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audio_stream_player.cpp 12 KB

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  1. /*************************************************************************/
  2. /* audio_stream_player.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "audio_stream_player.h"
  31. #include "core/engine.h"
  32. void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
  33. int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
  34. //get data
  35. AudioFrame *buffer = mix_buffer.ptrw();
  36. int buffer_size = mix_buffer.size();
  37. if (p_fadeout) {
  38. // Short fadeout ramp
  39. buffer_size = MIN(buffer_size, 128);
  40. }
  41. stream_playback->mix(buffer, pitch_scale, buffer_size);
  42. //multiply volume interpolating to avoid clicks if this changes
  43. float target_volume = p_fadeout ? -80.0 : volume_db;
  44. float vol = Math::db2linear(mix_volume_db);
  45. float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
  46. for (int i = 0; i < buffer_size; i++) {
  47. buffer[i] *= vol;
  48. vol += vol_inc;
  49. }
  50. //set volume for next mix
  51. mix_volume_db = target_volume;
  52. AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
  53. if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
  54. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
  55. } else {
  56. switch (mix_target) {
  57. case MIX_TARGET_STEREO: {
  58. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
  59. } break;
  60. case MIX_TARGET_SURROUND: {
  61. for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
  62. targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
  63. }
  64. } break;
  65. case MIX_TARGET_CENTER: {
  66. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
  67. } break;
  68. }
  69. }
  70. for (int c = 0; c < 4; c++) {
  71. if (!targets[c])
  72. break;
  73. for (int i = 0; i < buffer_size; i++) {
  74. targets[c][i] += buffer[i];
  75. }
  76. }
  77. }
  78. void AudioStreamPlayer::_mix_audio() {
  79. if (!stream_playback.is_valid() || !active ||
  80. (stream_paused && !stream_fade)) {
  81. return;
  82. }
  83. if (stream_fade) {
  84. _mix_internal(true);
  85. stream_fade = false;
  86. if (stream_stop) {
  87. stream_playback->stop();
  88. active = false;
  89. set_process_internal(false);
  90. }
  91. return;
  92. }
  93. if (setseek >= 0.0) {
  94. if (stream_playback->is_playing()) {
  95. //fade out to avoid pops
  96. _mix_internal(true);
  97. }
  98. stream_playback->start(setseek);
  99. setseek = -1.0; //reset seek
  100. mix_volume_db = volume_db; //reset ramp
  101. }
  102. _mix_internal(false);
  103. }
  104. void AudioStreamPlayer::_notification(int p_what) {
  105. if (p_what == NOTIFICATION_ENTER_TREE) {
  106. AudioServer::get_singleton()->add_callback(_mix_audios, this);
  107. if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
  108. play();
  109. }
  110. }
  111. if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
  112. if (!active || (setseek < 0 && !stream_playback->is_playing())) {
  113. active = false;
  114. set_process_internal(false);
  115. emit_signal("finished");
  116. }
  117. }
  118. if (p_what == NOTIFICATION_EXIT_TREE) {
  119. AudioServer::get_singleton()->remove_callback(_mix_audios, this);
  120. }
  121. if (p_what == NOTIFICATION_PAUSED) {
  122. if (!can_process()) {
  123. // Node can't process so we start fading out to silence
  124. set_stream_paused(true);
  125. }
  126. }
  127. if (p_what == NOTIFICATION_UNPAUSED) {
  128. set_stream_paused(false);
  129. }
  130. }
  131. void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
  132. AudioServer::get_singleton()->lock();
  133. mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
  134. if (stream_playback.is_valid()) {
  135. stream_playback.unref();
  136. stream.unref();
  137. active = false;
  138. setseek = -1;
  139. }
  140. if (p_stream.is_valid()) {
  141. stream = p_stream;
  142. stream_playback = p_stream->instance_playback();
  143. }
  144. AudioServer::get_singleton()->unlock();
  145. if (p_stream.is_valid() && stream_playback.is_null()) {
  146. stream.unref();
  147. }
  148. }
  149. Ref<AudioStream> AudioStreamPlayer::get_stream() const {
  150. return stream;
  151. }
  152. void AudioStreamPlayer::set_volume_db(float p_volume) {
  153. volume_db = p_volume;
  154. }
  155. float AudioStreamPlayer::get_volume_db() const {
  156. return volume_db;
  157. }
  158. void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
  159. ERR_FAIL_COND(p_pitch_scale <= 0.0);
  160. pitch_scale = p_pitch_scale;
  161. }
  162. float AudioStreamPlayer::get_pitch_scale() const {
  163. return pitch_scale;
  164. }
  165. void AudioStreamPlayer::play(float p_from_pos) {
  166. if (stream_playback.is_valid()) {
  167. //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
  168. stream_stop = false;
  169. setseek = p_from_pos;
  170. active = true;
  171. set_process_internal(true);
  172. }
  173. }
  174. void AudioStreamPlayer::seek(float p_seconds) {
