| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 | /*************************************************************************//*  spring_arm.h                                                         *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef SPRING_ARM_H#define SPRING_ARM_H#include "scene/3d/spatial.h"class SpringArm : public Spatial {	GDCLASS(SpringArm, Spatial);	Ref<Shape> shape;	Set<RID> excluded_objects;	float spring_length;	float current_spring_length;	bool keep_child_basis;	uint32_t mask;	float margin;protected:	void _notification(int p_what);	static void _bind_methods();public:	void set_length(float p_length);	float get_length() const;	void set_shape(Ref<Shape> p_shape);	Ref<Shape> get_shape() const;	void set_mask(uint32_t p_mask);	uint32_t get_mask();	void add_excluded_object(RID p_rid);	bool remove_excluded_object(RID p_rid);	void clear_excluded_objects();	float get_hit_length();	void set_margin(float p_margin);	float get_margin();	SpringArm();private:	void process_spring();};#endif
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