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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B3_OVERLAPPING_PAIR_CACHE_H
- #define B3_OVERLAPPING_PAIR_CACHE_H
- #include "Bullet3Common/shared/b3Int2.h"
- #include "Bullet3Common/b3AlignedObjectArray.h"
- class b3Dispatcher;
- #include "b3OverlappingPair.h"
- typedef b3AlignedObjectArray<b3BroadphasePair> b3BroadphasePairArray;
- struct b3OverlapCallback
- {
- virtual ~b3OverlapCallback()
- {
- }
- //return true for deletion of the pair
- virtual bool processOverlap(b3BroadphasePair& pair) = 0;
- };
- struct b3OverlapFilterCallback
- {
- virtual ~b3OverlapFilterCallback()
- {
- }
- // return true when pairs need collision
- virtual bool needBroadphaseCollision(int proxy0, int proxy1) const = 0;
- };
- extern int b3g_removePairs;
- extern int b3g_addedPairs;
- extern int b3g_findPairs;
- const int B3_NULL_PAIR = 0xffffffff;
- ///The b3OverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the b3BroadphaseInterface broadphases.
- ///The b3HashedOverlappingPairCache and b3SortedOverlappingPairCache classes are two implementations.
- class b3OverlappingPairCache
- {
- public:
- virtual ~b3OverlappingPairCache() {} // this is needed so we can get to the derived class destructor
- virtual b3BroadphasePair* getOverlappingPairArrayPtr() = 0;
- virtual const b3BroadphasePair* getOverlappingPairArrayPtr() const = 0;
- virtual b3BroadphasePairArray& getOverlappingPairArray() = 0;
- virtual void cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher) = 0;
- virtual int getNumOverlappingPairs() const = 0;
- virtual void cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher) = 0;
- virtual void setOverlapFilterCallback(b3OverlapFilterCallback* callback) = 0;
- virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* dispatcher) = 0;
- virtual b3BroadphasePair* findPair(int proxy0, int proxy1) = 0;
- virtual bool hasDeferredRemoval() = 0;
- //virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)=0;
- virtual b3BroadphasePair* addOverlappingPair(int proxy0, int proxy1) = 0;
- virtual void* removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher) = 0;
- virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/, b3Dispatcher* /*dispatcher*/) = 0;
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher) = 0;
- };
- /// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
- class b3HashedOverlappingPairCache : public b3OverlappingPairCache
- {
- b3BroadphasePairArray m_overlappingPairArray;
- b3OverlapFilterCallback* m_overlapFilterCallback;
- // bool m_blockedForChanges;
- public:
- b3HashedOverlappingPairCache();
- virtual ~b3HashedOverlappingPairCache();
- virtual void removeOverlappingPairsContainingProxy(int proxy, b3Dispatcher* dispatcher);
- virtual void* removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher);
- B3_FORCE_INLINE bool needsBroadphaseCollision(int proxy0, int proxy1) const
- {
- if (m_overlapFilterCallback)
- return m_overlapFilterCallback->needBroadphaseCollision(proxy0, proxy1);
- bool collides = true; //(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
- //collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
- return collides;
- }
- // Add a pair and return the new pair. If the pair already exists,
- // no new pair is created and the old one is returned.
