| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817 | /*************************************************************************//*  soft_body.cpp                                                        *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "soft_body.h"#include "core/list.h"#include "core/object.h"#include "core/os/os.h"#include "core/rid.h"#include "scene/3d/collision_object.h"#include "scene/3d/physics_body.h"#include "scene/3d/skeleton.h"#include "servers/physics_server.h"SoftBodyVisualServerHandler::SoftBodyVisualServerHandler() {}void SoftBodyVisualServerHandler::prepare(RID p_mesh, int p_surface) {	clear();	ERR_FAIL_COND(!p_mesh.is_valid());	mesh = p_mesh;	surface = p_surface;	const uint32_t surface_format = VS::get_singleton()->mesh_surface_get_format(mesh, surface);	const int surface_vertex_len = VS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface);	const int surface_index_len = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface);	uint32_t surface_offsets[VS::ARRAY_MAX];	buffer = VS::get_singleton()->mesh_surface_get_array(mesh, surface);	stride = VS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets);	offset_vertices = surface_offsets[VS::ARRAY_VERTEX];	offset_normal = surface_offsets[VS::ARRAY_NORMAL];}void SoftBodyVisualServerHandler::clear() {	if (mesh.is_valid()) {		buffer.resize(0);	}	mesh = RID();}void SoftBodyVisualServerHandler::open() {	write_buffer = buffer.write();}void SoftBodyVisualServerHandler::close() {	write_buffer = PoolVector<uint8_t>::Write();}void SoftBodyVisualServerHandler::commit_changes() {	VS::get_singleton()->mesh_surface_update_region(mesh, surface, 0, buffer);}void SoftBodyVisualServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {	copymem(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);}void SoftBodyVisualServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {	copymem(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3);}void SoftBodyVisualServerHandler::set_aabb(const AABB &p_aabb) {	VS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb);}SoftBody::PinnedPoint::PinnedPoint() :		point_index(-1),		spatial_attachment(NULL) {}SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {	point_index = obj_tocopy.point_index;	spatial_attachment_path = obj_tocopy.spatial_attachment_path;	spatial_attachment = obj_tocopy.spatial_attachment;	offset = obj_tocopy.offset;}void SoftBody::_update_pickable() {	if (!is_inside_tree())		return;	bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree();	PhysicsServer::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable);}bool SoftBody::_set(const StringName &p_name, const Variant &p_value) {	String name = p_name;	String which = name.get_slicec('/', 0);	if ("pinned_points" == which) {		return _set_property_pinned_points_indices(p_value);	} else if ("attachments" == which) {		int idx = name.get_slicec('/', 1).to_int();		String what = name.get_slicec('/', 2);		return _set_property_pinned_points_attachment(idx, what, p_value);	}	return false;}bool SoftBody::_get(const StringName &p_name, Variant &r_ret) const {	String name = p_name;	String which = name.get_slicec('/', 0);	if ("pinned_points" == which) {		Array arr_ret;		const int pinned_points_indices_size = pinned_points.size();		PoolVector<PinnedPoint>::Read r = pinned_points.read();		arr_ret.resize(pinned_points_indices_size);		for (int i = 0; i < pinned_points_indices_size; ++i) {			arr_ret[i] = r[i].point_index;		}		r_ret = arr_ret;		return true;	} else if ("attachments" == which) {		int idx = name.get_slicec('/', 1).to_int();		String what = name.get_slicec('/', 2);		return _get_property_pinned_points(idx, what, r_ret);	}	return false;}void SoftBody::_get_property_list(List<PropertyInfo> *p_list) const {	const int pinned_points_indices_size = pinned_points.size();	p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "pinned_points"));	for (int i = 0; i < pinned_points_indices_size; ++i) {		p_list->push_back(PropertyInfo(Variant::INT, "attachments/" + itos(i) + "/point_index"));		p_list->push_back(PropertyInfo(Variant::NODE_PATH, "attachments/" + itos(i) + "/spatial_attachment_path"));		p_list->push_back(PropertyInfo(Variant::VECTOR3, "attachments/" + itos(i) + "/offset"));	}}bool SoftBody::_set_property_pinned_points_indices(const Array &p_indices) {	const int p_indices_size = p_indices.size();	{ // Remove the pined points on physics server that will be removed by resize		PoolVector<PinnedPoint>::Read r = pinned_points.read();		if (p_indices_size < pinned_points.size()) {			for (int i = pinned_points.size() - 1; i >= p_indices_size; --i) {				pin_point(r[i].point_index, false);			}		}	}	pinned_points.resize(p_indices_size);	