| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 | /*************************************************************************//*  texture_rect.h                                                       *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef TEXTURE_FRAME_H#define TEXTURE_FRAME_H#include "scene/gui/control.h"/**	@author Juan Linietsky <[email protected]>*/class TextureRect : public Control {	GDCLASS(TextureRect, Control);public:	enum StretchMode {		STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility		STRETCH_SCALE,		STRETCH_TILE,		STRETCH_KEEP,		STRETCH_KEEP_CENTERED,		STRETCH_KEEP_ASPECT,		STRETCH_KEEP_ASPECT_CENTERED,		STRETCH_KEEP_ASPECT_COVERED,	};private:	bool expand;	Ref<Texture> texture;	StretchMode stretch_mode;protected:	void _notification(int p_what);	virtual Size2 get_minimum_size() const;	static void _bind_methods();public:	void set_texture(const Ref<Texture> &p_tex);	Ref<Texture> get_texture() const;	void set_expand(bool p_expand);	bool has_expand() const;	void set_stretch_mode(StretchMode p_mode);	StretchMode get_stretch_mode() const;	TextureRect();	~TextureRect();};VARIANT_ENUM_CAST(TextureRect::StretchMode);#endif // TEXTURE_FRAME_H
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