit_bias" == p_name) {
- angular_limit_bias = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_BIAS, angular_limit_bias);
- } else if ("joint_constraints/angular_limit_softness" == p_name) {
- angular_limit_softness = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS, angular_limit_softness);
- } else if ("joint_constraints/angular_limit_relaxation" == p_name) {
- angular_limit_relaxation = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->hinge_joint_set_param(j, PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION, angular_limit_relaxation);
- } else {
- return false;
- }
- return true;
- }
- bool PhysicalBone::HingeJointData::_get(const StringName &p_name, Variant &r_ret) const {
- if (JointData::_get(p_name, r_ret)) {
- return true;
- }
- if ("joint_constraints/angular_limit_enabled" == p_name) {
- r_ret = angular_limit_enabled;
- } else if ("joint_constraints/angular_limit_upper" == p_name) {
- r_ret = Math::rad2deg(angular_limit_upper);
- } else if ("joint_constraints/angular_limit_lower" == p_name) {
- r_ret = Math::rad2deg(angular_limit_lower);
- } else if ("joint_constraints/angular_limit_bias" == p_name) {
- r_ret = angular_limit_bias;
- } else if ("joint_constraints/angular_limit_softness" == p_name) {
- r_ret = angular_limit_softness;
- } else if ("joint_constraints/angular_limit_relaxation" == p_name) {
- r_ret = angular_limit_relaxation;
- } else {
- return false;
- }
- return true;
- }
- void PhysicalBone::HingeJointData::_get_property_list(List<PropertyInfo> *p_list) const {
- JointData::_get_property_list(p_list);
- p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/angular_limit_enabled"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- }
- bool PhysicalBone::SliderJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
- if (JointData::_set(p_name, p_value, j)) {
- return true;
- }
- if ("joint_constraints/linear_limit_upper" == p_name) {
- linear_limit_upper = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER, linear_limit_upper);
- } else if ("joint_constraints/linear_limit_lower" == p_name) {
- linear_limit_lower = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER, linear_limit_lower);
- } else if ("joint_constraints/linear_limit_softness" == p_name) {
- linear_limit_softness = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS, linear_limit_softness);
- } else if ("joint_constraints/linear_limit_restitution" == p_name) {
- linear_limit_restitution = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION, linear_limit_restitution);
- } else if ("joint_constraints/linear_limit_damping" == p_name) {
- linear_limit_damping = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING, linear_limit_restitution);
- } else if ("joint_constraints/angular_limit_upper" == p_name) {
- angular_limit_upper = Math::deg2rad(real_t(p_value));
- if (j.is_valid())
- PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, angular_limit_upper);
- } else if ("joint_constraints/angular_limit_lower" == p_name) {
- angular_limit_lower = Math::deg2rad(real_t(p_value));
- if (j.is_valid())
- PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, angular_limit_lower);
- } else if ("joint_constraints/angular_limit_softness" == p_name) {
- angular_limit_softness = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, angular_limit_softness);
- } else if ("joint_constraints/angular_limit_restitution" == p_name) {
- angular_limit_restitution = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, angular_limit_softness);
- } else if ("joint_constraints/angular_limit_damping" == p_name) {
- angular_limit_damping = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->slider_joint_set_param(j, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING, angular_limit_damping);
- } else {
- return false;
- }
- return true;
- }
- bool PhysicalBone::SliderJointData::_get(const StringName &p_name, Variant &r_ret) const {
- if (JointData::_get(p_name, r_ret)) {
- return true;
- }
- if ("joint_constraints/linear_limit_upper" == p_name) {
- r_ret = linear_limit_upper;
- } else if ("joint_constraints/linear_limit_lower" == p_name) {
- r_ret = linear_limit_lower;
- } else if ("joint_constraints/linear_limit_softness" == p_name) {