PoolVector<PinnedPoint>::Write w = pinned_points.write();	int point_index;	for (int i = 0; i < p_indices_size; ++i) {		point_index = p_indices.get(i);		if (w[i].point_index != point_index) {			if (-1 != w[i].point_index)				pin_point(w[i].point_index, false);			w[i].point_index = point_index;			pin_point(w[i].point_index, true);		}	}	return true;}bool SoftBody::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {	if (pinned_points.size() <= p_item) {		return false;	}	if ("spatial_attachment_path" == p_what) {		PoolVector<PinnedPoint>::Write w = pinned_points.write();		pin_point(w[p_item].point_index, true, p_value);		_make_cache_dirty();	} else if ("offset" == p_what) {		PoolVector<PinnedPoint>::Write w = pinned_points.write();		w[p_item].offset = p_value;	} else {		return false;	}	return true;}bool SoftBody::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {	if (pinned_points.size() <= p_item) {		return false;	}	PoolVector<PinnedPoint>::Read r = pinned_points.read();	if ("point_index" == p_what) {		r_ret = r[p_item].point_index;	} else if ("spatial_attachment_path" == p_what) {		r_ret = r[p_item].spatial_attachment_path;	} else if ("offset" == p_what) {		r_ret = r[p_item].offset;	} else {		return false;	}	return true;}void SoftBody::_changed_callback(Object *p_changed, const char *p_prop) {	update_physics_server();	_reset_points_offsets();#ifdef TOOLS_ENABLED	if (p_changed == this) {		update_configuration_warning();	}#endif}void SoftBody::_notification(int p_what) {	switch (p_what) {		case NOTIFICATION_ENTER_WORLD: {			if (Engine::get_singleton()->is_editor_hint()) {				add_change_receptor(this);			}			RID space = get_world()->get_space();			PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, space);			update_physics_server();		} break;		case NOTIFICATION_READY: {			if (!parent_collision_ignore.is_empty())				add_collision_exception_with(get_node(parent_collision_ignore));		} break;		case NOTIFICATION_TRANSFORM_CHANGED: {			if (Engine::get_singleton()->is_editor_hint()) {				_reset_points_offsets();				return;			}			PhysicsServer::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());			set_notify_transform(false);			// Required to be top level with Transform at center of world in order to modify VisualServer only to support custom Transform			set_as_toplevel(true);			set_transform(Transform());			set_notify_transform(true);		} break;		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {			if (!simulation_started)				return;			_update_cache_pin_points_datas();			// Submit bone attachment			const int pinned_points_indices_size = pinned_points.size();			PoolVector<PinnedPoint>::Read r = pinned_points.read();			for (int i = 0; i < pinned_points_indices_size; ++i) {				if (r[i].spatial_attachment) {					PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, r[i].spatial_attachment->get_global_transform().xform(r[i].offset));				}			}		} break;		case NOTIFICATION_VISIBILITY_CHANGED: {			_update_pickable();		} break;		case NOTIFICATION_EXIT_WORLD: {			PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, RID());		} break;	}#ifdef TOOLS_ENABLED	if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {		if (Engine::get_singleton()->is_editor_hint()) {			update_configuration_warning();		}	}#endif}void SoftBody::_bind_methods() {	ClassDB::bind_method(D_METHOD("_draw_soft_mesh"), &SoftBody::_draw_soft_mesh);	ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody::set_collision_mask);	ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody::get_collision_mask);	ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody::set_collision_layer);	ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody::get_collision_layer);	ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &SoftBody::set_collision_mask_bit);	ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &SoftBody::get_collision_mask_bit);	ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &SoftBody::set_collision_layer_bit);	ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &SoftBody::get_collision_layer_bit);	ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore);	ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore);	ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody::get_collision_exceptions);	ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with);	ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with);	ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody::set_simulation_precision);	ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody::get_simulation_precision);	ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody::set_total_mass);	ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody::get_total_mass);	ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody::set_linear_stiffness);	ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody::get_linear_stiffness);	ClassDB::bind_method(D_METHOD("set_areaAngular_stiffness", "areaAngular_stiffness"), &SoftBody::set_areaAngular_stiffness);	ClassDB::bind_method(D_METHOD("get_areaAngular_stiffness"), &SoftBody::get_areaAngular_stiffness);	ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody::set_volume_stiffness);	ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody::get_volume_stiffness);	ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody::set_pressure_coefficient);	ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody::get_pressure_coefficient);	ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody::set_pose_matching_coefficient);	ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody::get_pose_matching_coefficient);	ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody::set_damping_coefficient);	ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody::get_damping_coefficient);	ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody::set_drag_coefficient);	ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody::get_drag_coefficient);	ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody::set_ray_pickable);	ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody::is_ray_pickable);	ADD_GROUP("Collision", "collision_");	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, "Parent collision object"), "set_parent_collision_ignore", "get_parent_collision_ignore");	ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "areaAngular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_areaAngular_stiffness", "get_areaAngular_stiffness");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");	ADD_PROPERTY(PropertyInfo(Variant::REAL, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient");}String SoftBody::get_configuration_warning() const {	String warning = MeshInstance::get_configuration_warning();	if (get_mesh().is_null()) {		if (!warning.empty())			warning += "\n\n";		warning += TTR("This body will be ignored until you set a mesh");	}	Transform t = get_transform();	if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {		if (!warning.empty())			warning += "\n\n";		warning += TTR("Size changes to SoftBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");	}	return warning;}void SoftBody::_draw_soft_mesh() {	if (get_mesh().is_null())		return;	if (!visual_server_handler.is_ready()) {		visual_server_handler.prepare(get_mesh()->get_rid(), 0);		/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)		simulation_started = true;		call_deferred("set_as_toplevel", true);		call_deferred("set_transform", Transform());	}	visual_server_handler.open();	PhysicsServer::get_singleton()->soft_body_update_visual_server(physics_rid, &visual_server_handler);	visual_server_handler.close();	visual_server_handler.commit_changes();}void SoftBody::update_physics_server() {	if (Engine::get_singleton()->is_editor_hint()) {		if (get_mesh().is_valid())			PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());		else			PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL);		return;	}	if (get_mesh().is_valid()) {		become_mesh_owner();		PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());		VS::get_singleton()->connect("frame_pre_draw", this, "_draw_soft_mesh");	} else {		PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL);		VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh");	}}void SoftBody::become_mesh_owner() {	if (mesh.is_null())		return;	if (!mesh_owner) {		mesh_owner = true;		Vector<Ref<Material> > copy_materials;		copy_materials.append_array(materials);		ERR_FAIL_COND(!mesh->get_surface_count());		// Get current mesh array and create new mesh array with necessary flag for softbody		Array surface_arrays = mesh->surface_get_arrays(0);		Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);		uint32_t surface_format = mesh->surface_get_format(0);		surface_format &= ~(Mesh::ARRAY_COMPRESS_VERTEX | Mesh::ARRAY_COMPRESS_NORMAL);		surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;		Ref<ArrayMesh> soft_mesh;		soft_mesh.instance();		soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_format);		soft_mesh->surface_set_material(0, mesh->surface_get_material(0));		set_mesh(soft_mesh);		for (int i = copy_materials.size() - 1; 0 <= i; --i) {			set_surface_material(i, copy_materials[i]);		}	}}void SoftBody::set_collision_mask(uint32_t p_mask) {	collision_mask = p_mask;	PhysicsServer::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask);}uint32_t SoftBody::get_collision_mask() const {	return collision_mask;}void