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- /*************************************************************************/
- /* eq.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- // Author: [email protected] (C) 2006
- #ifndef EQ_FILTER_H
- #define EQ_FILTER_H
- #include "core/typedefs.h"
- #include "core/vector.h"
- /**
- @author Juan Linietsky
- */
- class EQ {
- public:
- enum Preset {
- PRESET_6_BANDS,
- PRESET_8_BANDS,
- PRESET_10_BANDS,
- PRESET_21_BANDS,
- PRESET_31_BANDS
- };
- class BandProcess {
- friend class EQ;
- float c1, c2, c3;
- struct History {
- float a1, a2, a3;
- float b1, b2, b3;
- } history;
- public:
- inline void process_one(float &p_data);
- BandProcess();
- };
- private:
- struct Band {
- float freq;
- float c1, c2, c3;
- };
- Vector<Band> band;
- float mix_rate;
- void recalculate_band_coefficients();
- public:
- void set_mix_rate(float p_mix_rate);
- int get_band_count() const;
- void set_preset_band_mode(Preset p_preset);
- void set_bands(const Vector<float> &p_bands);
- BandProcess get_band_processor(int p_band) const;
- float get_band_frequency(int p_band);
- EQ();
- ~EQ();
- };
- /* Inline Function */
- inline void EQ::BandProcess::process_one(float &p_data) {
- history.a1 = p_data;
- history.b1 = c1 * (history.a1 - history.a3) + c3 * history.b2 - c2 * history.b3;
- p_data = history.b1;
- history.a3 = history.a2;
- history.a2 = history.a1;
- history.b3 = history.b2;
- history.b2 = history.b1;
- }
- #endif
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