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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B3_BROADPHASE_CALLBACK_H
- #define B3_BROADPHASE_CALLBACK_H
- #include "Bullet3Common/b3Vector3.h"
- struct b3BroadphaseProxy;
- struct b3BroadphaseAabbCallback
- {
- virtual ~b3BroadphaseAabbCallback() {}
- virtual bool process(const b3BroadphaseProxy* proxy) = 0;
- };
- struct b3BroadphaseRayCallback : public b3BroadphaseAabbCallback
- {
- ///added some cached data to accelerate ray-AABB tests
- b3Vector3 m_rayDirectionInverse;
- unsigned int m_signs[3];
- b3Scalar m_lambda_max;
- virtual ~b3BroadphaseRayCallback() {}
- };
- #endif //B3_BROADPHASE_CALLBACK_H
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