SoftBody::set_collision_layer(uint32_t p_layer) {	collision_layer = p_layer;	PhysicsServer::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer);}uint32_t SoftBody::get_collision_layer() const {	return collision_layer;}void SoftBody::set_collision_mask_bit(int p_bit, bool p_value) {	uint32_t mask = get_collision_mask();	if (p_value)		mask |= 1 << p_bit;	else		mask &= ~(1 << p_bit);	set_collision_mask(mask);}bool SoftBody::get_collision_mask_bit(int p_bit) const {	return get_collision_mask() & (1 << p_bit);}void SoftBody::set_collision_layer_bit(int p_bit, bool p_value) {	uint32_t layer = get_collision_layer();	if (p_value)		layer |= 1 << p_bit;	else		layer &= ~(1 << p_bit);	set_collision_layer(layer);}bool SoftBody::get_collision_layer_bit(int p_bit) const {	return get_collision_layer() & (1 << p_bit);}void SoftBody::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {	parent_collision_ignore = p_parent_collision_ignore;}const NodePath &SoftBody::get_parent_collision_ignore() const {	return parent_collision_ignore;}void SoftBody::set_pinned_points_indices(PoolVector<SoftBody::PinnedPoint> p_pinned_points_indices) {	pinned_points = p_pinned_points_indices;	PoolVector<PinnedPoint>::Read w = pinned_points.read();	for (int i = pinned_points.size() - 1; 0 <= i; --i) {		pin_point(p_pinned_points_indices[i].point_index, true);	}}PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {	return pinned_points;}Array SoftBody::get_collision_exceptions() {	List<RID> exceptions;	PhysicsServer::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);	Array ret;	for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {		RID body = E->get();		ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);		Object *obj = ObjectDB::get_instance(instance_id);		PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);		ret.append(physics_body);	}	return ret;}void SoftBody::add_collision_exception_with(Node *p_node) {	ERR_FAIL_NULL(p_node);	CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);	if (!collision_object) {		ERR_EXPLAIN("Collision exception only works between two CollisionObject");	}	ERR_FAIL_COND(!collision_object);	PhysicsServer::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());}void SoftBody::remove_collision_exception_with(Node *p_node) {	ERR_FAIL_NULL(p_node);	CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);	if (!collision_object) {		ERR_EXPLAIN("Collision exception only works between two CollisionObject");	}	ERR_FAIL_COND(!collision_object);	PhysicsServer::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());}int SoftBody::get_simulation_precision() {	return PhysicsServer::get_singleton()->soft_body_get_simulation_precision(physics_rid);}void SoftBody::set_simulation_precision(int p_simulation_precision) {	PhysicsServer::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision);}real_t SoftBody::get_total_mass() {	return PhysicsServer::get_singleton()->soft_body_get_total_mass(physics_rid);}void SoftBody::set_total_mass(real_t p_total_mass) {	PhysicsServer::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass);}void SoftBody::set_linear_stiffness(real_t p_linear_stiffness) {	PhysicsServer::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness);}real_t SoftBody::get_linear_stiffness() {	return PhysicsServer::get_singleton()->soft_body_get_linear_stiffness(physics_rid);}void SoftBody::set_areaAngular_stiffness(real_t p_areaAngular_stiffness) {	PhysicsServer::get_singleton()->soft_body_set_areaAngular_stiffness(physics_rid, p_areaAngular_stiffness);}real_t SoftBody::get_areaAngular_stiffness() {	return PhysicsServer::get_singleton()->soft_body_get_areaAngular_stiffness(physics_rid);}void SoftBody::set_volume_stiffness(real_t p_volume_stiffness) {	PhysicsServer::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness);}real_t SoftBody::get_volume_stiffness() {	return PhysicsServer::get_singleton()->soft_body_get_volume_stiffness(physics_rid);}real_t SoftBody::get_pressure_coefficient() {	return PhysicsServer::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);}void SoftBody::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) {	PhysicsServer::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient);}real_t SoftBody::get_pose_matching_coefficient() {	return PhysicsServer::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid);}void SoftBody::set_pressure_coefficient(real_t p_pressure_coefficient) {	PhysicsServer::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);}real_t SoftBody::get_damping_coefficient() {	return PhysicsServer::get_singleton()->soft_body_get_damping_coefficient(physics_rid);}void SoftBody::set_damping_coefficient(real_t p_damping_coefficient) {	