| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 | /*************************************************************************//*  mesh_library.h                                                       *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef GRID_THEME_H#define GRID_THEME_H#include "core/map.h"#include "core/resource.h"#include "mesh.h"#include "scene/3d/navigation_mesh.h"#include "shape.h"class MeshLibrary : public Resource {	GDCLASS(MeshLibrary, Resource);	RES_BASE_EXTENSION("meshlib");public:	struct ShapeData {		Ref<Shape> shape;		Transform local_transform;	};	struct Item {		String name;		Ref<Mesh> mesh;		Vector<ShapeData> shapes;		Ref<Texture> preview;		Ref<NavigationMesh> navmesh;	};	Map<int, Item> item_map;	void _set_item_shapes(int p_item, const Array &p_shapes);	Array _get_item_shapes(int p_item) const;protected:	bool _set(const StringName &p_name, const Variant &p_value);	bool _get(const StringName &p_name, Variant &r_ret) const;	void _get_property_list(List<PropertyInfo> *p_list) const;	static void _bind_methods();public:	void create_item(int p_item);	void set_item_name(int p_item, const String &p_name);	void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);	void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);	void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);	void set_item_preview(int p_item, const Ref<Texture> &p_preview);	String get_item_name(int p_item) const;	Ref<Mesh> get_item_mesh(int p_item) const;	Ref<NavigationMesh> get_item_navmesh(int p_item) const;	Vector<ShapeData> get_item_shapes(int p_item) const;	Ref<Texture> get_item_preview(int p_item) const;	void remove_item(int p_item);	bool has_item(int p_item) const;	void clear();	int find_item_by_name(const String &p_name) const;	Vector<int> get_item_list() const;	int get_last_unused_item_id() const;	MeshLibrary();	~MeshLibrary();};#endif // CUBE_GRID_THEME_H
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