- r_ret = linear_limit_softness;
- } else if ("joint_constraints/linear_limit_restitution" == p_name) {
- r_ret = linear_limit_restitution;
- } else if ("joint_constraints/linear_limit_damping" == p_name) {
- r_ret = linear_limit_damping;
- } else if ("joint_constraints/angular_limit_upper" == p_name) {
- r_ret = Math::rad2deg(angular_limit_upper);
- } else if ("joint_constraints/angular_limit_lower" == p_name) {
- r_ret = Math::rad2deg(angular_limit_lower);
- } else if ("joint_constraints/angular_limit_softness" == p_name) {
- r_ret = angular_limit_softness;
- } else if ("joint_constraints/angular_limit_restitution" == p_name) {
- r_ret = angular_limit_restitution;
- } else if ("joint_constraints/angular_limit_damping" == p_name) {
- r_ret = angular_limit_damping;
- } else {
- return false;
- }
- return true;
- }
- void PhysicalBone::SliderJointData::_get_property_list(List<PropertyInfo> *p_list) const {
- JointData::_get_property_list(p_list);
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_upper"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_lower"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/linear_limit_damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/angular_limit_damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"));
- }
- bool PhysicalBone::SixDOFJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
- if (JointData::_set(p_name, p_value, j)) {
- return true;
- }
- String path = p_name;
- Vector3::Axis axis;
- {
- const String axis_s = path.get_slicec('/', 1);
- if ("x" == axis_s) {
- axis = Vector3::AXIS_X;
- } else if ("y" == axis_s) {
- axis = Vector3::AXIS_Y;
- } else if ("z" == axis_s) {
- axis = Vector3::AXIS_Z;
- } else {
- return false;
- }
- }
- String var_name = path.get_slicec('/', 2);
- if ("linear_limit_enabled" == var_name) {
- axis_data[axis].linear_limit_enabled = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, axis_data[axis].linear_limit_enabled);
- } else if ("linear_limit_upper" == var_name) {
- axis_data[axis].linear_limit_upper = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT, axis_data[axis].linear_limit_upper);
- } else if ("linear_limit_lower" == var_name) {
- axis_data[axis].linear_limit_lower = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT, axis_data[axis].linear_limit_lower);
- } else if ("linear_limit_softness" == var_name) {
- axis_data[axis].linear_limit_softness = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, axis_data[axis].linear_limit_softness);
- } else if ("linear_spring_enabled" == var_name) {
- axis_data[axis].linear_spring_enabled = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, axis_data[axis].linear_spring_enabled);
- } else if ("linear_spring_stiffness" == var_name) {
- axis_data[axis].linear_spring_stiffness = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, axis_data[axis].linear_spring_stiffness);
- } else if ("linear_spring_damping" == var_name) {
- axis_data[axis].linear_spring_damping = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING, axis_data[axis].linear_spring_damping);
- } else if ("linear_equilibrium_point" == var_name) {
- axis_data[axis].linear_equilibrium_point = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, axis_data[axis].linear_equilibrium_point);
- } else if ("linear_restitution" == var_name) {
- axis_data[axis].linear_restitution = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, axis_data[axis].linear_restitution);
- } else if ("linear_damping" == var_name) {
- axis_data[axis].linear_damping = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, axis_data[axis].linear_damping);
- } else if ("angular_limit_enabled" == var_name) {
- axis_data[axis].angular_limit_enabled = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, axis_data[axis].angular_limit_enabled);
- } else if ("angular_limit_upper" == var_name) {
- axis_data[axis].angular_limit_upper = Math::deg2rad(real_t(p_value));
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, axis_data[axis].angular_limit_upper);
- } else if ("angular_limit_lower" == var_name) {
- axis_data[axis].angular_limit_lower = Math::deg2rad(real_t(p_value));
