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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- ///b3DynamicBvh implementation by Nathanael Presson
- #ifndef B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
- #define B3_DYNAMIC_BOUNDING_VOLUME_TREE_H
- #include "Bullet3Common/b3AlignedObjectArray.h"
- #include "Bullet3Common/b3Vector3.h"
- #include "Bullet3Common/b3Transform.h"
- #include "Bullet3Geometry/b3AabbUtil.h"
- //
- // Compile time configuration
- //
- // Implementation profiles
- #define B3_DBVT_IMPL_GENERIC 0 // Generic implementation
- #define B3_DBVT_IMPL_SSE 1 // SSE
- // Template implementation of ICollide
- #ifdef _WIN32
- #if (defined(_MSC_VER) && _MSC_VER >= 1400)
- #define B3_DBVT_USE_TEMPLATE 1
- #else
- #define B3_DBVT_USE_TEMPLATE 0
- #endif
- #else
- #define B3_DBVT_USE_TEMPLATE 0
- #endif
- // Use only intrinsics instead of inline asm
- #define B3_DBVT_USE_INTRINSIC_SSE 1
- // Using memmov for collideOCL
- #define B3_DBVT_USE_MEMMOVE 1
- // Enable benchmarking code
- #define B3_DBVT_ENABLE_BENCHMARK 0
- // Inlining
- #define B3_DBVT_INLINE B3_FORCE_INLINE
- // Specific methods implementation
- //SSE gives errors on a MSVC 7.1
- #if defined(B3_USE_SSE) //&& defined (_WIN32)
- #define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_SSE
- #define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_SSE
- #define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_SSE
- #else
- #define B3_DBVT_SELECT_IMPL B3_DBVT_IMPL_GENERIC
- #define B3_DBVT_MERGE_IMPL B3_DBVT_IMPL_GENERIC
- #define B3_DBVT_INT0_IMPL B3_DBVT_IMPL_GENERIC
- #endif
- #if (B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE) || \
- (B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE) || \
- (B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE)
- #include <emmintrin.h>
- #endif
- //
- // Auto config and checks
- //
- #if B3_DBVT_USE_TEMPLATE
- #define B3_DBVT_VIRTUAL
- #define B3_DBVT_VIRTUAL_DTOR(a)
- #define B3_DBVT_PREFIX template <typename T>
- #define B3_DBVT_IPOLICY T& policy
- #define B3_DBVT_CHECKTYPE \
- static const ICollide& typechecker = *(T*)1; \
- (void)typechecker;
- #else
- #define B3_DBVT_VIRTUAL_DTOR(a) \
- virtual ~a() {}
- #define B3_DBVT_VIRTUAL virtual
- #define B3_DBVT_PREFIX
- #define B3_DBVT_IPOLICY ICollide& policy
- #define B3_DBVT_CHECKTYPE
- #endif
- #if B3_DBVT_USE_MEMMOVE
- #if !defined(__CELLOS_LV2__) && !defined(__MWERKS__)
- #include <memory.h>
- #endif
- #include <string.h>
- #endif
- #ifndef B3_DBVT_USE_TEMPLATE
- #error "B3_DBVT_USE_TEMPLATE undefined"
- #endif
- #ifndef B3_DBVT_USE_MEMMOVE
- #error "B3_DBVT_USE_MEMMOVE undefined"
- #endif
- #ifndef B3_DBVT_ENABLE_BENCHMARK
- #error "B3_DBVT_ENABLE_BENCHMARK undefined"
- #endif
- #ifndef B3_DBVT_SELECT_IMPL
- #error "B3_DBVT_SELECT_IMPL undefined"
- #endif
- #ifndef B3_DBVT_MERGE_IMPL
- #error "B3_DBVT_MERGE_IMPL undefined"
- #endif
- #ifndef B3_DBVT_INT0_IMPL
- #error "B3_DBVT_INT0_IMPL undefined"
- #endif
- //
- // Defaults volumes
- //
- /* b3DbvtAabbMm */
- struct b3DbvtAabbMm
- {
- B3_DBVT_INLINE b3Vector3 Center() const { return ((mi + mx) / 2); }
- B3_DBVT_INLINE b3Vector3 Lengths() const { return (mx - mi); }
- B3_DBVT_INLINE b3Vector3 Extents() const { return ((mx - mi) / 2); }
- B3_DBVT_INLINE const b3Vector3& Mins() const { return (mi); }
- B3_DBVT_INLINE const b3Vector3& Maxs() const { return (mx); }
- static inline b3DbvtAabbMm FromCE(const b3Vector3& c, const b3Vector3& e);
- static inline b3DbvtAabbMm FromCR(const b3Vector3& c, b3Scalar r);
- static inline b3DbvtAabbMm FromMM(const b3Vector3& mi, const b3Vector3& mx);
- static inline b3DbvtAabbMm FromPoints(const b3Vector3* pts, int n);
- static inline b3DbvtAabbMm FromPoints(const b3Vector3** ppts, int n);
- B3_DBVT_INLINE void Expand(const b3Vector3& e);
- B3_DBVT_INLINE void SignedExpand(const b3Vector3& e);
- B3_DBVT_INLINE bool Contain(const b3DbvtAabbMm& a) const;
- B3_DBVT_INLINE int Classify(const b3Vector3& n, b3Scalar o, int s) const;