- virtual b3BroadphasePair* addOverlappingPair(int proxy0, int proxy1)
- {
- b3g_addedPairs++;
- if (!needsBroadphaseCollision(proxy0, proxy1))
- return 0;
- return internalAddPair(proxy0, proxy1);
- }
- void cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher);
- virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* dispatcher);
- virtual b3BroadphasePair* getOverlappingPairArrayPtr()
- {
- return &m_overlappingPairArray[0];
- }
- const b3BroadphasePair* getOverlappingPairArrayPtr() const
- {
- return &m_overlappingPairArray[0];
- }
- b3BroadphasePairArray& getOverlappingPairArray()
- {
- return m_overlappingPairArray;
- }
- const b3BroadphasePairArray& getOverlappingPairArray() const
- {
- return m_overlappingPairArray;
- }
- void cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher);
- b3BroadphasePair* findPair(int proxy0, int proxy1);
- int GetCount() const { return m_overlappingPairArray.size(); }
- // b3BroadphasePair* GetPairs() { return m_pairs; }
- b3OverlapFilterCallback* getOverlapFilterCallback()
- {
- return m_overlapFilterCallback;
- }
- void setOverlapFilterCallback(b3OverlapFilterCallback* callback)
- {
- m_overlapFilterCallback = callback;
- }
- int getNumOverlappingPairs() const
- {
- return m_overlappingPairArray.size();
- }
- private:
- b3BroadphasePair* internalAddPair(int proxy0, int proxy1);
- void growTables();
- B3_FORCE_INLINE bool equalsPair(const b3BroadphasePair& pair, int proxyId1, int proxyId2)
- {
- return pair.x == proxyId1 && pair.y == proxyId2;
- }
- /*
- // Thomas Wang's hash, see: http://www.concentric.net/~Ttwang/tech/inthash.htm
- // This assumes proxyId1 and proxyId2 are 16-bit.
- B3_FORCE_INLINE int getHash(int proxyId1, int proxyId2)
- {
- int key = (proxyId2 << 16) | proxyId1;
- key = ~key + (key << 15);
- key = key ^ (key >> 12);
- key = key + (key << 2);
- key = key ^ (key >> 4);
- key = key * 2057;
- key = key ^ (key >> 16);
- return key;
- }
- */
- B3_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2)
- {
- int key = static_cast<int>(((unsigned int)proxyId1) | (((unsigned int)proxyId2) << 16));
- // Thomas Wang's hash
- key += ~(key << 15);
- key ^= (key >> 10);
- key += (key << 3);
- key ^= (key >> 6);
- key += ~(key << 11);
- key ^= (key >> 16);
- return static_cast<unsigned int>(key);
- }
- B3_FORCE_INLINE b3BroadphasePair* internalFindPair(int proxy0, int proxy1, int hash)
- {
- int proxyId1 = proxy0;
- int proxyId2 = proxy1;
- #if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat.
- if (proxyId1 > proxyId2)
- b3Swap(proxyId1, proxyId2);
- #endif
- int index = m_hashTable[hash];
- while (index != B3_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false)
- {
- index = m_next[index];
- }
- if (index == B3_NULL_PAIR)
- {
- return NULL;
- }
- b3Assert(index < m_overlappingPairArray.size());
- return &m_overlappingPairArray[index];
- }
- virtual bool hasDeferredRemoval()
- {
- return false;
- }
- /* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
- {
- m_ghostPairCallback = ghostPairCallback;
- }
- */
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
- protected:
- b3AlignedObjectArray<int> m_hashTable;
- b3AlignedObjectArray<int> m_next;
- // b3OverlappingPairCallback* m_ghostPairCallback;
- };
- ///b3SortedOverlappingPairCache maintains the objects with overlapping AABB
- ///Typically managed by the Broadphase, Axis3Sweep or b3SimpleBroadphase
- class b3SortedOverlappingPairCache : public b3OverlappingPairCache
- {
- protected:
- //avoid brute-force finding all the time
- b3BroadphasePairArray m_overlappingPairArray;
- //during the dispatch, check that user doesn't destroy/create proxy
- bool m_blockedForChanges;
- ///by default, do the removal during the pair traversal
- bool m_hasDeferredRemoval;