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, axis_data[axis].angular_limit_lower);
- } else if ("angular_limit_softness" == var_name) {
- axis_data[axis].angular_limit_softness = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, axis_data[axis].angular_limit_softness);
- } else if ("angular_restitution" == var_name) {
- axis_data[axis].angular_restitution = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION, axis_data[axis].angular_restitution);
- } else if ("angular_damping" == var_name) {
- axis_data[axis].angular_damping = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING, axis_data[axis].angular_damping);
- } else if ("erp" == var_name) {
- axis_data[axis].erp = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, axis_data[axis].erp);
- } else if ("angular_spring_enabled" == var_name) {
- axis_data[axis].angular_spring_enabled = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(j, axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, axis_data[axis].angular_spring_enabled);
- } else if ("angular_spring_stiffness" == var_name) {
- axis_data[axis].angular_spring_stiffness = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, axis_data[axis].angular_spring_stiffness);
- } else if ("angular_spring_damping" == var_name) {
- axis_data[axis].angular_spring_damping = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING, axis_data[axis].angular_spring_damping);
- } else if ("angular_equilibrium_point" == var_name) {
- axis_data[axis].angular_equilibrium_point = p_value;
- if (j.is_valid())
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(j, axis, PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, axis_data[axis].angular_equilibrium_point);
- } else {
- return false;
- }
- return true;
- }
- bool PhysicalBone::SixDOFJointData::_get(const StringName &p_name, Variant &r_ret) const {
- if (JointData::_get(p_name, r_ret)) {
- return true;
- }
- String path = p_name;
- int axis;
- {
- const String axis_s = path.get_slicec('/', 1);
- if ("x" == axis_s) {
- axis = 0;
- } else if ("y" == axis_s) {
- axis = 1;
- } else if ("z" == axis_s) {
- axis = 2;
- } else {
- return false;
- }
- }
- String var_name = path.get_slicec('/', 2);
- if ("linear_limit_enabled" == var_name) {
- r_ret = axis_data[axis].linear_limit_enabled;
- } else if ("linear_limit_upper" == var_name) {
- r_ret = axis_data[axis].linear_limit_upper;
- } else if ("linear_limit_lower" == var_name) {
- r_ret = axis_data[axis].linear_limit_lower;
- } else if ("linear_limit_softness" == var_name) {
- r_ret = axis_data[axis].linear_limit_softness;
- } else if ("linear_spring_enabled" == var_name) {
- r_ret = axis_data[axis].linear_spring_enabled;
- } else if ("linear_spring_stiffness" == var_name) {
- r_ret = axis_data[axis].linear_spring_stiffness;
- } else if ("linear_spring_damping" == var_name) {
- r_ret = axis_data[axis].linear_spring_damping;
- } else if ("linear_equilibrium_point" == var_name) {
- r_ret = axis_data[axis].linear_equilibrium_point;
- } else if ("linear_restitution" == var_name) {
- r_ret = axis_data[axis].linear_restitution;
- } else if ("linear_damping" == var_name) {
- r_ret = axis_data[axis].linear_damping;
- } else if ("angular_limit_enabled" == var_name) {
- r_ret = axis_data[axis].angular_limit_enabled;
- } else if ("angular_limit_upper" == var_name) {
- r_ret = Math::rad2deg(axis_data[axis].angular_limit_upper);
- } else if ("angular_limit_lower" == var_name) {
- r_ret = Math::rad2deg(axis_data[axis].angular_limit_lower);
- } else if ("angular_limit_softness" == var_name) {
- r_ret = axis_data[axis].angular_limit_softness;
- } else if ("angular_restitution" == var_name) {
- r_ret = axis_data[axis].angular_restitution;
- } else if ("angular_damping" == var_name) {
- r_ret = axis_data[axis].angular_damping;
- } else if ("erp" == var_name) {
- r_ret = axis_data[axis].erp;
- } else if ("angular_spring_enabled" == var_name) {
- r_ret = axis_data[axis].angular_spring_enabled;
- } else if ("angular_spring_stiffness" == var_name) {
- r_ret = axis_data[axis].angular_spring_stiffness;
- } else if ("angular_spring_damping" == var_name) {
- r_ret = axis_data[axis].angular_spring_damping;
- } else if ("angular_equilibrium_point" == var_name) {
