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collision_object_2d_sw.cpp 7.0 KB

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  1. /*************************************************************************/
  2. /* collision_object_2d_sw.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_object_2d_sw.h"
  31. #include "space_2d_sw.h"
  32. void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_transform) {
  33. Shape s;
  34. s.shape = p_shape;
  35. s.xform = p_transform;
  36. s.xform_inv = s.xform.affine_inverse();
  37. s.bpid = 0; //needs update
  38. s.disabled = false;
  39. s.one_way_collision = false;
  40. s.one_way_collision_margin = 0;
  41. shapes.push_back(s);
  42. p_shape->add_owner(this);
  43. _update_shapes();
  44. _shapes_changed();
  45. }
  46. void CollisionObject2DSW::set_shape(int p_index, Shape2DSW *p_shape) {
  47. ERR_FAIL_INDEX(p_index, shapes.size());
  48. shapes[p_index].shape->remove_owner(this);
  49. shapes.write[p_index].shape = p_shape;
  50. p_shape->add_owner(this);
  51. _update_shapes();
  52. _shapes_changed();
  53. }
  54. void CollisionObject2DSW::set_shape_metadata(int p_index, const Variant &p_metadata) {
  55. ERR_FAIL_INDEX(p_index, shapes.size());
  56. shapes.write[p_index].metadata = p_metadata;
  57. }
  58. void CollisionObject2DSW::set_shape_transform(int p_index, const Transform2D &p_transform) {
  59. ERR_FAIL_INDEX(p_index, shapes.size());
  60. shapes.write[p_index].xform = p_transform;
  61. shapes.write[p_index].xform_inv = p_transform.affine_inverse();
  62. _update_shapes();
  63. _shapes_changed();
  64. }
  65. void CollisionObject2DSW::set_shape_as_disabled(int p_idx, bool p_disabled) {
  66. ERR_FAIL_INDEX(p_idx, shapes.size());
  67. CollisionObject2DSW::Shape &shape = shapes.write[p_idx];
  68. if (shape.disabled == p_disabled)
  69. return;
  70. shape.disabled = p_disabled;
  71. if (!space)
  72. return;
  73. if (p_disabled && shape.bpid != 0) {
  74. space->get_broadphase()->remove(shape.bpid);
  75. shape.bpid = 0;
  76. _update_shapes();
  77. } else if (!p_disabled && shape.bpid == 0) {
  78. _update_shapes(); // automatically adds shape with bpid == 0
  79. }
  80. }
  81. void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) {
  82. //remove a shape, all the times it appears
  83. for (int i = 0; i < shapes.size(); i++) {
  84. if (shapes[i].shape == p_shape) {
  85. remove_shape(i);
  86. i--;
  87. }
  88. }
  89. }
  90. void CollisionObject2DSW::remove_shape(int p_index) {
  91. //remove anything from shape to be erased to end, so subindices don't change
  92. ERR_FAIL_INDEX(p_index, shapes.size());
  93. for (int i = p_index; i < shapes.size(); i++) {
  94. if (shapes[i].bpid == 0)
  95. continue;
  96. //should never get here with a null owner
  97. space->get_broadphase()->remove(shapes[i].bpid);
  98. shapes.write[i].bpid = 0;
  99. }
  100. shapes[p_index].shape->remove_owner(this);
  101. shapes.remove(p_index);
  102. _update_shapes();
  103. _shapes_changed();
  104. }
  105. void CollisionObject2DSW::_set_static(bool p_static) {
  106. if (_static == p_static)
  107. return;
  108. _static = p_static;
  109. if (!space)
  110. return;
  111. for (int i = 0; i < get_shape_count(); i++) {
  112. const Shape &s = shapes[i];
  113. if (s.bpid > 0) {
  114. space->get_broadphase()->set_static(s.bpid, _static);
  115. }
  116. }
  117. }
  118. void CollisionObject2DSW::_unregister_shapes() {
  119. for (int i = 0; i < shapes.size(); i++) {
  120. Shape &s = shapes.write[i];
  121. if (s.bpid > 0) {
  122. space->get_broadphase()->remove(s.bpid);
  123. s.bpid = 0;
  124. }
  125. }
  126. }
  127. void CollisionObject2DSW::_update_shapes() {
  128. if (!space)
  129. return;
  130. for (int i = 0; i < shapes.size(); i++) {
  131. Shape &s = shapes.write[i];
  132. if (s.disabled)
  133. continue;
  134. if (s.bpid == 0) {
  135. s.bpid = space->get_broadphase()->create(this, i);
  136. space->get_broadphase()->set_static(s.bpid, _static);
  137. }
  138. //not quite correct, should compute the next matrix..
  139. Rect2 shape_aabb = s.shape->get_aabb();
  140. Transform2D xform = transform * s.xform;
  141. shape_aabb = xform.xform(shape_aabb);
  142. s.aabb_cache = shape_aabb;
  143. s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
  144. space->get_broadphase()->move(s.bpid, s.aabb_cache);
  145. }
  146. }
  147. void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
  148. if (!space)
  149. return;
  150. for (int i = 0; i < shapes.size(); i++) {
  151. Shape &s = shapes.write[i];
  152. if (s.disabled)
  153. continue;
  154. if (s.bpid == 0) {
  155. s.bpid = space->get_broadphase()->create(this, i);
  156. space->get_broadphase()->set_static(s.bpid, _static);
  157. }
  158. //not quite correct, should compute the next matrix..
  159. Rect2 shape_aabb = s.shape->get_aabb();
  160. Transform2D xform = transform * s.xform;
  161. shape_aabb = xform.xform(shape_aabb);
  162. shape_aabb = shape_aabb.merge(Rect2(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
  163. s.aabb_cache = shape_aabb;
  164. space->get_broadphase()->move(s.bpid, shape_aabb);
  165. }
  166. }
  167. void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
  168. if (space) {
  169. space->remove_object(this);
  170. for (int i = 0; i < shapes.size(); i++) {
  171. Shape &s = shapes.write[i];
  172. if (s.bpid) {
  173. space->get_broadphase()->remove(s.bpid);
  174. s.bpid = 0;
  175. }
  176. }
  177. }
  178. space = p_space;
  179. if (space) {
  180. space->add_object(this);
  181. _update_shapes();
  182. }
  183. }
  184. void CollisionObject2DSW::_shape_changed() {
  185. _update_shapes();
  186. _shapes_changed();
  187. }
  188. CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
  189. _static = true;
  190. type = p_type;
  191. space = NULL;
  192. instance_id = 0;
  193. canvas_instance_id = 0;
  194. collision_mask = 1;
  195. collision_layer = 1;
  196. pickable = true;
  197. }