| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192 | /*************************************************************************//*  dynamic_font_stb.h                                                   *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef DYNAMICFONT_STB_H#define DYNAMICFONT_STB_H#ifndef FREETYPE_ENABLED#include "core/io/resource_loader.h"#include "font.h"#include "thirdparty/misc/stb_truetype.h"class DynamicFontAtSize;class DynamicFont;class DynamicFontData : public Resource {	GDCLASS(DynamicFontData, Resource);	bool valid;	PoolVector<uint8_t> font_data;	PoolVector<uint8_t>::Read fr;	const uint8_t *last_data_ptr;	struct KerningPairKey {		union {			struct {				uint32_t A, B;			};			uint64_t pair;		};		_FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; }	};	Map<KerningPairKey, int> kerning_map;	Map<int, DynamicFontAtSize *> size_cache;	friend class DynamicFontAtSize;	stbtt_fontinfo info;	int ascent;	int descent;	int linegap;	void lock();	void unlock();	friend class DynamicFont;	Ref<DynamicFontAtSize> _get_dynamic_font_at_size(int p_size);public:	void set_font_data(const PoolVector<uint8_t> &p_font);	DynamicFontData();	~DynamicFontData();};class DynamicFontAtSize : public Reference {	GDCLASS(DynamicFontAtSize, Reference);	int rect_margin;	struct CharTexture {		PoolVector<uint8_t> imgdata;		int texture_size;		Vector<int> offsets;		Ref<ImageTexture> texture;	};	Vector<CharTexture> textures;	struct Character {		int texture_idx;		Rect2 rect;		float v_align;		float h_align;		float advance;		Character() {			texture_idx = 0;			v_align = 0;		}	};	HashMap<CharType, Character> char_map;	_FORCE_INLINE_ void _update_char(CharType p_char);	friend class DynamicFontData;	Ref<DynamicFontData> font;	float scale;	int size;protected:public:	float get_height() const;	float get_ascent() const;	float get_descent() const;	Size2 get_char_size(CharType p_char, CharType p_next = 0) const;	float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;	DynamicFontAtSize();	~DynamicFontAtSize();};///////////////class DynamicFont : public Font {	GDCLASS(DynamicFont, Font);	Ref<DynamicFontData> data;	Ref<DynamicFontAtSize> data_at_size;	int size;protected:	static void _bind_methods();public:	void set_font_data(const Ref<DynamicFontData> &p_data);	Ref<DynamicFontData> get_font_data() const;	void set_size(int p_size);	int get_size() const;	virtual float get_height() const;	virtual float get_ascent() const;	virtual float get_descent() const;	virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;	virtual bool is_distance_field_hint() const;	virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;	DynamicFont();	~DynamicFont();};/////////////class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {	GDCLASS(ResourceFormatLoaderDynamicFont, ResourceFormatLoader)public:	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);	virtual void get_recognized_extensions(List<String> *p_extensions) const;	virtual bool handles_type(const String &p_type) const;	virtual String get_resource_type(const String &p_path) const;};#endif#endif // DYNAMICFONT_H
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