- r_ret = axis_data[axis].angular_equilibrium_point;
- } else {
- return false;
- }
- return true;
- }
- void PhysicalBone::SixDOFJointData::_get_property_list(List<PropertyInfo> *p_list) const {
- const StringName axis_names[] = { "x", "y", "z" };
- for (int i = 0; i < 3; ++i) {
- p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/linear_limit_enabled"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_upper"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_lower"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/linear_spring_enabled"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_spring_stiffness"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_spring_damping"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_equilibrium_point"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/linear_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_limit_enabled"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/erp"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_spring_enabled"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_spring_stiffness"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_spring_damping"));
- p_list->push_back(PropertyInfo(Variant::REAL, "joint_constraints/" + axis_names[i] + "/angular_equilibrium_point"));
- }
- }
- bool PhysicalBone::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "bone_name") {
- set_bone_name(p_value);
- return true;
- }
- if (joint_data) {
- if (joint_data->_set(p_name, p_value)) {
- #ifdef TOOLS_ENABLED
- if (get_gizmo().is_valid())
- get_gizmo()->redraw();
- #endif
- return true;
- }
- }
- return false;
- }
- bool PhysicalBone::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "bone_name") {
- r_ret = get_bone_name();
- return true;
- }
- if (joint_data) {
- return joint_data->_get(p_name, r_ret);
- }
- return false;
- }
- void PhysicalBone::_get_property_list(List<PropertyInfo> *p_list) const {
- Skeleton *parent = find_skeleton_parent(get_parent());
- if (parent) {
- String names;
- for (int i = 0; i < parent->get_bone_count(); i++) {
- if (i > 0)
- names += ",";
- names += parent->get_bone_name(i);
- }
- p_list->push_back(PropertyInfo(Variant::STRING, "bone_name", PROPERTY_HINT_ENUM, names));
- } else {
- p_list->push_back(PropertyInfo(Variant::STRING, "bone_name"));
- }
- if (joint_data) {
- joint_data->_get_property_list(p_list);
- }
- }
- void PhysicalBone::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- parent_skeleton = find_skeleton_parent(get_parent());
- update_bone_id();
- reset_to_rest_position();
- _reset_physics_simulation_state();
- break;
- case NOTIFICATION_EXIT_TREE:
- if (parent_skeleton) {
- if (-1 != bone_id) {
- parent_skeleton->unbind_physical_bone_from_bone(bone_id);
- }
- }
- parent_skeleton = NULL;
- update_bone_id();
- break;
- case NOTIFICATION_TRANSFORM_CHANGED:
- if (Engine::get_singleton()->is_editor_hint()) {
- update_offset();
- }
- break;
- }
- }
- void PhysicalBone::_direct_state_changed(Object *p_state) {
- if (!simulate_physics) {
- return;
- }
- /// Update bone transform
- PhysicsDirectBodyState *state;
- #ifdef DEBUG_ENABLED
- state = Object::cast_to<PhysicsDirectBodyState>(p_state);
- #else
- state = (PhysicsDirectBodyState *)p_state; //trust it
- #endif
- Transform global_transform(state->get_transform());
- set_ignore_transform_notification(true);
- set_global_transform(global_transform);
- set_ignore_transform_notification(false);
- // Update skeleton
- if (parent_skeleton) {
- if (-1 != bone_id) {
- parent_skeleton->set_bone_global_pose(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse));
- }
- }
- }
- void PhysicalBone::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone::_direct_state_changed);
- ClassDB::bind_method(D_METHOD("set_joint_type", "joint_type"), &PhysicalBone::set_joint_type);
- ClassDB::bind_method(D_METHOD("get_joint_type"), &PhysicalBone::get_joint_type);
- ClassDB::bind_method(D_METHOD("set_joint_offset", "offset"), &PhysicalBone::set_joint_offset);
- ClassDB::bind_method(D_METHOD("get_joint_offset"), &PhysicalBone::get_joint_offset);
- ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone::set_body_offset);
- ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone::get_body_offset);
- ClassDB::bind_method(D_METHOD("is_static_body"), &PhysicalBone::is_static_body);
- ClassDB::bind_method(D_METHOD("get_simulate_physics"), &PhysicalBone::get_simulate_physics);
- ClassDB::bind_method(D_METHOD("is_simulating_physics"), &PhysicalBone::is_simulating_physics);
- ClassDB::bind_method(D_METHOD("get_bone_id"), &PhysicalBone::get_bone_id);
- ClassDB::bind_method(D_METHOD("set_mass", "mass"), &PhysicalBone::set_mass);
- ClassDB::bind_method(D_METHOD("get_mass"), &PhysicalBone::get_mass);
- ClassDB::bind_method(D_METHOD("set_weight", "weight"), &PhysicalBone::set_weight);
- ClassDB::bind_method(D_METHOD("get_weight"), &PhysicalBone::get_weight);
- ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicalBone::set_friction);
- ClassDB::bind_method(D_METHOD("get_friction"), &PhysicalBone::get_friction);
- ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicalBone::set_bounce);
- ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicalBone::get_bounce);
- ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &PhysicalBone::set_gravity_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_scale"), &PhysicalBone::get_gravity_scale);
- ADD_GROUP("Joint", "joint_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_weight", "get_weight");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
- BIND_ENUM_CONSTANT(JOINT_TYPE_NONE);
- BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
- BIND_ENUM_CONSTANT(JOINT_TYPE_CONE);
- BIND_ENUM_CONSTANT(JOINT_TYPE_HINGE);
- BIND_ENUM_CONSTANT(JOINT_TYPE_SLIDER);
- BIND_ENUM_CONSTANT(JOINT_TYPE_6DOF);
- }
- Skeleton *PhysicalBone::find_skeleton_parent(Node *p_parent) {
- if (!p_parent) {
- return NULL;
- }
- Skeleton *s = Object::cast_to<Skeleton>(p_parent);
- return s ? s : find_skeleton_parent(p_parent->get_parent());
- }
- void PhysicalBone::_fix_joint_offset() {
- // Clamp joint origin to bone origin
- if (parent_skeleton) {
- joint_offset.origin = body_offset.affine_inverse().origin;
- }
- }
- void PhysicalBone::_reload_joint() {
- if (joint.is_valid()) {
- PhysicsServer::get_singleton()->free(joint);
- joint = RID();
- }
- if (!parent_skeleton) {
- return;
- }
- PhysicalBone *body_a = parent_skeleton->get_physical_bone_parent(bone_id);
- if (!body_a) {
- return;
- }
- Transform joint_transf = get_global_transform() * joint_offset;
- Transform local_a = body_a->get_global_transform().affine_inverse() * joint_transf;
- local_a.orthonormalize();
- switch (get_joint_type()) {
- case JOINT_TYPE_PIN: {
- joint = PhysicsServer::get_singleton()->joint_create_pin(body_a->get_rid(), local_a.origin, get_rid(), joint_offset.origin);
- const PinJointData *pjd(static_cast<const PinJointData *>(joint_data));
- PhysicsServer::get_singleton()->pin_joint_set_param(joint, PhysicsServer::PIN_JOINT_BIAS, pjd->bias);
- PhysicsServer::get_singleton()->pin_joint_set_param(joint, PhysicsServer::PIN_JOINT_DAMPING, pjd->damping);
- PhysicsServer::get_singleton()->pin_joint_set_param(joint, PhysicsServer::PIN_JOINT_IMPULSE_CLAMP, pjd->impulse_clamp);
- } break;
- case JOINT_TYPE_CONE: {
- joint = PhysicsServer::get_singleton()->joint_create_cone_twist(body_a->get_rid(), local_a, get_rid(), joint_offset);
- const ConeJointData *cjd(static_cast<const ConeJointData *>(joint_data));
- PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN, cjd->swing_span);
- PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN, cjd->twist_span);
- PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_BIAS, cjd->bias);
- PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_SOFTNESS, cjd->softness);
- PhysicsServer::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer::CONE_TWIST_JOINT_RELAXATION, cjd->relaxation);
- } break;
- case JOINT_TYPE_HINGE: {
- joint = PhysicsServer::get_singleton()->joint_create_hinge(body_a->get_rid(), local_a, get_rid(), joint_offset);
- const HingeJointData *hjd(static_cast<const HingeJointData *>(joint_data));
- PhysicsServer::get_singleton()->hinge_joint_set_flag(joint, PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT, hjd->angular_limit_enabled);
- PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_UPPER, hjd->angular_limit_upper);
- PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_LOWER, hjd->angular_limit_lower);
- PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_BIAS, hjd->angular_limit_bias);
- PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS, hjd->angular_limit_softness);
- PhysicsServer::get_singleton()->hinge_joint_set_param(joint, PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION, hjd->angular_limit_relaxation);
- } break;
- case JOINT_TYPE_SLIDER: {
- joint = PhysicsServer::get_singleton()->joint_create_slider(body_a->get_rid(), local_a, get_rid(), joint_offset);
- const SliderJointData *sjd(static_cast<const SliderJointData *>(joint_data));
- PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER, sjd->linear_limit_upper);
- PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER, sjd->linear_limit_lower);
- PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS, sjd->linear_limit_softness);
- PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION, sjd->linear_limit_restitution);
- PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING, sjd->linear_limit_restitution);
- PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER, sjd->angular_limit_upper);
- PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER, sjd->angular_limit_lower);
- PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, sjd->angular_limit_softness);
- PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS, sjd->angular_limit_softness);
- PhysicsServer::get_singleton()->slider_joint_set_param(joint, PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING, sjd->angular_limit_damping);
- } break;
- case JOINT_TYPE_6DOF: {
- joint = PhysicsServer::get_singleton()->joint_create_generic_6dof(body_a->get_rid(), local_a, get_rid(), joint_offset);
- const SixDOFJointData *g6dofjd(static_cast<const SixDOFJointData *>(joint_data));
- for (int axis = 0; axis < 3; ++axis) {
- PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, g6dofjd->axis_data[axis].linear_limit_enabled);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT, g6dofjd->axis_data[axis].linear_limit_upper);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT, g6dofjd->axis_data[axis].linear_limit_lower);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS, g6dofjd->axis_data[axis].linear_limit_softness);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING, g6dofjd->axis_data[axis].linear_spring_enabled);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS, g6dofjd->axis_data[axis].linear_spring_stiffness);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING, g6dofjd->axis_data[axis].linear_spring_damping);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT, g6dofjd->axis_data[axis].linear_equilibrium_point);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION, g6dofjd->axis_data[axis].linear_restitution);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING, g6dofjd->axis_data[axis].linear_damping);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, g6dofjd->axis_data[axis].angular_limit_enabled);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT, g6dofjd->axis_data[axis].angular_limit_upper);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT, g6dofjd->axis_data[axis].angular_limit_lower);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS, g6dofjd->axis_data[axis].angular_limit_softness);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION, g6dofjd->axis_data[axis].angular_restitution);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING, g6dofjd->axis_data[axis].angular_damping);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_ERP, g6dofjd->axis_data[axis].erp);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_flag(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING, g6dofjd->axis_data[axis].angular_spring_enabled);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS, g6dofjd->axis_data[axis].angular_spring_stiffness);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING, g6dofjd->axis_data[axis].angular_spring_damping);
- PhysicsServer::get_singleton()->generic_6dof_joint_set_param(joint, static_cast<Vector3::Axis>(axis), PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT, g6dofjd->axis_data[axis].angular_equilibrium_point);