- B3_DBVT_INLINE b3Scalar ProjectMinimum(const b3Vector3& v, unsigned signs) const;
- B3_DBVT_INLINE friend bool b3Intersect(const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
- B3_DBVT_INLINE friend bool b3Intersect(const b3DbvtAabbMm& a,
- const b3Vector3& b);
- B3_DBVT_INLINE friend b3Scalar b3Proximity(const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
- B3_DBVT_INLINE friend int b3Select(const b3DbvtAabbMm& o,
- const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
- B3_DBVT_INLINE friend void b3Merge(const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b,
- b3DbvtAabbMm& r);
- B3_DBVT_INLINE friend bool b3NotEqual(const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b);
- B3_DBVT_INLINE b3Vector3& tMins() { return (mi); }
- B3_DBVT_INLINE b3Vector3& tMaxs() { return (mx); }
- private:
- B3_DBVT_INLINE void AddSpan(const b3Vector3& d, b3Scalar& smi, b3Scalar& smx) const;
- private:
- b3Vector3 mi, mx;
- };
- // Types
- typedef b3DbvtAabbMm b3DbvtVolume;
- /* b3DbvtNode */
- struct b3DbvtNode
- {
- b3DbvtVolume volume;
- b3DbvtNode* parent;
- B3_DBVT_INLINE bool isleaf() const { return (childs[1] == 0); }
- B3_DBVT_INLINE bool isinternal() const { return (!isleaf()); }
- union {
- b3DbvtNode* childs[2];
- void* data;
- int dataAsInt;
- };
- };
- ///The b3DynamicBvh class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
- ///This b3DynamicBvh is used for soft body collision detection and for the b3DynamicBvhBroadphase. It has a fast insert, remove and update of nodes.
- ///Unlike the b3QuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
- struct b3DynamicBvh
- {
- /* Stack element */
- struct sStkNN
- {
- const b3DbvtNode* a;
- const b3DbvtNode* b;
- sStkNN() {}
- sStkNN(const b3DbvtNode* na, const b3DbvtNode* nb) : a(na), b(nb) {}
- };
- struct sStkNP
- {
- const b3DbvtNode* node;
- int mask;
- sStkNP(const b3DbvtNode* n, unsigned m) : node(n), mask(m) {}
- };
- struct sStkNPS
- {
- const b3DbvtNode* node;
- int mask;
- b3Scalar value;
- sStkNPS() {}
- sStkNPS(const b3DbvtNode* n, unsigned m, b3Scalar v) : node(n), mask(m), value(v) {}
- };
- struct sStkCLN
- {
- const b3DbvtNode* node;
- b3DbvtNode* parent;
- sStkCLN(const b3DbvtNode* n, b3DbvtNode* p) : node(n), parent(p) {}
- };
- // Policies/Interfaces
- /* ICollide */
- struct ICollide
- {
- B3_DBVT_VIRTUAL_DTOR(ICollide)
- B3_DBVT_VIRTUAL void Process(const b3DbvtNode*, const b3DbvtNode*) {}
- B3_DBVT_VIRTUAL void Process(const b3DbvtNode*) {}
- B3_DBVT_VIRTUAL void Process(const b3DbvtNode* n, b3Scalar) { Process(n); }
- B3_DBVT_VIRTUAL bool Descent(const b3DbvtNode*) { return (true); }
- B3_DBVT_VIRTUAL bool AllLeaves(const b3DbvtNode*) { return (true); }
- };
- /* IWriter */
- struct IWriter
- {
- virtual ~IWriter() {}
- virtual void Prepare(const b3DbvtNode* root, int numnodes) = 0;
- virtual void WriteNode(const b3DbvtNode*, int index, int parent, int child0, int child1) = 0;
- virtual void WriteLeaf(const b3DbvtNode*, int index, int parent) = 0;
- };
- /* IClone */
- struct IClone
- {
- virtual ~IClone() {}
- virtual void CloneLeaf(b3DbvtNode*) {}
- };
- // Constants
- enum
- {
- B3_SIMPLE_STACKSIZE = 64,
- B3_DOUBLE_STACKSIZE = B3_SIMPLE_STACKSIZE * 2
- };
- // Fields
- b3DbvtNode* m_root;
- b3DbvtNode* m_free;
- int m_lkhd;
- int m_leaves;
- unsigned m_opath;
- b3AlignedObjectArray<sStkNN> m_stkStack;
- mutable b3AlignedObjectArray<const b3DbvtNode*> m_rayTestStack;
- // Methods
- b3DynamicBvh();
- ~b3DynamicBvh();
- void clear();
- bool empty() const { return (0 == m_root); }
- void optimizeBottomUp();
- void optimizeTopDown(int bu_treshold = 128);
- void optimizeIncremental(int passes);
- b3DbvtNode* insert(const b3DbvtVolume& box, void* data);
- void update(b3DbvtNode* leaf, int lookahead = -1);
- void update(b3DbvtNode* leaf, b3DbvtVolume& volume);
- bool update(b3DbvtNode* leaf, b3DbvtVolume& volume, const b3Vector3& velocity, b3Scalar margin);
- bool update(b3DbvtNode* leaf, b3DbvtVolume& volume, const b3Vector3& velocity);
