| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229 | /*************************************************************************//*  line_edit.h                                                          *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef LINE_EDIT_H#define LINE_EDIT_H#include "scene/gui/control.h"#include "scene/gui/popup_menu.h"/**	@author Juan Linietsky <[email protected]>*/class LineEdit : public Control {	GDCLASS(LineEdit, Control);public:	enum Align {		ALIGN_LEFT,		ALIGN_CENTER,		ALIGN_RIGHT,		ALIGN_FILL	};	enum MenuItems {		MENU_CUT,		MENU_COPY,		MENU_PASTE,		MENU_CLEAR,		MENU_SELECT_ALL,		MENU_UNDO,		MENU_REDO,		MENU_MAX	};private:	Align align;	bool editable;	bool pass;	bool text_changed_dirty;	String undo_text;	String text;	String placeholder;	String secret_character;	float placeholder_alpha;	String ime_text;	Point2 ime_selection;	bool context_menu_enabled;	PopupMenu *menu;	int cursor_pos;	int window_pos;	int max_length; // 0 for no maximum	int cached_width;	int cached_placeholder_width;	bool clear_button_enabled;	Ref<Texture> right_icon;	struct Selection {		int begin;		int end;		int cursor_start;		bool enabled;		bool creating;		bool doubleclick;		bool drag_attempt;	} selection;	struct TextOperation {		int cursor_pos;		String text;	};	List<TextOperation> undo_stack;	List<TextOperation>::Element *undo_stack_pos;	struct ClearButtonStatus {		bool press_attempt;		bool pressing_inside;	} clear_button_status;	bool _is_over_clear_button(const Point2 &p_pos) const;	void _clear_undo_stack();	void _clear_redo();	void _create_undo_state();	Timer *caret_blink_timer;	void _text_changed();	void _emit_text_change();	bool expand_to_text_length;	bool caret_blink_enabled;	bool draw_caret;	bool window_has_focus;	void shift_selection_check_pre(bool);	void shift_selection_check_post(bool);	void selection_fill_at_cursor();	void set_window_pos(int p_pos);	void set_cursor_at_pixel_pos(int p_x);	void _reset_caret_blink_timer();	void _toggle_draw_caret();	void clear_internal();	void changed_internal();	void _editor_settings_changed();	void _gui_input(Ref<InputEvent> p_event);	void _notification(int p_what);protected:	static void _bind_methods();public:	void set_align(Align p_align);	Align get_align() const;	virtual Variant get_drag_data(const Point2 &p_point);	virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;	virtual void drop_data(const Point2 &p_point, const Variant &p_data);	virtual CursorShape get_cursor_shape(const Point2 &p_pos) const;	void menu_option(int p_option);	void set_context_menu_enabled(bool p_enable);	bool is_context_menu_enabled();	PopupMenu *get_menu() const;	void select(int p_from = 0, int p_to = -1);	void select_all();	void selection_delete();	void deselect();	void delete_char();	void delete_text(int p_from_column, int p_to_column);	void set_text(String p_text);	String get_text() const;	void set_placeholder(String p_text);	String get_placeholder() const;	void set_placeholder_alpha(float p_alpha);	float get_placeholder_alpha() const;	void set_cursor_position(int p_pos);	int get_cursor_position() const;	void set_max_length(int p_max_length);	int get_max_length() const;	void append_at_cursor(String p_text);	void clear();	bool cursor_get_blink_enabled() const;	void cursor_set_blink_enabled(const bool p_enabled);	float cursor_get_blink_speed() const;	void cursor_set_blink_speed(const float p_speed);	void copy_text();	void cut_text();	void paste_text();	void undo();	void redo();	void set_editable(bool p_editable);	bool is_editable() const;	void set_secret(bool p_secret);	bool is_secret() const;	void set_secret_character(const String &p_string);	String get_secret_character() const;	virtual Size2 get_minimum_size() const;	void set_expand_to_text_length(bool p_enabled);	bool get_expand_to_text_length() const;	void set_clear_button_enabled(bool p_enabled);	bool is_clear_button_enabled() const;	void set_right_icon(const Ref<Texture> &p_icon);	virtual bool is_text_field() const;	LineEdit();	~LineEdit();};VARIANT_ENUM_CAST(LineEdit::Align);VARIANT_ENUM_CAST(LineEdit::MenuItems);#endif
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