- //if set, use the callback instead of the built in filter in needBroadphaseCollision
- b3OverlapFilterCallback* m_overlapFilterCallback;
- // b3OverlappingPairCallback* m_ghostPairCallback;
- public:
- b3SortedOverlappingPairCache();
- virtual ~b3SortedOverlappingPairCache();
- virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* dispatcher);
- void* removeOverlappingPair(int proxy0, int proxy1, b3Dispatcher* dispatcher);
- void cleanOverlappingPair(b3BroadphasePair& pair, b3Dispatcher* dispatcher);
- b3BroadphasePair* addOverlappingPair(int proxy0, int proxy1);
- b3BroadphasePair* findPair(int proxy0, int proxy1);
- void cleanProxyFromPairs(int proxy, b3Dispatcher* dispatcher);
- virtual void removeOverlappingPairsContainingProxy(int proxy, b3Dispatcher* dispatcher);
- inline bool needsBroadphaseCollision(int proxy0, int proxy1) const
- {
- if (m_overlapFilterCallback)
- return m_overlapFilterCallback->needBroadphaseCollision(proxy0, proxy1);
- bool collides = true; //(proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
- //collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
- return collides;
- }
- b3BroadphasePairArray& getOverlappingPairArray()
- {
- return m_overlappingPairArray;
- }
- const b3BroadphasePairArray& getOverlappingPairArray() const
- {
- return m_overlappingPairArray;
- }
- b3BroadphasePair* getOverlappingPairArrayPtr()
- {
- return &m_overlappingPairArray[0];
- }
- const b3BroadphasePair* getOverlappingPairArrayPtr() const
- {
- return &m_overlappingPairArray[0];
- }
- int getNumOverlappingPairs() const
- {
- return m_overlappingPairArray.size();
- }
- b3OverlapFilterCallback* getOverlapFilterCallback()
- {
- return m_overlapFilterCallback;
- }
- void setOverlapFilterCallback(b3OverlapFilterCallback* callback)
- {
- m_overlapFilterCallback = callback;
- }
- virtual bool hasDeferredRemoval()
- {
- return m_hasDeferredRemoval;
- }
- /* virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* ghostPairCallback)
- {
- m_ghostPairCallback = ghostPairCallback;
- }
- */
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher);
- };
- ///b3NullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing.
- class b3NullPairCache : public b3OverlappingPairCache
- {
- b3BroadphasePairArray m_overlappingPairArray;
- public:
- virtual b3BroadphasePair* getOverlappingPairArrayPtr()
- {
- return &m_overlappingPairArray[0];
- }
- const b3BroadphasePair* getOverlappingPairArrayPtr() const
- {
- return &m_overlappingPairArray[0];
- }
- b3BroadphasePairArray& getOverlappingPairArray()
- {
- return m_overlappingPairArray;
- }
- virtual void cleanOverlappingPair(b3BroadphasePair& /*pair*/, b3Dispatcher* /*dispatcher*/)
- {
- }
- virtual int getNumOverlappingPairs() const
- {
- return 0;
- }
- virtual void cleanProxyFromPairs(int /*proxy*/, b3Dispatcher* /*dispatcher*/)
- {
- }
- virtual void setOverlapFilterCallback(b3OverlapFilterCallback* /*callback*/)
- {
- }
- virtual void processAllOverlappingPairs(b3OverlapCallback*, b3Dispatcher* /*dispatcher*/)
- {
- }
- virtual b3BroadphasePair* findPair(int /*proxy0*/, int /*proxy1*/)
- {
- return 0;
- }
- virtual bool hasDeferredRemoval()
- {
- return true;
- }
- // virtual void setInternalGhostPairCallback(b3OverlappingPairCallback* /* ghostPairCallback */)
- // {
- //
- // }
- virtual b3BroadphasePair* addOverlappingPair(int /*proxy0*/, int /*proxy1*/)
- {
- return 0;
- }
- virtual void* removeOverlappingPair(int /*proxy0*/, int /*proxy1*/, b3Dispatcher* /*dispatcher*/)
- {
- return 0;
- }
- virtual void removeOverlappingPairsContainingProxy(int /*proxy0*/, b3Dispatcher* /*dispatcher*/)
- {
- }
- virtual void sortOverlappingPairs(b3Dispatcher* dispatcher)
- {
- (void)dispatcher;
- }
- };
- #endif //B3_OVERLAPPING_PAIR_CACHE_H
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