- bool update(b3DbvtNode* leaf, b3DbvtVolume& volume, b3Scalar margin);
- void remove(b3DbvtNode* leaf);
- void write(IWriter* iwriter) const;
- void clone(b3DynamicBvh& dest, IClone* iclone = 0) const;
- static int maxdepth(const b3DbvtNode* node);
- static int countLeaves(const b3DbvtNode* node);
- static void extractLeaves(const b3DbvtNode* node, b3AlignedObjectArray<const b3DbvtNode*>& leaves);
- #if B3_DBVT_ENABLE_BENCHMARK
- static void benchmark();
- #else
- static void benchmark()
- {
- }
- #endif
- // B3_DBVT_IPOLICY must support ICollide policy/interface
- B3_DBVT_PREFIX
- static void enumNodes(const b3DbvtNode* root,
- B3_DBVT_IPOLICY);
- B3_DBVT_PREFIX
- static void enumLeaves(const b3DbvtNode* root,
- B3_DBVT_IPOLICY);
- B3_DBVT_PREFIX
- void collideTT(const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY);
- B3_DBVT_PREFIX
- void collideTTpersistentStack(const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY);
- #if 0
- B3_DBVT_PREFIX
- void collideTT( const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- const b3Transform& xform,
- B3_DBVT_IPOLICY);
- B3_DBVT_PREFIX
- void collideTT( const b3DbvtNode* root0,
- const b3Transform& xform0,
- const b3DbvtNode* root1,
- const b3Transform& xform1,
- B3_DBVT_IPOLICY);
- #endif
- B3_DBVT_PREFIX
- void collideTV(const b3DbvtNode* root,
- const b3DbvtVolume& volume,
- B3_DBVT_IPOLICY) const;
- ///rayTest is a re-entrant ray test, and can be called in parallel as long as the b3AlignedAlloc is thread-safe (uses locking etc)
- ///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
- B3_DBVT_PREFIX
- static void rayTest(const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- B3_DBVT_IPOLICY);
- ///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
- ///rayTestInternal is used by b3DynamicBvhBroadphase to accelerate world ray casts
- B3_DBVT_PREFIX
- void rayTestInternal(const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- const b3Vector3& rayDirectionInverse,
- unsigned int signs[3],
- b3Scalar lambda_max,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- B3_DBVT_IPOLICY) const;
- B3_DBVT_PREFIX
- static void collideKDOP(const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- int count,
- B3_DBVT_IPOLICY);
- B3_DBVT_PREFIX
- static void collideOCL(const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- const b3Vector3& sortaxis,
- int count,
- B3_DBVT_IPOLICY,
- bool fullsort = true);
- B3_DBVT_PREFIX
- static void collideTU(const b3DbvtNode* root,
- B3_DBVT_IPOLICY);
- // Helpers
- static B3_DBVT_INLINE int nearest(const int* i, const b3DynamicBvh::sStkNPS* a, b3Scalar v, int l, int h)
- {
- int m = 0;
- while (l < h)
- {
- m = (l + h) >> 1;
- if (a[i[m]].value >= v)
- l = m + 1;
- else
- h = m;
- }
- return (h);
- }
- static B3_DBVT_INLINE int allocate(b3AlignedObjectArray<int>& ifree,
- b3AlignedObjectArray<sStkNPS>& stock,
- const sStkNPS& value)
- {
- int i;
- if (ifree.size() > 0)
- {
- i = ifree[ifree.size() - 1];
- ifree.pop_back();
- stock[i] = value;
- }
- else
- {
- i = stock.size();
- stock.push_back(value);
- }
- return (i);
- }
- //
- private:
- b3DynamicBvh(const b3DynamicBvh&) {}
- };
- //
- // Inline's
- //
- //
- inline b3DbvtAabbMm b3DbvtAabbMm::FromCE(const b3Vector3& c, const b3Vector3& e)
- {
- b3DbvtAabbMm box;
- box.mi = c - e;
- box.mx = c + e;
- return (box);
- }
- //
- inline b3DbvtAabbMm b3DbvtAabbMm::FromCR(const b3Vector3& c, b3Scalar r)
- {
- return (FromCE(c, b3MakeVector3(r, r, r)));
- }
- //
- inline b3DbvtAabbMm b3DbvtAabbMm::FromMM(const b3Vector3& mi, const b3Vector3& mx)
- {
- b3DbvtAabbMm box;
- box.mi = mi;
- box.mx = mx;
- return (box);
- }
- //
- inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3* pts, int n)
- {
- b3DbvtAabbMm box;
- box.mi = box.mx = pts[0];
- for (int i = 1; i < n; ++i)
- {
- box.mi.setMin(pts[i]);
- box.mx.setMax(pts[i]);
- }
- return (box);
- }
- //
- inline b3DbvtAabbMm b3DbvtAabbMm::FromPoints(const b3Vector3** ppts, int n)
- {
- b3DbvtAabbMm box;
- box.mi = box.mx = *ppts[0];
