| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153 | /*************************************************************************//*  label.h                                                              *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef LABEL_H#define LABEL_H#include "scene/gui/control.h"/**	@author Juan Linietsky <[email protected]>*/class Label : public Control {	GDCLASS(Label, Control);public:	enum Align {		ALIGN_LEFT,		ALIGN_CENTER,		ALIGN_RIGHT,		ALIGN_FILL	};	enum VAlign {		VALIGN_TOP,		VALIGN_CENTER,		VALIGN_BOTTOM,		VALIGN_FILL	};private:	Align align;	VAlign valign;	String text;	String xl_text;	bool autowrap;	bool clip;	Size2 minsize;	int line_count;	bool uppercase;	int get_longest_line_width() const;	struct WordCache {		enum {			CHAR_NEWLINE = -1,			CHAR_WRAPLINE = -2		};		int char_pos; // if -1, then newline		int word_len;		int pixel_width;		int space_count;		WordCache *next;		WordCache() {			char_pos = 0;			word_len = 0;			pixel_width = 0;			next = 0;			space_count = 0;		}	};	bool word_cache_dirty;	void regenerate_word_cache();	float percent_visible;	WordCache *word_cache;	int total_char_cache;	int visible_chars;	int lines_skipped;	int max_lines_visible;protected:	void _notification(int p_what);	static void _bind_methods();	// bind helperspublic:	virtual Size2 get_minimum_size() const;	void set_align(Align p_align);	Align get_align() const;	void set_valign(VAlign p_align);	VAlign get_valign() const;	void set_text(const String &p_string);	String get_text() const;	void set_autowrap(bool p_autowrap);	bool has_autowrap() const;	void set_uppercase(bool p_uppercase);	bool is_uppercase() const;	void set_visible_characters(int p_amount);	int get_visible_characters() const;	int get_total_character_count() const;	void set_clip_text(bool p_clip);	bool is_clipping_text() const;	void set_percent_visible(float p_percent);	float get_percent_visible() const;	void set_lines_skipped(int p_lines);	int get_lines_skipped() const;	void set_max_lines_visible(int p_lines);	int get_max_lines_visible() const;	int get_line_height() const;	int get_line_count() const;	int get_visible_line_count() const;	Label(const String &p_text = String());	~Label();};VARIANT_ENUM_CAST(Label::Align);VARIANT_ENUM_CAST(Label::VAlign);#endif
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