- }
- } break;
- case JOINT_TYPE_NONE: {
- } break;
- }
- }
- void PhysicalBone::_on_bone_parent_changed() {
- _reload_joint();
- }
- void PhysicalBone::_set_gizmo_move_joint(bool p_move_joint) {
- #ifdef TOOLS_ENABLED
- gizmo_move_joint = p_move_joint;
- SpatialEditor::get_singleton()->update_transform_gizmo();
- #endif
- }
- #ifdef TOOLS_ENABLED
- Transform PhysicalBone::get_global_gizmo_transform() const {
- return gizmo_move_joint ? get_global_transform() * joint_offset : get_global_transform();
- }
- Transform PhysicalBone::get_local_gizmo_transform() const {
- return gizmo_move_joint ? get_transform() * joint_offset : get_transform();
- }
- #endif
- const PhysicalBone::JointData *PhysicalBone::get_joint_data() const {
- return joint_data;
- }
- Skeleton *PhysicalBone::find_skeleton_parent() {
- return find_skeleton_parent(this);
- }
- void PhysicalBone::set_joint_type(JointType p_joint_type) {
- if (p_joint_type == get_joint_type())
- return;
- if (joint_data)
- memdelete(joint_data);
- joint_data = NULL;
- switch (p_joint_type) {
- case JOINT_TYPE_PIN:
- joint_data = memnew(PinJointData);
- break;
- case JOINT_TYPE_CONE:
- joint_data = memnew(ConeJointData);
- break;
- case JOINT_TYPE_HINGE:
- joint_data = memnew(HingeJointData);
- break;
- case JOINT_TYPE_SLIDER:
- joint_data = memnew(SliderJointData);
- break;
- case JOINT_TYPE_6DOF:
- joint_data = memnew(SixDOFJointData);
- break;
- case JOINT_TYPE_NONE:
- break;
- }
- _reload_joint();
- #ifdef TOOLS_ENABLED
- _change_notify();
- if (get_gizmo().is_valid())
- get_gizmo()->redraw();
- #endif
- }
- PhysicalBone::JointType PhysicalBone::get_joint_type() const {
- return joint_data ? joint_data->get_joint_type() : JOINT_TYPE_NONE;
- }
- void PhysicalBone::set_joint_offset(const Transform &p_offset) {
- joint_offset = p_offset;
- _fix_joint_offset();
- set_ignore_transform_notification(true);
- reset_to_rest_position();
- set_ignore_transform_notification(false);
- #ifdef TOOLS_ENABLED
- if (get_gizmo().is_valid())
- get_gizmo()->redraw();
- #endif
- }
- const Transform &PhysicalBone::get_body_offset() const {
- return body_offset;
- }
- void PhysicalBone::set_body_offset(const Transform &p_offset) {
- body_offset = p_offset;
- body_offset_inverse = body_offset.affine_inverse();
- _fix_joint_offset();
- set_ignore_transform_notification(true);
- reset_to_rest_position();
- set_ignore_transform_notification(false);
- #ifdef TOOLS_ENABLED
- if (get_gizmo().is_valid())
- get_gizmo()->redraw();
- #endif
- }
- const Transform &PhysicalBone::get_joint_offset() const {
- return joint_offset;
- }
- void PhysicalBone::set_static_body(bool p_static) {
- static_body = p_static;
- set_as_toplevel(!static_body);
- _reset_physics_simulation_state();
- }
- bool PhysicalBone::is_static_body() {
- return static_body;
- }
- void PhysicalBone::set_simulate_physics(bool p_simulate) {
- if (simulate_physics == p_simulate) {
- return;
- }
- simulate_physics = p_simulate;
- _reset_physics_simulation_state();
- }
- bool PhysicalBone::get_simulate_physics() {
- return simulate_physics;
- }
- bool PhysicalBone::is_simulating_physics() {
- return _internal_simulate_physics && !_internal_static_body;
- }
- void PhysicalBone::set_bone_name(const String &p_name) {
- bone_name = p_name;
- bone_id = -1;
- update_bone_id();
- reset_to_rest_position();
- }
- const String &PhysicalBone::get_bone_name() const {
- return bone_name;
- }
- void PhysicalBone::set_mass(real_t p_mass) {
- ERR_FAIL_COND(p_mass <= 0);
- mass = p_mass;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_MASS, mass);
- }
- real_t PhysicalBone::get_mass() const {
- return mass;
- }
- void PhysicalBone::set_weight(real_t p_weight) {
- set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)));
- }
- real_t PhysicalBone::get_weight() const {
- return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8));
- }
- void PhysicalBone::set_friction(real_t p_friction) {
- ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- friction = p_friction;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction);
- }
- real_t PhysicalBone::get_friction() const {
- return friction;