- for (int i = 1; i < n; ++i)
- {
- box.mi.setMin(*ppts[i]);
- box.mx.setMax(*ppts[i]);
- }
- return (box);
- }
- //
- B3_DBVT_INLINE void b3DbvtAabbMm::Expand(const b3Vector3& e)
- {
- mi -= e;
- mx += e;
- }
- //
- B3_DBVT_INLINE void b3DbvtAabbMm::SignedExpand(const b3Vector3& e)
- {
- if (e.x > 0)
- mx.setX(mx.x + e[0]);
- else
- mi.setX(mi.x + e[0]);
- if (e.y > 0)
- mx.setY(mx.y + e[1]);
- else
- mi.setY(mi.y + e[1]);
- if (e.z > 0)
- mx.setZ(mx.z + e[2]);
- else
- mi.setZ(mi.z + e[2]);
- }
- //
- B3_DBVT_INLINE bool b3DbvtAabbMm::Contain(const b3DbvtAabbMm& a) const
- {
- return ((mi.x <= a.mi.x) &&
- (mi.y <= a.mi.y) &&
- (mi.z <= a.mi.z) &&
- (mx.x >= a.mx.x) &&
- (mx.y >= a.mx.y) &&
- (mx.z >= a.mx.z));
- }
- //
- B3_DBVT_INLINE int b3DbvtAabbMm::Classify(const b3Vector3& n, b3Scalar o, int s) const
- {
- b3Vector3 pi, px;
- switch (s)
- {
- case (0 + 0 + 0):
- px = b3MakeVector3(mi.x, mi.y, mi.z);
- pi = b3MakeVector3(mx.x, mx.y, mx.z);
- break;
- case (1 + 0 + 0):
- px = b3MakeVector3(mx.x, mi.y, mi.z);
- pi = b3MakeVector3(mi.x, mx.y, mx.z);
- break;
- case (0 + 2 + 0):
- px = b3MakeVector3(mi.x, mx.y, mi.z);
- pi = b3MakeVector3(mx.x, mi.y, mx.z);
- break;
- case (1 + 2 + 0):
- px = b3MakeVector3(mx.x, mx.y, mi.z);
- pi = b3MakeVector3(mi.x, mi.y, mx.z);
- break;
- case (0 + 0 + 4):
- px = b3MakeVector3(mi.x, mi.y, mx.z);
- pi = b3MakeVector3(mx.x, mx.y, mi.z);
- break;
- case (1 + 0 + 4):
- px = b3MakeVector3(mx.x, mi.y, mx.z);
- pi = b3MakeVector3(mi.x, mx.y, mi.z);
- break;
- case (0 + 2 + 4):
- px = b3MakeVector3(mi.x, mx.y, mx.z);
- pi = b3MakeVector3(mx.x, mi.y, mi.z);
- break;
- case (1 + 2 + 4):
- px = b3MakeVector3(mx.x, mx.y, mx.z);
- pi = b3MakeVector3(mi.x, mi.y, mi.z);
- break;
- }
- if ((b3Dot(n, px) + o) < 0) return (-1);
- if ((b3Dot(n, pi) + o) >= 0) return (+1);
- return (0);
- }
- //
- B3_DBVT_INLINE b3Scalar b3DbvtAabbMm::ProjectMinimum(const b3Vector3& v, unsigned signs) const
- {
- const b3Vector3* b[] = {&mx, &mi};
- const b3Vector3 p = b3MakeVector3(b[(signs >> 0) & 1]->x,
- b[(signs >> 1) & 1]->y,
- b[(signs >> 2) & 1]->z);
- return (b3Dot(p, v));
- }
- //
- B3_DBVT_INLINE void b3DbvtAabbMm::AddSpan(const b3Vector3& d, b3Scalar& smi, b3Scalar& smx) const
- {
- for (int i = 0; i < 3; ++i)
- {
- if (d[i] < 0)
- {
- smi += mx[i] * d[i];
- smx += mi[i] * d[i];
- }
- else
- {
- smi += mi[i] * d[i];
- smx += mx[i] * d[i];
- }
- }
- }
- //
- B3_DBVT_INLINE bool b3Intersect(const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
- {
- #if B3_DBVT_INT0_IMPL == B3_DBVT_IMPL_SSE
- const __m128 rt(_mm_or_ps(_mm_cmplt_ps(_mm_load_ps(b.mx), _mm_load_ps(a.mi)),
- _mm_cmplt_ps(_mm_load_ps(a.mx), _mm_load_ps(b.mi))));
- #if defined(_WIN32)
- const __int32* pu((const __int32*)&rt);
- #else
- const int* pu((const int*)&rt);
- #endif
- return ((pu[0] | pu[1] | pu[2]) == 0);
- #else
- return ((a.mi.x <= b.mx.x) &&
- (a.mx.x >= b.mi.x) &&
- (a.mi.y <= b.mx.y) &&
- (a.mx.y >= b.mi.y) &&
- (a.mi.z <= b.mx.z) &&
- (a.mx.z >= b.mi.z));
- #endif
- }
- //
- B3_DBVT_INLINE bool b3Intersect(const b3DbvtAabbMm& a,
- const b3Vector3& b)
- {
- return ((b.x >= a.mi.x) &&
- (b.y >= a.mi.y) &&
- (b.z >= a.mi.z) &&
- (b.x <= a.mx.x) &&
- (b.y <= a.mx.y) &&
- (b.z <= a.mx.z));
- }
- //////////////////////////////////////
- //
- B3_DBVT_INLINE b3Scalar b3Proximity(const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
- {
- const b3Vector3 d = (a.mi + a.mx) - (b.mi + b.mx);
- return (b3Fabs(d.x) + b3Fabs(d.y) + b3Fabs(d.z));
- }
- //
- B3_DBVT_INLINE int b3Select(const b3DbvtAabbMm& o,
- const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
- {
- #if B3_DBVT_SELECT_IMPL == B3_DBVT_IMPL_SSE
- #if defined(_WIN32)
- static B3_ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[] = {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff};
- #else
- static B3_ATTRIBUTE_ALIGNED16(const unsigned int) mask[] = {0x7fffffff, 0x7fffffff, 0x7fffffff, 0x00000000 /*0x7fffffff*/};
- #endif
- ///@todo: the intrinsic version is 11% slower