PhysicsServer::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient);}real_t SoftBody::get_drag_coefficient() {	return PhysicsServer::get_singleton()->soft_body_get_drag_coefficient(physics_rid);}void SoftBody::set_drag_coefficient(real_t p_drag_coefficient) {	PhysicsServer::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient);}Vector3 SoftBody::get_point_transform(int p_point_index) {	return PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index);}void SoftBody::pin_point_toggle(int p_point_index) {	pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index)));}void SoftBody::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {	_pin_point_on_physics_server(p_point_index, pin);	if (pin) {		_add_pinned_point(p_point_index, p_spatial_attachment_path);	} else {		_remove_pinned_point(p_point_index);	}}bool SoftBody::is_point_pinned(int p_point_index) const {	return -1 != _has_pinned_point(p_point_index);}void SoftBody::set_ray_pickable(bool p_ray_pickable) {	ray_pickable = p_ray_pickable;	_update_pickable();}bool SoftBody::is_ray_pickable() const {	return ray_pickable;}SoftBody::SoftBody() :		MeshInstance(),		physics_rid(PhysicsServer::get_singleton()->soft_body_create()),		mesh_owner(false),		collision_mask(1),		collision_layer(1),		simulation_started(false),		pinned_points_cache_dirty(true) {	PhysicsServer::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());	//set_notify_transform(true);	set_physics_process_internal(true);}SoftBody::~SoftBody() {}void SoftBody::reset_softbody_pin() {	PhysicsServer::get_singleton()->soft_body_remove_all_pinned_points(physics_rid);	PoolVector<PinnedPoint>::Read pps = pinned_points.read();	for (int i = pinned_points.size() - 1; 0 < i; --i) {		PhysicsServer::get_singleton()->soft_body_pin_point(physics_rid, pps[i].point_index, true);	}}void SoftBody::_make_cache_dirty() {	pinned_points_cache_dirty = true;}void SoftBody::_update_cache_pin_points_datas() {	if (!pinned_points_cache_dirty)		return;	pinned_points_cache_dirty = false;	PoolVector<PinnedPoint>::Write w = pinned_points.write();	for (int i = pinned_points.size() - 1; 0 <= i; --i) {		if (!w[i].spatial_attachment_path.is_empty()) {			w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(w[i].spatial_attachment_path));		}		if (!w[i].spatial_attachment) {			ERR_PRINT("Spatial node not defined in the pinned point, Softbody undefined behaviour!");		}	}}void SoftBody::_pin_point_on_physics_server(int p_point_index, bool pin) {	PhysicsServer::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin);}void SoftBody::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {	SoftBody::PinnedPoint *pinned_point;	if (-1 == _get_pinned_point(p_point_index, pinned_point)) {		// Create new		PinnedPoint pp;		pp.point_index = p_point_index;		pp.spatial_attachment_path = p_spatial_attachment_path;		if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {			pp.spatial_attachment = Object::cast_to<Spatial>(get_node(p_spatial_attachment_path));			pp.offset = (pp.spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, pp.point_index));		}		pinned_points.push_back(pp);	} else {		pinned_point->point_index = p_point_index;		pinned_point->spatial_attachment_path = p_spatial_attachment_path;		if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {			pinned_point->spatial_attachment = Object::cast_to<Spatial>(get_node(p_spatial_attachment_path));			pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index));		}	}}void SoftBody::_reset_points_offsets() {	if (!Engine::get_singleton()->is_editor_hint())		return;	PoolVector<PinnedPoint>::Read r = pinned_points.read();	PoolVector<PinnedPoint>::Write w = pinned_points.write();	for (int i = pinned_points.size() - 1; 0 <= i; --i) {		if (!r[i].spatial_attachment)			w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(r[i].spatial_attachment_path));		if (!r[i].spatial_attachment)			continue;		w[i].offset = (r[i].spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, r[i].point_index));	}}void SoftBody::_remove_pinned_point(int p_point_index) {	const int id(_has_pinned_point(p_point_index));	if (-1 != id) {		pinned_points.remove(id);	}}int SoftBody::_get_pinned_point(int p_point_index, SoftBody::PinnedPoint *&r_point) const {	const int id = _has_pinned_point(p_point_index);	if (-1 == id) {		r_point = NULL;		return -1;	} else {		r_point = const_cast<SoftBody::PinnedPoint *>(&pinned_points.read()[id]);		return id;	}}int SoftBody::_has_pinned_point(int p_point_index) const {	PoolVector<PinnedPoint>::Read r = pinned_points.read();	for (int i = pinned_points.size() - 1; 0 <= i; --i) {		if (p_point_index == r[i].point_index) {			return i;		}	}	return -1;}
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