  175. if (stream_playback.is_valid()) {
  176. setseek = p_seconds;
  177. }
  178. }
  179. void AudioStreamPlayer::stop() {
  180. if (stream_playback.is_valid()) {
  181. stream_stop = true;
  182. stream_fade = true;
  183. }
  184. }
  185. bool AudioStreamPlayer::is_playing() const {
  186. if (stream_playback.is_valid()) {
  187. return active; //&& stream_playback->is_playing();
  188. }
  189. return false;
  190. }
  191. float AudioStreamPlayer::get_playback_position() {
  192. if (stream_playback.is_valid()) {
  193. return stream_playback->get_playback_position();
  194. }
  195. return 0;
  196. }
  197. void AudioStreamPlayer::set_bus(const StringName &p_bus) {
  198. //if audio is active, must lock this
  199. AudioServer::get_singleton()->lock();
  200. bus = p_bus;
  201. AudioServer::get_singleton()->unlock();
  202. }
  203. StringName AudioStreamPlayer::get_bus() const {
  204. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  205. if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
  206. return bus;
  207. }
  208. }
  209. return "Master";
  210. }
  211. void AudioStreamPlayer::set_autoplay(bool p_enable) {
  212. autoplay = p_enable;
  213. }
  214. bool AudioStreamPlayer::is_autoplay_enabled() {
  215. return autoplay;
  216. }
  217. void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
  218. mix_target = p_target;
  219. }
  220. AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
  221. return mix_target;
  222. }
  223. void AudioStreamPlayer::_set_playing(bool p_enable) {
  224. if (p_enable)
  225. play();
  226. else
  227. stop();
  228. }
  229. bool AudioStreamPlayer::_is_active() const {
  230. return active;
  231. }
  232. void AudioStreamPlayer::set_stream_paused(bool p_pause) {
  233. if (p_pause != stream_paused) {
  234. stream_paused = p_pause;
  235. stream_fade = p_pause ? true : false;
  236. }
  237. }
  238. bool AudioStreamPlayer::get_stream_paused() const {
  239. return stream_paused;
  240. }
  241. void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
  242. if (property.name == "bus") {
  243. String options;
  244. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  245. if (i > 0)
  246. options += ",";
  247. String name = AudioServer::get_singleton()->get_bus_name(i);
  248. options += name;
  249. }
  250. property.hint_string = options;
  251. }
  252. }
  253. void AudioStreamPlayer::_bus_layout_changed() {
  254. _change_notify();
  255. }
  256. void AudioStreamPlayer::_bind_methods() {
  257. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
  258. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
  259. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
  260. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
  261. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
  262. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
  263. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
  264. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
  265. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
  266. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
  267. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
  268. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
  269. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
  270. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
  271. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
  272. ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
  273. ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
  274. ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
  275. ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
  276. ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer::_bus_layout_changed);
  277. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
  278. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
  279. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  280. ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
  281. ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
  282. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
  283. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  284. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  285. ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
  286. ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  287. ADD_SIGNAL(MethodInfo("finished"));
  288. BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
  289. BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
  290. BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
  291. }
  292. AudioStreamPlayer::AudioStreamPlayer() {
  293. mix_volume_db = 0;
  294. pitch_scale = 1.0;
  295. volume_db = 0;
  296. autoplay = false;
  297. setseek = -1;
  298. active = false;
  299. stream_paused = false;
  300. stream_fade = false;
  301. stream_stop = false;
  302. mix_target = MIX_TARGET_STEREO;
  303. AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
  304. }
  305. AudioStreamPlayer::~AudioStreamPlayer() {
  306. }