- #if B3_DBVT_USE_INTRINSIC_SSE
- union b3SSEUnion ///NOTE: if we use more intrinsics, move b3SSEUnion into the LinearMath directory
- {
- __m128 ssereg;
- float floats[4];
- int ints[4];
- };
- __m128 omi(_mm_load_ps(o.mi));
- omi = _mm_add_ps(omi, _mm_load_ps(o.mx));
- __m128 ami(_mm_load_ps(a.mi));
- ami = _mm_add_ps(ami, _mm_load_ps(a.mx));
- ami = _mm_sub_ps(ami, omi);
- ami = _mm_and_ps(ami, _mm_load_ps((const float*)mask));
- __m128 bmi(_mm_load_ps(b.mi));
- bmi = _mm_add_ps(bmi, _mm_load_ps(b.mx));
- bmi = _mm_sub_ps(bmi, omi);
- bmi = _mm_and_ps(bmi, _mm_load_ps((const float*)mask));
- __m128 t0(_mm_movehl_ps(ami, ami));
- ami = _mm_add_ps(ami, t0);
- ami = _mm_add_ss(ami, _mm_shuffle_ps(ami, ami, 1));
- __m128 t1(_mm_movehl_ps(bmi, bmi));
- bmi = _mm_add_ps(bmi, t1);
- bmi = _mm_add_ss(bmi, _mm_shuffle_ps(bmi, bmi, 1));
- b3SSEUnion tmp;
- tmp.ssereg = _mm_cmple_ss(bmi, ami);
- return tmp.ints[0] & 1;
- #else
- B3_ATTRIBUTE_ALIGNED16(__int32 r[1]);
- __asm
- {
- mov eax,o
- mov ecx,a
- mov edx,b
- movaps xmm0,[eax]
- movaps xmm5,mask
- addps xmm0,[eax+16]
- movaps xmm1,[ecx]
- movaps xmm2,[edx]
- addps xmm1,[ecx+16]
- addps xmm2,[edx+16]
- subps xmm1,xmm0
- subps xmm2,xmm0
- andps xmm1,xmm5
- andps xmm2,xmm5
- movhlps xmm3,xmm1
- movhlps xmm4,xmm2
- addps xmm1,xmm3
- addps xmm2,xmm4
- pshufd xmm3,xmm1,1
- pshufd xmm4,xmm2,1
- addss xmm1,xmm3
- addss xmm2,xmm4
- cmpless xmm2,xmm1
- movss r,xmm2
- }
- return (r[0] & 1);
- #endif
- #else
- return (b3Proximity(o, a) < b3Proximity(o, b) ? 0 : 1);
- #endif
- }
- //
- B3_DBVT_INLINE void b3Merge(const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b,
- b3DbvtAabbMm& r)
- {
- #if B3_DBVT_MERGE_IMPL == B3_DBVT_IMPL_SSE
- __m128 ami(_mm_load_ps(a.mi));
- __m128 amx(_mm_load_ps(a.mx));
- __m128 bmi(_mm_load_ps(b.mi));
- __m128 bmx(_mm_load_ps(b.mx));
- ami = _mm_min_ps(ami, bmi);
- amx = _mm_max_ps(amx, bmx);
- _mm_store_ps(r.mi, ami);
- _mm_store_ps(r.mx, amx);
- #else
- for (int i = 0; i < 3; ++i)
- {
- if (a.mi[i] < b.mi[i])
- r.mi[i] = a.mi[i];
- else
- r.mi[i] = b.mi[i];
- if (a.mx[i] > b.mx[i])
- r.mx[i] = a.mx[i];
- else
- r.mx[i] = b.mx[i];
- }
- #endif
- }
- //
- B3_DBVT_INLINE bool b3NotEqual(const b3DbvtAabbMm& a,
- const b3DbvtAabbMm& b)
- {
- return ((a.mi.x != b.mi.x) ||
- (a.mi.y != b.mi.y) ||
- (a.mi.z != b.mi.z) ||
- (a.mx.x != b.mx.x) ||
- (a.mx.y != b.mx.y) ||
- (a.mx.z != b.mx.z));
- }
- //
- // Inline's
- //
- //
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::enumNodes(const b3DbvtNode* root,
- B3_DBVT_IPOLICY)
- {
- B3_DBVT_CHECKTYPE
- policy.Process(root);
- if (root->isinternal())
- {
- enumNodes(root->childs[0], policy);
- enumNodes(root->childs[1], policy);
- }
- }
- //
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::enumLeaves(const b3DbvtNode* root,
- B3_DBVT_IPOLICY)
- {
- B3_DBVT_CHECKTYPE
- if (root->isinternal())
- {
- enumLeaves(root->childs[0], policy);
- enumLeaves(root->childs[1], policy);
- }
- else
- {
- policy.Process(root);
- }
- }
- //
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::collideTT(const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY)
- {
- B3_DBVT_CHECKTYPE
- if (root0 && root1)
- {
- int depth = 1;
- int treshold = B3_DOUBLE_STACKSIZE - 4;
- b3AlignedObjectArray<sStkNN> stkStack;
- stkStack.resize(B3_DOUBLE_STACKSIZE);
- stkStack[0] = sStkNN(root0, root1);
- do
- {
- sStkNN p = stkStack[--depth];
- if (depth > treshold)
- {
- stkStack.resize(stkStack.size() * 2);
- treshold = stkStack.size() - 4;
- }
- if (p.a == p.b)
- {
- if (p.a->isinternal())
- {
- stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[0]);
- stkStack[depth++] = sStkNN(p.a->childs[1], p.a->childs[1]);
- stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[1]);
- }
- }
- else if (b3Intersect(p.a->volume, p.b->volume))
- {
- if (p.a->isinternal())
- {
- if (p.b->isinternal())
- {
- stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[0]);
- stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[0]);
- stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[1]);
- stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[1]);
- }
- else
- {
- stkStack[depth++] = sStkNN(p.a->childs[0], p.b);
- stkStack[depth++] = sStkNN(p.a->childs[1], p.b);
- }
- }
- else
- {
- if (p.b->isinternal())
- {
- stkStack[depth++] = sStkNN(p.a, p.b->childs[0]);
- stkStack[depth++] = sStkNN(p.a, p.b->childs[1]);
- }
- else
- {
- policy.Process(p.a, p.b);
- }
- }
- }
- } while (depth);
- }
- }
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::collideTTpersistentStack(const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- B3_DBVT_IPOLICY)
- {
- B3_DBVT_CHECKTYPE
- if (root0 && root1)
- {
- int depth = 1;
- int treshold = B3_DOUBLE_STACKSIZE - 4;
- m_stkStack.resize(B3_DOUBLE_STACKSIZE);
- m_stkStack[0] = sStkNN(root0, root1);
- do
- {
- sStkNN p = m_stkStack[--depth];
- if (depth > treshold)
- {
- m_stkStack.resize(m_stkStack.size() * 2);
- treshold = m_stkStack.size() - 4;
- }
- if (p.a == p.b)
- {
- if (p.a->isinternal())
- {
- m_stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[0]);
- m_stkStack[depth++] = sStkNN(p.a->childs[1], p.a->childs[1]);
- m_stkStack[depth++] = sStkNN(p.a->childs[0], p.a->childs[1]);
- }
- }
- else if (b3Intersect(p.a->volume, p.b->volume))
- {
- if (p.a->isinternal())
- {
- if (p.b->isinternal())
- {
- m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[0]);
- m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[0]);
- m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b->childs[1]);
- m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b->childs[1]);
- }
- else
- {
- m_stkStack[depth++] = sStkNN(p.a->childs[0], p.b);
- m_stkStack[depth++] = sStkNN(p.a->childs[1], p.b);
- }
- }
- else
- {
- if (p.b->isinternal())
- {
- m_stkStack[depth++] = sStkNN(p.a, p.b->childs[0]);
- m_stkStack[depth++] = sStkNN(p.a, p.b->childs[1]);
- }
- else
- {
- policy.Process(p.a, p.b);
- }
- }
- }
- } while (depth);
- }
- }
- #if 0
- //
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
- const b3DbvtNode* root1,
- const b3Transform& xform,
- B3_DBVT_IPOLICY)
- {
- B3_DBVT_CHECKTYPE
- if(root0&&root1)
- {
- int depth=1;
- int treshold=B3_DOUBLE_STACKSIZE-4;
- b3AlignedObjectArray<sStkNN> stkStack;
- stkStack.resize(B3_DOUBLE_STACKSIZE);
- stkStack[0]=sStkNN(root0,root1);
- do {
- sStkNN p=stkStack[--depth];
- if(b3Intersect(p.a->volume,p.b->volume,xform))
- {
- if(depth>treshold)
- {
- stkStack.resize(stkStack.size()*2);
- treshold=stkStack.size()-4;
- }
- if(p.a->isinternal())
- {
- if(p.b->isinternal())
- {
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
- }
- else
- {
- stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
- stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
- }
- }
- else
- {
- if(p.b->isinternal())
- {
- stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
- stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
- }
- else
- {
- policy.Process(p.a,p.b);
- }
- }
- }
- } while(depth);
- }
- }
- //
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::collideTT( const b3DbvtNode* root0,
- const b3Transform& xform0,
- const b3DbvtNode* root1,
- const b3Transform& xform1,
- B3_DBVT_IPOLICY)
- {
- const b3Transform xform=xform0.inverse()*xform1;
- collideTT(root0,root1,xform,policy);
- }
- #endif
- //
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::collideTV(const b3DbvtNode* root,
- const b3DbvtVolume& vol,
- B3_DBVT_IPOLICY) const
- {
- B3_DBVT_CHECKTYPE
- if (root)
- {
- B3_ATTRIBUTE_ALIGNED16(b3DbvtVolume)
- volume(vol);
- b3AlignedObjectArray<const b3DbvtNode*> stack;
- stack.resize(0);
- stack.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(root);
- do
- {
- const b3DbvtNode* n = stack[stack.size() - 1];
- stack.pop_back();
- if (b3Intersect(n->volume, volume))
- {
- if (n->isinternal())
- {
- stack.push_back(n->childs[0]);
- stack.push_back(n->childs[1]);
- }
- else
- {
- policy.Process(n);
- }
- }
- } while (stack.size() > 0);
- }
- }