- }
- void PhysicalBone::set_bounce(real_t p_bounce) {
- ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- bounce = p_bounce;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
- }
- real_t PhysicalBone::get_bounce() const {
- return bounce;
- }
- void PhysicalBone::set_gravity_scale(real_t p_gravity_scale) {
- gravity_scale = p_gravity_scale;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
- }
- real_t PhysicalBone::get_gravity_scale() const {
- return gravity_scale;
- }
- PhysicalBone::PhysicalBone() :
- PhysicsBody(PhysicsServer::BODY_MODE_STATIC),
- #ifdef TOOLS_ENABLED
- gizmo_move_joint(false),
- #endif
- joint_data(NULL),
- parent_skeleton(NULL),
- static_body(false),
- _internal_static_body(false),
- simulate_physics(false),
- _internal_simulate_physics(false),
- bone_id(-1),
- bone_name(""),
- bounce(0),
- mass(1),
- friction(1),
- gravity_scale(1) {
- set_static_body(static_body);
- _reset_physics_simulation_state();
- }
- PhysicalBone::~PhysicalBone() {
- if (joint_data)
- memdelete(joint_data);
- }
- void PhysicalBone::update_bone_id() {
- if (!parent_skeleton) {
- return;
- }
- const int new_bone_id = parent_skeleton->find_bone(bone_name);
- if (new_bone_id != bone_id) {
- if (-1 != bone_id) {
- // Assert the unbind from old node
- parent_skeleton->unbind_physical_bone_from_bone(bone_id);
- parent_skeleton->unbind_child_node_from_bone(bone_id, this);
- }
- bone_id = new_bone_id;
- parent_skeleton->bind_physical_bone_to_bone(bone_id, this);
- _fix_joint_offset();
- _internal_static_body = !static_body; // Force staticness reset
- _reset_staticness_state();
- }
- }
- void PhysicalBone::update_offset() {
- #ifdef TOOLS_ENABLED
- if (parent_skeleton) {
- Transform bone_transform(parent_skeleton->get_global_transform());
- if (-1 != bone_id)
- bone_transform *= parent_skeleton->get_bone_global_pose(bone_id);
- if (gizmo_move_joint) {
- bone_transform *= body_offset;
- set_joint_offset(bone_transform.affine_inverse() * get_global_transform());
- } else {
- set_body_offset(bone_transform.affine_inverse() * get_global_transform());
- }
- }
- #endif
- }
- void PhysicalBone::reset_to_rest_position() {
- if (parent_skeleton) {
- if (-1 == bone_id) {
- set_global_transform(parent_skeleton->get_global_transform() * body_offset);
- } else {
- set_global_transform(parent_skeleton->get_global_transform() * parent_skeleton->get_bone_global_pose(bone_id) * body_offset);
- }
- }
- }
- void PhysicalBone::_reset_physics_simulation_state() {
- if (simulate_physics && !static_body) {
- _start_physics_simulation();
- } else {
- _stop_physics_simulation();
- }
- _reset_staticness_state();
- }
- void PhysicalBone::_reset_staticness_state() {
- if (parent_skeleton && -1 != bone_id) {
- if (static_body && simulate_physics) { // With this check I'm sure the position of this body is updated only when it's necessary
- if (_internal_static_body) {
- return;
- }
- parent_skeleton->bind_child_node_to_bone(bone_id, this);
- _internal_static_body = true;
- } else {
- if (!_internal_static_body) {
- return;
- }
- parent_skeleton->unbind_child_node_from_bone(bone_id, this);
- _internal_static_body = false;
- }
- }
- }
- void PhysicalBone::_start_physics_simulation() {
- if (_internal_simulate_physics || !parent_skeleton) {
- return;
- }
- reset_to_rest_position();
- PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_RIGID);
- PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
- PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
- PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
- parent_skeleton->set_bone_ignore_animation(bone_id, true);
- _internal_simulate_physics = true;
- }
- void PhysicalBone::_stop_physics_simulation() {
- if (!_internal_simulate_physics || !parent_skeleton) {
- return;
- }
- PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_STATIC);
- PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), 0);
- PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), 0);
- PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, "");
- parent_skeleton->set_bone_ignore_animation(bone_id, false);
- _internal_simulate_physics = false;
- }
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