| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 | /*************************************************************************//*  menu_button.h                                                        *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef MENU_BUTTON_H#define MENU_BUTTON_H#include "scene/gui/button.h"#include "scene/gui/popup_menu.h"/**	@author Juan Linietsky <[email protected]>*/class MenuButton : public Button {	GDCLASS(MenuButton, Button);	bool clicked;	bool switch_on_hover;	bool disable_shortcuts;	PopupMenu *popup;	void _unhandled_key_input(Ref<InputEvent> p_event);	Array _get_items() const;	void _set_items(const Array &p_items);	void _gui_input(Ref<InputEvent> p_event);protected:	static void _bind_methods();public:	virtual void pressed();	PopupMenu *get_popup() const;	void set_switch_on_hover(bool p_enabled);	bool is_switch_on_hover();	void set_disable_shortcuts(bool p_disabled);	MenuButton();	~MenuButton();};#endif
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