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::rayTestInternal(const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- const b3Vector3& rayDirectionInverse,
- unsigned int signs[3],
- b3Scalar lambda_max,
- const b3Vector3& aabbMin,
- const b3Vector3& aabbMax,
- B3_DBVT_IPOLICY) const
- {
- (void)rayTo;
- B3_DBVT_CHECKTYPE
- if (root)
- {
- int depth = 1;
- int treshold = B3_DOUBLE_STACKSIZE - 2;
- b3AlignedObjectArray<const b3DbvtNode*>& stack = m_rayTestStack;
- stack.resize(B3_DOUBLE_STACKSIZE);
- stack[0] = root;
- b3Vector3 bounds[2];
- do
- {
- const b3DbvtNode* node = stack[--depth];
- bounds[0] = node->volume.Mins() - aabbMax;
- bounds[1] = node->volume.Maxs() - aabbMin;
- b3Scalar tmin = 1.f, lambda_min = 0.f;
- unsigned int result1 = false;
- result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max);
- if (result1)
- {
- if (node->isinternal())
- {
- if (depth > treshold)
- {
- stack.resize(stack.size() * 2);
- treshold = stack.size() - 2;
- }
- stack[depth++] = node->childs[0];
- stack[depth++] = node->childs[1];
- }
- else
- {
- policy.Process(node);
- }
- }
- } while (depth);
- }
- }
- //
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::rayTest(const b3DbvtNode* root,
- const b3Vector3& rayFrom,
- const b3Vector3& rayTo,
- B3_DBVT_IPOLICY)
- {
- B3_DBVT_CHECKTYPE
- if (root)
- {
- b3Vector3 rayDir = (rayTo - rayFrom);
- rayDir.normalize();
- ///what about division by zero? --> just set rayDirection[i] to INF/B3_LARGE_FLOAT
- b3Vector3 rayDirectionInverse;
- rayDirectionInverse[0] = rayDir[0] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[0];
- rayDirectionInverse[1] = rayDir[1] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[1];
- rayDirectionInverse[2] = rayDir[2] == b3Scalar(0.0) ? b3Scalar(B3_LARGE_FLOAT) : b3Scalar(1.0) / rayDir[2];
- unsigned int signs[3] = {rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
- b3Scalar lambda_max = rayDir.dot(rayTo - rayFrom);
- #ifdef COMPARE_BTRAY_AABB2
- b3Vector3 resultNormal;
- #endif //COMPARE_BTRAY_AABB2
- b3AlignedObjectArray<const b3DbvtNode*> stack;
- int depth = 1;
- int treshold = B3_DOUBLE_STACKSIZE - 2;
- stack.resize(B3_DOUBLE_STACKSIZE);
- stack[0] = root;
- b3Vector3 bounds[2];
- do
- {
- const b3DbvtNode* node = stack[--depth];
- bounds[0] = node->volume.Mins();
- bounds[1] = node->volume.Maxs();
- b3Scalar tmin = 1.f, lambda_min = 0.f;
- unsigned int result1 = b3RayAabb2(rayFrom, rayDirectionInverse, signs, bounds, tmin, lambda_min, lambda_max);
- #ifdef COMPARE_BTRAY_AABB2
- b3Scalar param = 1.f;
- bool result2 = b3RayAabb(rayFrom, rayTo, node->volume.Mins(), node->volume.Maxs(), param, resultNormal);
- b3Assert(result1 == result2);
- #endif //TEST_BTRAY_AABB2
- if (result1)
- {
- if (node->isinternal())
- {
- if (depth > treshold)
- {
- stack.resize(stack.size() * 2);
- treshold = stack.size() - 2;
- }
- stack[depth++] = node->childs[0];
- stack[depth++] = node->childs[1];
- }
- else
- {
- policy.Process(node);
- }
- }
- } while (depth);
- }
- }
- //
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::collideKDOP(const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- int count,
- B3_DBVT_IPOLICY)
- {
- B3_DBVT_CHECKTYPE
- if (root)
- {
- const int inside = (1 << count) - 1;
- b3AlignedObjectArray<sStkNP> stack;
- int signs[sizeof(unsigned) * 8];
- b3Assert(count < int(sizeof(signs) / sizeof(signs[0])));
- for (int i = 0; i < count; ++i)
- {
- signs[i] = ((normals[i].x >= 0) ? 1 : 0) +
- ((normals[i].y >= 0) ? 2 : 0) +
- ((normals[i].z >= 0) ? 4 : 0);
- }
- stack.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(sStkNP(root, 0));
- do
- {
- sStkNP se = stack[stack.size() - 1];
- bool out = false;
- stack.pop_back();
- for (int i = 0, j = 1; (!out) && (i < count); ++i, j <<= 1)
- {
- if (0 == (se.mask & j))
- {
- const int side = se.node->volume.Classify(normals[i], offsets[i], signs[i]);
- switch (side)
- {
- case -1:
- out = true;
- break;
- case +1:
- se.mask |= j;
- break;
- }
- }
- }
- if (!out)
- {
- if ((se.mask != inside) && (se.node->isinternal()))
- {
- stack.push_back(sStkNP(se.node->childs[0], se.mask));
- stack.push_back(sStkNP(se.node->childs[1], se.mask));
- }
- else
- {
- if (policy.AllLeaves(se.node)) enumLeaves(se.node, policy);
- }
- }
- } while (stack.size());
- }
- }
- //
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::collideOCL(const b3DbvtNode* root,
- const b3Vector3* normals,
- const b3Scalar* offsets,
- const b3Vector3& sortaxis,
- int count,
- B3_DBVT_IPOLICY,
- bool fsort)
- {
- B3_DBVT_CHECKTYPE
- if (root)
- {
- const unsigned srtsgns = (sortaxis[0] >= 0 ? 1 : 0) +
- (sortaxis[1] >= 0 ? 2 : 0) +
- (sortaxis[2] >= 0 ? 4 : 0);
- const int inside = (1 << count) - 1;
- b3AlignedObjectArray<sStkNPS> stock;
- b3AlignedObjectArray<int> ifree;
- b3AlignedObjectArray<int> stack;
- int signs[sizeof(unsigned) * 8];
- b3Assert(count < int(sizeof(signs) / sizeof(signs[0])));
- for (int i = 0; i < count; ++i)
- {
- signs[i] = ((normals[i].x >= 0) ? 1 : 0) +
- ((normals[i].y >= 0) ? 2 : 0) +
- ((normals[i].z >= 0) ? 4 : 0);
- }
- stock.reserve(B3_SIMPLE_STACKSIZE);
- stack.reserve(B3_SIMPLE_STACKSIZE);
- ifree.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(allocate(ifree, stock, sStkNPS(root, 0, root->volume.ProjectMinimum(sortaxis, srtsgns))));
- do
- {
- const int id = stack[stack.size() - 1];
- sStkNPS se = stock[id];
- stack.pop_back();
- ifree.push_back(id);
- if (se.mask != inside)
- {
- bool out = false;
- for (int i = 0, j = 1; (!out) && (i < count); ++i, j <<= 1)
- {
- if (0 == (se.mask & j))
- {
- const int side = se.node->volume.Classify(normals[i], offsets[i], signs[i]);
- switch (side)
- {
- case -1:
- out = true;
- break;
- case +1:
- se.mask |= j;
- break;
- }
- }
- }
- if (out) continue;
- }
- if (policy.Descent(se.node))
- {
- if (se.node->isinternal())
- {
- const b3DbvtNode* pns[] = {se.node->childs[0], se.node->childs[1]};
- sStkNPS nes[] = {sStkNPS(pns[0], se.mask, pns[0]->volume.ProjectMinimum(sortaxis, srtsgns)),
- sStkNPS(pns[1], se.mask, pns[1]->volume.ProjectMinimum(sortaxis, srtsgns))};
- const int q = nes[0].value < nes[1].value ? 1 : 0;
- int j = stack.size();
- if (fsort && (j > 0))
- {
- /* Insert 0 */
- j = nearest(&stack[0], &stock[0], nes[q].value, 0, stack.size());
- stack.push_back(0);
- #if B3_DBVT_USE_MEMMOVE
- memmove(&stack[j + 1], &stack[j], sizeof(int) * (stack.size() - j - 1));
- #else
- for (int k = stack.size() - 1; k > j; --k) stack[k] = stack[k - 1];
- #endif
- stack[j] = allocate(ifree, stock, nes[q]);
- /* Insert 1 */
- j = nearest(&stack[0], &stock[0], nes[1 - q].value, j, stack.size());
- stack.push_back(0);
- #if B3_DBVT_USE_MEMMOVE
- memmove(&stack[j + 1], &stack[j], sizeof(int) * (stack.size() - j - 1));
- #else
- for (int k = stack.size() - 1; k > j; --k) stack[k] = stack[k - 1];
- #endif
- stack[j] = allocate(ifree, stock, nes[1 - q]);
- }
- else
- {
- stack.push_back(allocate(ifree, stock, nes[q]));
- stack.push_back(allocate(ifree, stock, nes[1 - q]));
- }
- }
- else
- {
- policy.Process(se.node, se.value);
- }
- }
- } while (stack.size());
- }
- }
- //
- B3_DBVT_PREFIX
- inline void b3DynamicBvh::collideTU(const b3DbvtNode* root,
- B3_DBVT_IPOLICY)
- {
- B3_DBVT_CHECKTYPE
- if (root)
- {
- b3AlignedObjectArray<const b3DbvtNode*> stack;
- stack.reserve(B3_SIMPLE_STACKSIZE);
- stack.push_back(root);
- do
- {
- const b3DbvtNode* n = stack[stack.size() - 1];
- stack.pop_back();
- if (policy.Descent(n))
- {
- if (n->isinternal())
- {
- stack.push_back(n->childs[0]);
- stack.push_back(n->childs[1]);
- }
- else
- {
- policy.Process(n);
- }
- }
- } while (stack.size() > 0);
- }
- }
- //
- // PP Cleanup
- //
- #undef B3_DBVT_USE_MEMMOVE
- #undef B3_DBVT_USE_TEMPLATE
- #undef B3_DBVT_VIRTUAL_DTOR
- #undef B3_DBVT_VIRTUAL
- #undef B3_DBVT_PREFIX
- #undef B3_DBVT_IPOLICY
- #undef B3_DBVT_CHECKTYPE
- #undef B3_DBVT_IMPL_GENERIC
- #undef B3_DBVT_IMPL_SSE
- #undef B3_DBVT_USE_INTRINSIC_SSE
- #undef B3_DBVT_SELECT_IMPL
- #undef B3_DBVT_MERGE_IMPL
- #undef B3_DBVT_INT0_IMPL
- #endif
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